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Yeah for everyone that reads this topic just don`t go asking about the same question it`s been aswered about 11000 times!!!!!!! As it was mentioned, every activity in the game links with the diplomacy somehow, because it's more a tool than a goal itself.
Moving the vassal - Characters: How to care about human relations?PopeDeclare War - Military: How to declare a war? Although dukes are inferior to the monarchs in cases of prestige and abilities, they have quite big range of power and privileges. ElectionIn countries with the election (for instance the Holy Roman Empire) there is possibility to achieve a power thanks to the voting. ConquerAnother way to enlarge your range of power is simple conquer, which works like in the example of count (previous chapter). Establishing a kingdomIf you have most of some kingdom de jure territory, and it hasn't been established yet, you can make it. Keeping the kingdom's unityNew problem which you meet during playing as a duke is an issue of holding the kingdom united. Values in gold and prestige are conventional, because it varies on the size of all country. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. To not repeat information that are on the other pages of the guide, below I put all diplomatic options and chapters when you can find them.
Many rulers in the Eastern Europe (mostly in Russia) stay dukes to the end of the game, the crown isn't necessary for them.
To do so, you have to convince electors (list of them is in the list of sovereign's vassals). It's best seen on the example of the Czech duke, who has almost all lands of Czech kingdom (de jure) but nor him neither no one else has a crown.


It has to mentioned that your vassals are rather weak, and that's why they rebel rarely (but kings have to take them into account). It's very cozy method, because you have no lose and it increases incomes, prestige and vassal's happiness. Despite that remember that dukes can rule over only persons with small meaning (I and II level, look to the Glossary), so all monarchs and other dukes will be out of their range. The easiest way to do that is of course bribery, but also some less direct method are useful. So it's enough to collect some amount of piety points and money and then bring to life new country. Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe. Especially splurge with the power: if you conquer lot of lands quickly, part of electors will vote on you.
It means that if you give to any of your subordinates even one, small duchy, it'll become autonomic and completely independent country. Every title is unique, what means if you award one character with it, another one can't be awarded with it until the death of the first one.
If you have a marriage with some woman heir of the kingdom, it's also worth to fight for the crown. It's even more interesting on the Iberian Peninsula: in 1066 all local kings are brothers, so when the one dies the rest will get his lands.
Conclusion is simple: you should have the least possible number of duchies (their growth is unavoidable during expansion), because each of them means growth of social disturbances (-10 to relations for every duchy more than the second one). Most of title upgrades your relations with subordinates, but one, Court Jester, decreases them.
But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival.


Part of them is the same as in the case of counts (previous chapter) but the rest is something new.
If any of electors is very against you, consider killing or conquering him (when he is your subordinate, he has no vote rights). If you can take over son's lands, why not to do so?If normal, valid family relations won't be enough, you can help yourself with the marriage. The only one long-term solution is distribution duchies to your vassals, what is connected with losing control.
Thanks to the election you can promote from the duke straight to the emperor.Of course to be chosen, you have to be a duke within the kingdom with an election or at least relative to the actual ruler. In Crusader Kings II, players will get to control one of the great Christian Dynasties of the West, attempt to conquer all of Europe and liberate the Holy Land. What is more, if they have territory big enough which is a part of the kingdom de jure, they can usurp (or establish) its crown.
It means that the characters out of the kingdom have big problems with seizing the power: they have to firstly conquer some part of it and then convince electors. How to do it you can find in following chapters: House: How to get a title thanks to the marriage?
The game explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Majority of dukes are closely relatives to each other, what makes assassinations a good solution. There are also more complicated methods (invasion, marriage), but they've been already described in other chapter (House: How to get a title thanks to the marriage?



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