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Published 11.06.2015 | Author : admin | Category : Sailboat Drawings

Cryptic Studios has announced a number of new programs for both current and potential players of Star Trek Online. For current players, Cryptic has announced the Veteran Rewards program, which allows players to collect a number of rewards for every 100 days they are subscribed to the game.
A new Referral program was also announced, which allows current players to earn rewards for recruiting others to the game. Finally, for those of you who never got into the game for whatever reason, Cryptic Studios will be offering a Demo program similar to the one currently being offered for Champions Online.
The Corps of Engineers for the game have been working around the clock to deliver possible schematics for the new Carrier. Despite certain criticism, Activision-Blizzard appears to know exactly what it's attempting to accomplish in the realm of eSports.
A panel of experts at PAX East discuss what are the issues facing community management and how can safe spaces be fostered for everyone in eSports.
This week is all about developer appreciation, and we sincerely want to thank all of the Carbine Studios team members for their hard work and dedication. Please be aware that the following is subject to change throughout the pre-production phase, and this space will be updated according to current and future design plans.
Remember, you are at the top of the chain and get to handpick your officers who will serve below you and direct your crew.
Depending on your difficulty setting, your officers can be severely wounded, or die permanently (roguelike). To summarize, you will directly control your captain from an isometric view and can move him or her around the ship and also issue commands directly to crew members. The formation determines how many, and where, the crew is deployed, which in turn affect the performance of your ship.
Once you become a flag officer, you may commission your own flagship and pick a capable captain as your 1st officer while you yourself command and oversee your battle squadron and focus on the big picture. As your crew gain experience, they will become more efficient and candidates for promotion. The Grand Fleet traces its origins many hundred years back and its ranking structure and hierarchy are inspired by that of the navies of old Earth.
The first row covers the NCO ranks while the commissioned officers are featured on the 2nd and 3rd row.
As you progress through the game, you will earn promotions, recruit and train officers, and research and construct bigger ships.
We mentioned earlier that you would start the game with a small frigate and a skeleton crew, and we thought we would give you an idea of what the mid to late game could look like if you decide to bring along more than one ship. The player character has opted to stay loyal to the Empress which can be seen by the "HMS" prefix [Her Majesty's Ship] in front of the ship names.
We hope this answers many of your questions (particularly how similar The Mandate will be to FTL).
Beyond your Grand Fleet and ex-con crew their background is also defined by which faction they belong to. As you progress through the game you may rescue or hire more crew to join your fledgling fleet. All crew will gain experience over time as a function of how long they have served on the ship. For enlisted the level up process is automatic and not something the captain would need to concern himself with. Beyond the obvious skill difference and efficiency, a veteran crew will generally have higher morale and it will take more to break him or her during battle.
As for eating, we have not decided exactly how to handle this, after all you are the captain and your quartermaster will see to the provisions of the ship.
Secondly, winning battles, while taking minimal losses, and taking prize ships will also improve morale.
What other types of facilities can I install and can they affect something else than morale or fatigue?
Certain quests given by factions may require you to bring along or escort NPCs, like a dignitary (Grand Duke or high ranking officer). Yes, sometimes there might be an opportunity to accept a quest from one of your crew members. This concludes our investigation into your crew and should hopefully leave you with more questions answered. This update focuses specifically on board operations and how these will work in The Mandate. First of all when preparing a boarding operation you will want to assess the relative strength of the enemy ship(s) that you have selected as your target. Once you have decided on your objective and are confident you have the strength to pull off the boarding operation you can equip your marines with the weapons, body armour and tools which you think will help ensure success.
One note about "marines" which in our context is a generic term for the portion of your crew that you currently have assigned to perform or repel boarding operations. Assuming you decide to risk boarding you will want to clear a path to the enemy ship and disable or destroy any enemy light craft as well as point defence weapons.
Provided you have pierced a hole in the enemy shields, your assault shuttle(s) will make their way inside the shields and you will be able to chose from a number of different locations to dock. Once inside you will notice that you have limited visibility and there is fog of war obstructing parts of the ship.
While it is perfectly possible to launch a frontal assault you may actually stop and think things through as well. Specifically during boarding operations taking or inflicting casualties will affect the morale of your crew and the morale of the enemy. Today Atari has launched a new web mini game Star Trek Online Architect, which allows fans to create their own starships and share them with others.
In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale.
Honestly, the number of choices is very limited and the ship designs, other then the classic designs, are incredibly ugly.
Rewards include new titles, ship and ship slots, costume pieces, boosts, character slots and more.
Rewards for the Referral program include several titles, a unique Tribble, non stacking points for your Captain and his Officers, a unique holographic Bridge Officer, and 400 Cryptic points. Former players with an inactive subscription will be able to login to Star Trek Online this weekend and play through Monday.
The demo will allow players to play for an unlimited amount of time, however, there will be a number of restrictions.


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Over the course of the next two months, the Star Trek Online design team will be building a new Federation carrier based on the designs that the STO community has chosen, with updates on the ship’s appearance revealed right up until it is released in game.
The designs at each stage will be pitted against each other via the Star Trek Online forums, Twitter, and Facebook pages. Having started out playing MMORPGs at a very young age, and later making the switch to more competitive games such as SMITE, Michael has a broad knowledge of what the online gaming industry has to offer. We have worked hard to create a dynamic chain of command flowing through both metal and flesh, ultimately giving you in-depth strategy, and exciting role-play mechanics with events inspired by the themes of science fiction TV shows such as Battlestar Galactica and Star Trek. Also, battles conducted in space will be explained in a follow-up article but for now we’re focusing on the crew management and the isometric view with which you explore the ship, and control your crew. Each officer can be put in charge of a work crew that manages one system aboard the ship, like the reactor, engines, weapons or defensive systems like shields or cloaking devices.
On the higher difficulty settings you may need a constant stream of new recruits and officers to replace your losses. Pierce the energy shields, then the armor plating and bulkheads before puncturing the hull. Depending on how strict you are with discipline, your crew and officers may stop to salute you, or they may ignore you, especially if off duty. Alternatively, you can use predefined action-states (as discussed above) which will define unit formations as in soccer, or a war game. This way you can effortlessly switch between different action-states as needed without having to switch between 3D space view and isometric view. As you explore the universe and progress through the game, your relative weakness should be short lived.
As the ranking officer in your sector of space it falls on you, the captain, to promote deserving crew members.
Technically a captain is both a role and a rank and so could occupy any rank on the 2nd and 3rd row. By mid game you will be able to form a flotilla and bring along escort ships to boost your strength.
For this second update we thought we would talk more about your crew, how they work and what you as a captain need to worry about. The faction is important for determining initial starting skills but any crew who works hard may eventually learn any skill. After you have established a base of operations, you may construct crew recruitment facilities which increase the speed of crew recruitment and increase their starting skills. In addition crew that are exposed to particularly dangerous situations like taking part in a boarding operation or defending against a hostile boarding, will gain experience quicker.
For NCOs and commissioned officers, they gain skill points when they are ready to level, and you as captain can assign their skill points and approve their promotion to the next higher rank. Veteran crew may also have a positive morale effect on the crew in their close proximity who feel reassured that they have competent crew backing them up. This means that as the combat drags on, both you and your opponents will start to tire out.
If you are a pirate captain it makes sense that you behave like a pirate, especially if most of your crew lean in the same direction. If your crew is mostly loyalist Grand Fleet, and you behave mostly in accordance with the Articles of War, your crew will respect you for this. For example you could add additional crew rooms to house more crew, or an armoury to equip your crew with better weapons. In addition if you have taken prisoners, you may hold these in the brig and you can interrogate them later. This could involve helping them somehow with a problem they might have, resolving a conflict or similar.
We will do a follow-up on crew morale, reputation variables and your captain’s image in a future design update. If you are playing The Mandate in cooperative mode it may be possible to coordinate a boarding operation with the other player(s) which could be especially useful if taking on large and heavily armed enemy ships.
Usually a larger ship will have a larger crew complement and marines which will give you a rough idea of your chances.
It is perfectly possible to assign the ship's cook or secretary to boarding operations but do not expect them to be terribly efficient.
Your assault shuttles are armoured and you may develop upgraded versions of these to increase survivability but they are not designed to dogfight enemy fighters or go up against enemy capital ship defences. Rather dock is a bit too civilized since in fact your assault shuttle attaches itself to the capital ship and fires up a drill to pierce the outer hull of the enemy ship, like a mosquito. You may or may not encounter enemy troops right away and there may be other surprises like automated turrets, force fields, blast doors, alarms, jammers, hazards or explosive material etc. Especially in singleplayer where you can pause the game and issue orders to your ship(s) and boarding party it would be advisable to plan a bit ahead.
More experienced crew will generally take less of a morale hit due to friendly casualties than green crew.
One of our goals with The Mandate is to properly represent attrition and make this a natural part of the game. The mini-game also includes an Intel-sponsored contest where you can win a full-sized captains chair. CBS brings a halt to crowdfunding of the Star Trek Horizon sequel – Does this signal the end of fan films? Votes by players will determine what ship is built and what it’ll look like in the end-phase.
So make sure to get your votes in if you’re interested in having a say in this new ship. As your ship takes damage and your crew is wounded or killed, each system will work at a reduced efficiency, and if you do not issue orders to repair in time, the damage may be permanent and require a refit at a friendly starbase. However, the officers that do survive will become battle-hardened veterans and may qualify for command of a starship or a star base. Once the hull is breached, watch as the crew within that area - or subsystem - is vented into space.
Larger ships require larger and more specialized crews, as well as more experienced officers to lead them on your behalf to offload you and let you focus on the important decisions.
The fourth row is for admiral rank officers who command larger formations of the Grand Fleet like divisions and fleets. Eventually you will progress to flag officer rank and may commission a flagship to direct your own battle squadron.


Notice that both the Warspite and the Collinder are heavy cruisers and that the latter is configured as a carrier. Some are pulled from the ranks of the remnants of the Grand Fleet while others are adventurers or maybe ex-cons like yourself.
There is a clear risk & reward element here and as such your marines will level up fast, but they are also the first to be put in harms way.
Having veteran NCOs and commissioned officers close by to rally and lead by example, can help offset low morale. You can equip your crew with various utilities and consumables that help replenish fatigue, however. Alternatively, acting like a pirate captain who plunders and attacks merchantmen without cause while having a crew of mostly loyalist Grand Fleet crew, may not be such a smart idea -unless you fancy yourself commanding an escape pod! That does not mean that you need to be a goodie two shoes all the time, but you should be able to justify your actions, especially towards civilians and merchantmen. Alternatively you could install a gym which will let crew blow off some steam and increase or maintain their physical attributes at the same time.
For example, if during a boarding operation one of your crew disobeyed orders, perhaps due to panic, this is a breach of the Articles of War and may prompt a response one way or the other. For the purpose of this update we assume that the player is alone and the one who is initiating the boarding. In addition you can scan the enemy ship to reveal intelligence which may help plan your boarding operation.
Also, you may have NCOs and officers assigned to lead your boarding parties who can boost morale and increase the combat efficiency of your marines.
While you can specialize a portion of your regular crew for boarding operations it is also possible to train specialized infantry at your main star base provided you have the necessary upgrades. In addition you could try to locate and knock out the artificial gravity well or (if you are less concerned with taking prisoners) the life support systems.
How much time the drilling will take depends on several factors like what type of drill is employed as well as the thickness and material used for the armour plates on the enemy ship. How you treat them is up to you but consider your overall style of play (pirate, rebel, Corsair, reinstated Grand Fleet officer etc). At the same time if one of your NCOs or even worse commissioned officer goes down during combat, this could have a huge impact on the morale of your crew and their chances of achieving their original objective.
Via the shift roster you can manage how the crew will be deployed for different action-states: “battlestations”, “repel boarding party”, “ramming speed”, “condition clear” etc. As captain you do not normally deal directly with every individual enlisted and instead you rely on your officers to manage them on your behalf. The Grand Fleet as a whole is commanded by the Lord High Admiral who is only accountable to the Emperor or Empress or if the Sovereign is indisposed, to the council of Grand Dukes. While you control your own ship, the other ships in your flotilla or battle squadron are either controlled by NPC captains who report to you, or you can invite other players to join for a shorter or more extended period of time.
Of particular note is the troop transport HMS Endurance, which carries both reserve crew to replace crew losses on the other ships as well as a large complement of marines to use for boarding operations. It is important to equip them with the latest and greatest personal arms and defence to increase the likelihood of them surviving.
However, if an NCO or even worse a commissioned officer is killed in battle, it can have a devastating effect on the crewmen in his immediate vicinity. In addition making sure your crew gets ample rest will remove fatigue and consequently improve morale. You could add facilities that will let crew relax to improve morale and reduce fatigue more quickly. Also, if you have upgraded your main base with an admiralty court, you could ship him off to face a court martial not unlike the one you faced during the prologue. This is analogous to the human chain of command that exists aboard your ship and extends from the captain and downwards. Also, you may obtain elite infantry which you cannot train yourself but instead you will need to acquire these.
Just remember to equip your own marines with mag boots or they could end up floating around inside the enemy ship as well. Yes, if you use a drill that is not suited for piercing a strong armour plate it may take ages to pierce the hull -if at all.
This brings us to "rules of engagement" which affect the default behaviour for your boarding party. Likewise if you hunt down and capture or take out an enemy NCO, officer or even captain then that may have a detrimental effect on their morale. Losing a capital ship is a big deal and we do not want this to happen too often, especially on the lower difficulty settings.
This also comes down to what type of captain your crew see you as; are you a by-the-book captain or more pragmatic and prefer to improvise? It goes without saying that during the drilling phase your assault shuttle is very much a sitting duck. You can order your marines around as well as set how autonomously they should behave in case they are shot at.
As captain you define these and you may modify them depending on what type of ship you are boarding. Instead we plan on letting you lose less but more often: marines and light craft are ideal candidates here since they are easier to replace. Can you lay suppressive fire while your assault troops advance or will you rely on their heavy armour to withstand enemy fire instead? Then again, as seen in the recent "Ghosts" gameplay trailer there will be a roll of honour on each ship. The Articles of War may give further hints as to what we plan on putting in, and we are also listening to the community!
Again, this will depend on what your objectives are as well as how well you know the specific ship layout and what type of resistance you expect to be facing.
An alternative to a frontal assault could also be to use hacking tools and gather more intelligence about the ship.
If you have a motion scanner you can scan to get a better idea of where the enemy forces are located -provided you are not being jammed that is. What if some of your boarding party members violate these rules of engagement due to stress or personal traits?



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