Continuing my series of strategy posts about Brave New World's modified civilizations, I'm going to take a look at strategies for Oda Nobunaga's Japan. Japan is a series of four large island and numerous smaller islands that were formed by volcanoes.
Samurai Daimyo Oda Nobunaga helped Ashikaga Yoshiaki to reclaim the title of Shogun for his clan in 1568, and Nobunaga used the leader as a puppet to enable his own conquests.
In the 19th century, Japan's isolation finally ended and it began the process of rapidly modernizing. This means that Japanese units continue to do the maximum amount of damage to an enemy unit, while the amount of damage that the enemy unit deals is reduced as it takes damage.
The Bushido ability applies to all Japanese units, allowing Japan to be militarily dominant on land, sea, and air. Due to Bushido, wounded Japanese units deal more damage to opponents and are more likely to survive.
As of the Fall patch (2013) for Brave New World, Japan also earns culture from working Fishing Boat tiles and atolls, and they have been given a much higher coastal start bias. Requirements: Steel technology, 1 Iron resource, and 1 gold per turn maintenance (same as Longswordsman). The real military benefit of the Samurai is that they receive a special promotion that increases the Great General experience that they gain from combat. As of the Fall patch, the last benefit of the Samurai is that embarked Samurai can create Fishing Boats on top of sea resources.
The ability to build Fishing Boats is not a promotion; it is an ability intrinsic to the Samurai unit (like the Roman Legion's ability to build roads and forts). Zeroes do not require Oil and never go obsolete, so Japan can build them indefinitely as defensive units. If you want to further improve the effectiveness of your Zero, then try to build as many Triplanes as you can before researching Radar. For example: a regular Fighter with 67 HP and Interception (100) would only have an effective 67% chance to intercept (100% base chance x 67% health). The best place for Japan to start the game is near an atoll; however, this rarely happens since the map likes to give resources to capitals instead of atolls.
If you are stuck with sea resources rather than atolls, then it is probably a good idea to try to get a Work Boat or two out early in order to start getting some culture from a few of those tiles. You don't necessarily have to rush to found coastal cities, since their start-up cost is usually pretty high. Unfortunately, City-States don't seem to take Bushido into consideration when determining whether to be afraid of Japan. A couple of high-priority techs for Japan to pursue (once you've researched your necessary luxury techs) are Iron Working and Optics. Iron Working and Optics should be early tech priorities (and Philosophy on harder difficulties), then move on to Steel. Defensive wonders like the Great Wall and Himeji Castle will boost the effectiveness of your defensive army, allowing you allocate more units to offensive engagement.
Once you have a respectable force of Samurai, you'll likely want to start looking toward conquest (if you haven't started doing so already). With a steady supply of generals being spawned during the Medieval and Renaissance periods, you can likely afford to citadel your borders on multiple fronts. Even if you are actively in a state of war, you'll want to leave one or two Samurai behind in your territory. Samurai are not expended when they build a Fishing Boat, so you won't need many of them to remain behind. Though Japan is a strong military power and is heavily geared towards domination victories, they can also be effective in peaceful games. Japan's extra culture will help to defend Japan from rival tourism, as well as be converted into a small amount of tourism by Japan's Hotels and Airports. Japan's Samurai can also pump out a lot of generals, so be prepared to deal with the 15% combat bonus, as well as more citadels. But since your air power won't be reliable against Japan, be sure to bring plenty of alternative bombardment support: Artillery, Rocket Artillery, Battleships, and Missile Cruisers are more important for taking Japanese cities. If you're close enough to Japan that their cities are within range of Stealth Bombers based within your cities, then those units will still be very devastating. The extra culture from fishing boats and atolls can also give Japan a cushion in its cultural defense against tourism.
Related posts'Civilization V' strategy: Pedro is the Brazilian jungle king of BNWPart 2 in my series of Civilization V strategies is intended to help you dominate the world with your Brazilian Carnivals! All American Marine’s charter boats require minimal maintenance and can easily withstand the five-month day-in, day-out use and abuse that charter boats receive. FRV Next Generation is staged in Portland for immediate deployment on the Columbia River and Oregon Coast.
My capital is like that too, but after a while, you need Republic for the stability (Republic is the first government that gives a net stability--everything before that is just reducing the instability), and then the no unhappiness bonus goes away.
For its part, Ancient Ballistics requires Bronze Working + Construction + Oil Lamps + Ship Building.
Besides allowing me to build Breweries to generate Alcohol resources (bonus happiness!), Fermentation also lets me research Oil Lamps.
Boat Building in turn leads to Boat Fishing, and from there we keep getting bigger boats as we learn Sailing and Naval Warfare. Sailing allows me to build the Shipwright building, which is required for any sailing ship bigger than a Galley. I take a brief digression from playing with boats to research Ancestor Worship, which leads to Stargazing. A historical popup says that I am seventh in wealth despite having over 3000 gold in my treasury. While I've been working on research, I've also been building Literature's two main world wonders the hard way. I'm not exactly sure why Gilgamesh thinks sending Hidden Nationality units into my territory is a good thing, although he could take out a Worker too close to the border.
Since Brave New World's Fall patch (2013) Japan was given additional buffs towards culture and coastal starts.
It has been inhabited since the upper paleolithic era (about 30 thousand years ago), and its people have lived in relative isolation for much of its history. He was a brutal warrior who once set fire to an enemy complex, killing tens of thousands of civilian non-combatants (including women and children) in order to put down a rebellion of farmers and monks. By the 1930's, Japan had developed into a modern military-industrial machine that was almost the technological equivalent of the United States and European powers.
The ability to fight at full strength when wounded allows Japanese units to deal substantial amounts of damage to enemy units - whether on offense or defense.
This means that an evenly-matched enemy unit cannot stand toe-to-toe with an equivalent Japanese unit.
This ability does stack with any other promotions that increase combat strength, so that such promotions always modify the unit's full strength rather than its partial strength. This can provide a nice boost to early-game culture assuming that you dedicate some time to building Work Boats.
The culture from fishing boats will be converted to tourism by Hotels and Airports along with culture generated by any other tile improvements (even though the respective buildings' civilopedia descriptions don't explicitly name fishing boats).
It is not any stronger than the Longswordsman that it replaces, nor does it have any special combat promotions.


Great Generals II and Shock I are both carried over when the unit upgrades, so you'll continue to generate more generals even after Samurai have become obsolete. Doing so is instantaneous and does not consume the unit (like it does with a Work Boat) although it will consume all the remaining movement points of the Samurai. It is the only unique Fighter replacement in the game, and so it has a decent bonus against other fighters.
A Zero with 67 HP and 150% base interception will have an effective 100% chance to intercept (150% base chance x 67% health).
But if your early explorations uncover a nearby atoll, then consider settling a new city in that area as soon as possible. Don't go overboard on the Work Boats though, since they are expensive and are only good for a single use. If you see a nice, atoll-rich location, then you should settle it immediately for the early culture boost.
I suggest opening Honor fairly early in the game so that you can start using your honorable Bushido military to start earning culture, gold, and City-State influence from killing barbarians and clearing encampments. So you won't be any more effective at demanding tribute from City-States than you would be with any other equivalent military force. Iron Working will unlock the Heroic Epic, which is a high-priority national wonder for Japan. Lighthouses are useful for ensuring that your sea tiles are worth working and will help augment your Fishing Boat tiles. A melee unit fortified in a citadel with a general and the Himeji Castle bonus will require a lot of cannon fodder or ranged support in order to topple, especially if he has more friendly units backing him up.
Bushido generally allows Japan to send more of its standing forces to the front lines rather than stay behind as a defensive force. This will come in handy later, as it can lock down your territory from land wars and force enemies to have to defeat you on sea or in the air.
If you don't have the time or money to spend on a navy, then keeping some Samurai in your territory will also allow you to replace any fishing boats that get pillaged by barbarians or enemy units.
While it is true that you don't have to worry as much about your sea resources being pillaged, your coastal start bias will mean that a large chunk of your trade will be via Cargo Ships. The military benefits of Bushido allow Japan to maintain fewer defensive units, and even a few short defensive wars may be enough for its Samurai to generate a general or two that can be used to place citadels along your borders to keep out hostile neighbors.
Building the Sistine Chapel can expand this benefit and give Japan the ability to rapidly adopt social policies in the mid-game.
It's not going to be enough culture or tourism to overcome the bonuses of tourism-oriented civs like Brazil or France, but it could slow them down enough for you to achieve your own victory by other means. Entrenched Japanese units can be very difficult to kill, and can possibly kill several of your units in the attempt. But if you can stop them from acquiring iron, then you can also prevent them from building the Samurai necessary to generate the extra generals. Guided Missiles, Atomic Bombs, and Nuclear Missiles can't be intercepted, so you can completely ignore Japan's Zeroes and Bushido if you use those weapons instead of bombers. But you can't put Stealth Bombers on an aircraft carrier, so they won't be of use if you need to sail across an ocean. Expect Japan to take slightly longer to succumb to your tourism influence than many other civs. This blog is mostly dedicated to game reviews, strategies, and analysis of my favorite games. All American Marine is a leading manufacturer of monohull and catamaran charter boats for the Alaska sports fishing fleet. The tough to miss rocket launcher pole storage and pot puller give you the idea that this boat means business. I've been contemplating war against him since I finished off Ramesses, but the window for the Dog Soldiers on offense closed. By itself, the Arsonist is a better city attacker than the Light Swordsmen I can currently build.
This is what I'm going to have to take on -- a Bandit Footpad, a Battering Ram, five Deer Riders, a Wardogs, an Axeman, two Tomahawk Throwers, and two Archers.
I am not that good with using Great People, since I usually want to hold them back for later use. I used my last slaves from the Carthaginian and Viking wars on the Flavian Amphitheatre, so the only ones I can use are ones I snag from Gilgamesh's cross-border excursions. Since there are a lot of science Wonders and you are limited to 5 Great Wonders per city, it's a good idea to have two science cities. This provides +6 gold (before any other bonuses) and a free Market in every city, for +3 gold and +15% gold per city.
Sending a Warlord Chief in this way is just asking for it to be surrounded and assassinated. This lets me build Light Crossbowmen, which make better city defenders than the Archers and Tomahawk Throwers I've been using so far.
Siege Warfare gives me Pikemen, which I plan to use as guard units for my army against Gilgamesh's Bison Riders and Deer Riders, and Catapults, which are the first siege units that can range bombard. He eventually attained military control of more than half of the territories of Japan on behalf of the Shogun. It became the dominant power in the Pacific prior to being defeated by the United States in the second half of World War II. Since the Fall patch for Brave New World, Japan was given some additional buffs to culture from sea resources in order to round them out a bit, and a higher priority for coastal starts to make the buff useful. This leaves enemy units more vulnerable to counter attacks, and may force an enemy to second-guess whether to push on with an attack.
And even if a single Japanese unit is attacked by multiple enemy melee units, each of those units will take more damage, which leaves them somewhat more vulnerable to a Japanese counter attack. Note that Bushido does not stack with Autocracy's Elite Forces tenet, so Japan should never take Elite Forces. But don't go overboard on Work Boats, since your unique Samurai will be able to build Fishing Boats without expending themselves. This Unit fights more effectively and helps produce Great Generals more quickly than the Longswordsman, which it replaces. The extra generals will help ensure that all your combat units receive the +15% combat bonus from a nearby general, and can give you extra leeway in creating Citadels.
One indirect benefit of this ability, is that since they can disembark onto land, Samurai can access some sea tiles that may be inaccessible to normal Work Boats. Fortunately, Samurai don't become obsolete until Rifling, which means that you can continue to build them throughout the Renaissance Era if you need more Fishing Boats. It is like the standard fighter, except that it gets a significant combat bonus when battling other fighters and does not require the Oil resource. This makes it a good intercepting unit if the enemy uses its own fighters to perform Air Sweeps. This pairs well with Bushido, since the wounded Zero will still intercept at 100% combat strength.
Atolls are slightly better early game than Fishing Boat resources, since they provide their +2 Culture immediately without needing to spend the time or money to improve it with a Work Boat.
Improve the sea resources that you will be working right away and then hold off on improving your waters until you get some Samurai. With Bushido, even Scouts can become viable barbarian hunters after you get your initial exploration out of the way.


Bronze Working is also a prerequisite for Iron Working, which will unlock the Statue of Zeus world wonder that is always useful for a military-oriented civ. The ability to embark is also critical for your Samurai's ability to construct Fishing Boats.
Be sure to use your Samurai in combat whenever possible so that you can quickly spawn Great Generals, but be careful not to over-reach and get your Samurai killed.
It may also be worthwhile to keep one or two Samurai for the remainder of the game so that you can continue to build more fishing boats in later eras if you annex, conquer, or settle new territory. You'll need to protect those ships from barbarians, enemy civs, and City-States that are allied to enemy civs. Having one or two Zeroes with Interception I & II, Sortie, and Air Repair promotions can quickly eradicate an opponent's offensive air force.
Just be sure that you don't capture any cities that you can't liberate back to its original owner. Use ranged attacks to weaken Japanese units, and be sure to focus-fire them to death so that they don't survive! If you start near Japan, then research Bronze Working soon so that you can find the nearby sources of iron and settle near them before Japan can. Anti-Aircraft Guns are your best defense, since the Zero doesn't have any bonuses against them.
Just remember that those weapons are one-time-use, so you need to bring enough of them to take a city in a single round of bombardment. This can help clear paths for your land units to approach the city(ies) you want to capture. Maintaining open borders, trade routes, and converting Japan to your religion will all speed up your tourism accumulation against them.
I also talk about my other interests, like football, science and technology, movies, and so on. With the NCAA football series dead due to the revocation of the license, Madden is all we have. Portland, OR: NRC has responded to thousands of marine and land-based oil spill incidents around the globe and maintains stockpiles of oil spill equipment around the US and internationally for immediate response.
The forward deck features boarding doors on port and starboard, cargo deck tie-downs, 12v down rigger mounts and roof mounted fishing pole holders.
On the other hand, the Arsonist is classified as a Gunpowder unit, and so it doesn't get the XP bonuses that are accruing to my Melee units. Since I've had so much land to colonize up to now, I've completely neglected naval technology, although I did research Trap Fishing when I got all but 1 beaker of it from Carthage, and researched Spearfishing when I needed it for Archery.
For a Shipwright, you need Wood (from a Lumber Camp), Sails (from a Sail Weaver, which requires Cloth or Leather), and Rope (from a Rope Weaver's Hut, which requires Leather or a Weaver's Hut). I have gone through six Great Prophets by researching technologies that spawn religions (Shamanism, Sacrifice Cult, Dualism, Monotheism, Meditation, and Polytheism) and one Great General by combat XP, but this is the first point-generated Great Person. This square happens to be adjacent to the ruins of Hadrumentum, which I burned in the war with Carthage. His successor, Hashiba Hideyoshi, would complete the unification of Japan 11 years after political and personal tensions lead to Nobunaga's assassination by a vassal clan. Note that Offshore Platforms built for Oil are not Fishing Boats (although both require a Work Boat normally), so Bushido will not give them culture and your Samurai can't build them. It may be advisable to camp a couple Samurai in your cities and never upgrade them, so you will have them in case you need to build more Fishing Boats or replace pillaged ones.
The Zero's own Air Sweeps will also be more effective, which means that you can more quickly clear a path for your own Bombers to start reducing enemy cities' defenses to ruins.
Since its anti-fighter bonus carries over on upgrade, it is recommended that Japan never build Jet Fighters directly; instead, build a Zero and pay to upgrade it to a Jet Fighter.
This does not mean they can intercept Stealth Bombers (which have 100% Evasion), but it does mean that wounded fighters will intercept more often (with full combat strength due to Bushido) since the current interception chance is adjusted relative to the intercepting unit's current health. The God of the Sea pantheon (+1 production from Fishing Boats) can also help make the investment in a couple early Work Boats more worthwhile. You won't have to spend as much time healing, and so after clearing one encampment, you can immediately send your troops to the next one if any are present. If you plan on a domination victory and opened Honor, then you should consider building the Statue of Zeus. This becomes especially important in the mid-game when enemy Caravels start showing up seemingly out of nowhere, and your two triremes guarding your coastal borders on either side won't be enough to combat this new threat.
You can even use your samurai to fight a perpetual war against a single City-State in order to gain general XP. Later on, the Sydney Opera House can further buff the culture output of one of your coastal cities. Taking the Charge promotion can also be helpful, since it will offset the extra damage done by wounded Japanese units. Also, check for nearby City-States that have Iron and make efforts to ally with them before Japan can. Unfortunately, you can't attack Zeros with AA Guns, so the AA guns are mostly to protect you from air strikes. If air power is necessary, you'll need a significant fleet of Carriers upgraded with Flight Deck promotions in order to have enough fighters to neutralize Japan's Zeroes with air sweeps. Be careful about giving them open borders though, since they may use it to scout out your land for conquest. Friday Harbor, WA: San Juan County Public Works Department is responsible for the design, construction and maintenance of all County roads, buildings and Solid Waste Transfer Stations within the county. I already have Iron Working, and Chariotry doesn't do much for me as I have no Horse resources.
Cuzco could build Combat I + City Raider I Arsonists, but that would have to compete against Combat I + City Raider II Light Swordsmen.
When the entire Carthaginian civilization was destroyed, I was the only one left with influence over that square, so it's sticking out as mine. Bushido also enables Japan to defend itself with a smaller defensive army, freeing up more units to be used for conquest. Bronze Working will also reveal Iron, so that you can start planning your expansion to ensure that you'll have a large supply of Iron for your Samurai. Long Island, NY: When we sat down to design this private island service boat with the customer, we did so with the knowledge that it would be the family's only lifeline to civilization and support. Siege bombard allows catapults and later siege units to deal collateral damage without directly attacking.
But since air power becomes very important in the late game, do not underestimate the value of the Zero! The ranged bombard deals collateral damage to the enemy stack without damaging either the lead defending unit or your siege weapon.
So once a city's defenses are down, the catapults can bombard the defensive units and weaken them for future melee attacks without having to sacrifice any of them.



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