In this tutorial, I will show you how to make a Dubstep beat in FL Studio (or how I created one). In my example beat, I used some really cool third-party plugins (all free!): Glitch by Illformed, CMT Bitrcusher, Rough Rider by Audio Damage and Le456 by LePou. I’ll start a new FL Studio project and set the project tempo to 140bpm (in Dubstep, tempo is usually around 140bpm).
Few words about choosing the drum samples: Usually, when I start building a beat, I firstly throw in a basic set of samples, build a basic, rough drum sequence and press play. Set the Osc 1 Fine Tune to -18 cents, Osc 2 Fine Tune to +16 cents and Osc 1 Stereo Detune to -13 cents.
Now, the idea is simple: Fast LP is a low pass filter and by automating the cutoff frequency controller movements, the sound can be made to wobble. To make the wobble bass sound even more interesting, I’ll use dBlue Glitch (dBlue Glitch is a tool to add some really interesting glitchy effects to your audio). Next, I’ll select the effect number 4 (green) which is  Shuffler -effect and insert it to four steps starting from step 9 (use left click to insert). Next, I’ll insert an Gater -effect to four steps starting from step 29 and again using the right click to make it as a one-time triggering effect.
Osc 1 Coarse Tune to -12 semitones and Fine Tune to +12 cents and Stereo Detune to +15 cents. What this does it’ll add a large room -type of reverb -effect to the sound and even though it wont be greatly audible after the sound gets modulated, it DOES add a little more atmosphere to the mix. By using a volume envelope like this (softening the Attack and leaving a bit of Release there as well), I make sure I don’t hear those nasty snaps or cracks which easily happens with sine waves when quickly moving from one note to another. Just to add an element of surprise to the beat, I’m going to break it in somewhat odd place and create something that differs from the rest of the material.
Now I’ll just add a new pattern to the Playlist, open the Step Sequencer and place the snare sample to a step 1.


Desktop users: right click on the image and choose "save image as" or "set as desktop background". Welcome to our article on how to make dubstep music, where we teach you everything needed to start producing your very own dubstep music right away! Many people think music production is complicated and takes hours, days, or months to figure out but this is a myth and with the right tools you can create your very own dubstep tracks quickly & easily. Dubstep music has absolutely exploded over the past year, with big name dubstep producers becoming household names and even winning Grammy awards and remixing some of the biggest mainstream artists. Creating your own dubstep music is actually A LOT easier than you think, the main thing to realize is that unlike 10 years ago, you no longer need super complex music and audio software, or crazy expensive production hardware to start working on your own dubstep tracks and music.
Technology has made serious advances, and there is now some great dubstep music making software that makes music production accessible to just about anyone. Making Dubstep is now easier than ever, and the best thing is that the quality of some of these new beat makers and music maker programs is through the roof!
One of the problems with some of the other beat makers and audio production programs on the market, especially the entry level stuff, is that they may be easy to use but they sound like crap. It comes with a sick collection of sample packs, beats, sound fx, and vocals that go a long way to improving the quality of your production.
So if you want to start producing your own dubstep TODAY, and be working on your own hit music that you can show your friends, upload to youtube, or bump in your car sound system, then click the link below and check it out for yourself! More beat making articles to check out: How to Make Music, How to Make Electronic Music, How to Make Trance Music, How to Make Dance Music, How to Make Techno Music. For a Dubstep beat, you’ll need to create a syncopated drum rhythm using punchy kick, punchy snare with a touch of reverb (big snare is important in good Dubstep beat!), plus some hihats and a modulating (wobble) bassline with wall shaking sub bass tones. First, the kick: Ive found that a kick drum with a power and punch in around the 100-120Hz area and not too long sub tail works well in Dubstep.
Le456 is a free pre-amp simulation plugin and usable effect for making a Dubstep bass to growl.


For more detailed info, head to the Illformed website, read the document and watch the videos). I also use high pass filter with a steep 4 curve and bandwidth of 55% to cut the sub frequencies (90Hz and below) just to make sure it wont mess with the lows.
Next I’ll pick a snare sample from my sample collection and drop it to a new Sampler Channel. I picked mine from the BHK Essentials Vol 3 sample pack (btw, that is an awesome sample pack for Drum & Bass as well).
Open the Mixer and right click on a Insert Track and choose Link Selected Channels -> Starting From This Track (or press SHIFT+CTRL+L) and the Sampler Channels will be automatically assigned to Mixer Tracks starting from your chosen track. I mean the programs are easier to use than ever before, but the sound quality is also top notch. I managed to put it together by listening some commercial Dubstep tracks on Beatport and made notes what are some of the most essential elements in this genre and based on that created my own. A hip hop hand claps (and I mean those sloppy ones) or short and too dry snares wont work as good.
The thing is, there needs to be a some kind of drum sequence playing to be able to hear whether the samples work together or not.
The routed audio signals will pass to the Master channel through this track and this way, the same Glitch effect will be applied to all of these sounds at once. I’m going to route the drums and all the wobbles to an empty Mixer track, use the Fruity Mute 2 to mute the track output for a short period of time (1 bar) and create an interesting build-up to that spot. I also increase the Range (range between the lowest and highest points) to make the wobbling effect sound more dramatic.



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