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admin 12.02.2015

Note that Healers will not heal flying units (other Healers, Dragons, Balloons, Minions, Lava Hounds or itself) unlike a Healing Spell which heals every kind of troop.
Note that Healers will heal Heroes at a reduced rate of only 50% of her normal healing rate; keep this in mind if you want to use Healers with your Heroes.
This is why the all healer and Archer Queen strategy known as a queen walk is less commonly used.
A Healer does not last long if she is in the range of an Air Defense, so make sure you destroy the Air Defenses first or otherwise occupy them before sending in your Healer(s).
Healers can allow Giants and other defensive troops to withstand massive amounts of damage, even doubling that of their normal health. As of the December 2015 update, the effect of stacking multiple Healers to heal the same target is reduced. Healers do not last long if she is in range of a Single-Target defenses or an Air Defense, so make sure you upgrade and protect your Air Defense as much as possible. Put your Air Defense in the middle of the base to prevent ground troops like Giants from destroying it quickly. As of the 24 February 2015 update, the strategies to defend against Healers involving Traps placement no longer work, as Healers do not trigger Traps anymore. At level 3, the color of her aura and the color of her dress both turn from light yellow to a bright purple - pink color (Similar to elixir- pink or level six walls).
In the Chinese language setting of the game, the Healer is called "Angel", which the unit resembles.


You can have a maximum of 17 Healers at one time in a complete set of fully upgraded Army Camps.
Note: Having this many Healers is highly discouraged as your Troops will have no offensive capabilities unless you bring Clan Castle troops or Heroes.
Although Healers have no favorite target, as of the September 16, 2014 update, Healers now prioritize healing larger groups of troops.
The Healer requires the least amount of Elixir of any troop to upgrade to maximum level (a total of 5,250,000 from level 1 to 4). Prior to the September 2014 update, a Healer in a defensive Clan Castle would heal damaged buildings.
As of the February 24th, 2015 update, Healers no longer trigger air traps or Traps set to air mode. When I'm farming on my higher alt though, I'll generally strike for 260k-500k total loot using 60k or so, avoiding spells as much as I can. I'm currently considering whether to have some barbs in my team after i upgrade them to level 4. If all units have full health, she will start healing the closest troops (although it will have no effect on the healed troops). They are completely unable to defend themselves, and will totally ignore any enemy buildings or troops attacking them.
One strategy is to send a few Wall Breakers in to break the wall that is protecting the Air Defense.


Since Balloons target defenses, there is a good chance that the Balloons will be closer to the Air Defense than the Healer. The stacking effectiveness begins to decrease after 4 Healers and decreases drastically after 6 Healers. The training time was shortened from 20 minutes to 15 minutes and the required housing space was lowered from 20 to 14. This number increases to 19 if you include the 2 that can fit into a level 5 or higher Clan Castle.
This is no longer true and she will now only heal Heroes and other Clan Castle Troops when defending; if Heroes and Clan Castle Troops are taken out, she will do nothing for the rest of the defense.
If they have no target to heal, they will simply remain stationary even if they are taking damage. For this reason, it is not advised to use too many Healers on the same target as the healing efficiency will decrease if they are massed on one target, like the Archer Queen. The remaining Air Defense can be a problem so be able to use a few more troops to take it out. As long as the Healer does not get distracted by other Troops taking damage, or is not killed by an Archer Tower or Wizard Tower, the Giants will live for a significant amount of time (due to the constant healing) and will distract the defenses while the other troops destroy everything.



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