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My live performance is pretty simple, though it changes depending on the type of show I’m doing. MAGIX Music Maker 17 Silver is a free version of the original MAGIX Music maker, which is a commercial software.
The MAGIX Music Maker as always been a hit ever since it came out in 1994 and is commercially very successful throughout Europe. Children - sisters - making music at home, they are practicing playing guitar, bongo and flute as instruments.
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Another thing you may want for your keyboard(s) are pedals, which can include expression pedals and sustain pedals. Depending on what type of MIDI keyboard you get, you may need an audio interface device in order to hook up your MIDI keyboard to your PC (some keyboards have them built-in), so that it can communicate with the software. Let’s go over some basic audio-related terminology here, in case all of these terms are completely foreign to you. Aftertouch is a type of MIDI control data generated by applying varying amounts of additional pressure on one or more keys on a MIDI keyboard after they have pressed down and are resting on the keybed. Audio effects can include reverbs (to do anything from authentically simulating actual real-life acoustic environments to creating out-of-this-world effects), mastering suites, equalizers, phasers, unisons, compressors, and other things. Without going into too much detail, bit depth, when referring to digital audio, identifies the number of bits of information recorded for each sample.
Drum machines, on the other hand, are software or hardware devices that allow the user to program drum patterns by using buttons. Mastering (a type of audio post-production) is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device — the master. Mastering can become very complicated, especially for those who consider themselves professionals at the process. MIDI (Musical Instrument Digital Interface) is a protocol that allows computers, electronic musical instruments, and other devices to communicate and synchronize with each other.
Audio mixing is the process of balancing the relative volume, frequency, and dynamic content of a number of individual sound sources.
The sample rate (also known as sampling rate or sampling frequency) identifies the number of samples per second (or per a different unit) taken from a continuous signal to create a discrete signal. A virtual instrument (also known as VST) is just what the name implies, except that they are usually a package of instruments, all contained in one plug-in. A virtual instrument sometimes acts multi-purpose as a sampler, which is the term used for a device or program that will play any sample you want it to. Okay, hopefully you now understand some of the basic terminology regarding computer audio creation. One final thing: depending on your level of musical experience, you may want to learn more about music theory in order to enhance your ability to create music. Fifth grade students will use a Children’s Engineering design brief to create a musical instrument of their choice. Developing: The students in researched ways various instruments create sound and varied pitch. Developing: To successfully accomplish the task, students had to collaborate with their team to create a plan to build their instrument, and then create a plan to follow through with the building the digital project. Approaching: Using a variety of resources, students applied their learning to create and build their instrument. This work is licensed under a CC Attribution-Noncommercial-Share Alike 3.0 United States License. I’ve wondered how much growing up on the South Side of Chicago influenced me early on. I’d also like to expand my Cwejman with a eurorack full of Plan B, Livewire, and Doepfer modules. The features in the software originate from MAGIX‘s own musical workstation known as Samplitude.
But, there is a small problem with that, most music creation software are meant to deal with even the frequencies, amplitudes, and speed and many other complicated things that revolve around Music. The basic features of the Music Maker includes Mixing tracks, Importing Sound files, Sound Pool, Sound effects, Virtual instrumental effects and microscope mode. The minimum requirement to run the software is 3 GB of Hard disk space, 512 MB of RAM and a 1.4 GHz processor. Keyboards are the most versatile for composing; you can, however, use any MIDI device to play any type of virtual instrument.
Keyboards, mixing surfaces, and everything else — they will all just be controlling the software. These types of keyboards can typically be played somewhat faster than weighted hammer action keyboards, thus making them better suited for such things as composing drum and percussion parts. The spring-loaded keys of a synth action keyboard feel much like an electronic organ; the keys return to their resting positions a lot quicker than do weighted keys. It’s up to you how many keys you get on your keyboard, but if I were just getting one keyboard to use for composing music, I would not get one with less than 76 keys. You may want to get an external sound device to use in place of a good sound card, such as an E-MU 0404 USB, or something like it. You could just leave out the E-MU 0404 USB audio interface and directly connect the keyboard to the computer using a USB cable (as long as this is supported by the MIDI keyboard), as previously mentioned. Obviously we’ve already discussed MIDI keyboards and such, but there are many other terms that you should be familiar with. This MIDI information can be used with some audio samples in order to change how a virtual instrument or synthesizer will sound based on how much additional pressure is being applied to the keys.
Audio effects can be applied to nearly any track data a DAW, whether it be a virtual instrument, a single sample, or a synthesizer.

It directly corresponds to the resolution of each sample within a set of digital audio data. These devices allow you to change the pitch of the loop being played, as well as add other audio effects to it. Drum samples are used to playback the drum patterns, which can usually have a few levels of velocity for each drum sample — however, if realism is the objective, programming drum performances using a keyboard and high-quality virtual instruments typically gives better results. This will be the source from which all copies will be created (via such methods as pressing or duplication). It allows computers, sound cards, samplers, synthesizers, MIDI controllers, and drum machines to control one another, as well as exchange data.
The mixed down version usually has only two audio signals (stereo), although higher amounts of signals can be used to create such things as surround sound mixes. For instance, if you turn a knob on a mixing board for the panning of a recording of a violin being played, and the speaker system that you are listening to the recording on is a stereo system (two speakers), then the violin playback will be heard louder in one speaker or the other depending on how far left or right you turn the knob. With a sequencer, you can hit record, play something on your MIDI keyboard, and then view and playback what you recorded in the sequencer. Thus, if you’re using a velocity sensitive MIDI keyboard along with multi-velocity samples, the virtual instrument you are playing will sound more aggressive or less aggressive depending on how hard to strike the key(s).
However, not all virtual instruments are samplers, and not all samplers are virtual instruments. Reason is great for beginners because it is complex enough to produce pretty high-quality audio, and yet simple enough that it doesn’t completely overwhelm beginners. Students then analyzed the information, in addition to trying out their own ideas, during the building of their instruments. Students also had to script their recordings with their team to determine how to involve all team members. After completion, students reflected on their final product through a survey and written piece. Though I played trumpet and piano growing up it wasn’t until I got into hiphop and djing that I really started to make music. For my ambient type sets I use Max in addition to live, with various instruments going into it. However, only a few of these features are available in the Silver edition and also the available features are limited. Overall, users can do most of the things that users need to for creating music as the option to import sound files is enabled. Nearly all aspects of the computer will factor in, including the CPU power, the amount of RAM, the speed of the hard drive(s) and how much space they can hold, the quality of the sound card, etc… For audio creation, your sound card will be one of the most important components of your computer. For instance, you can use a MIDI keyboard to play virtual pianos, guitars, drums, violins, entire orchestral performance patches, and anything else you can imagine.
Keyboards with built-in sounds are still good, but on a price-to-performance ratio, they are not worth it. Manufacturers use various methods to create this keyboard action, whether by applying weights and springs or by adding a real hammer action for a more authentic piano feeling.
That being said, if you’re on a really tight budget, a 61-note keyboard would still be decent, but anything below that is very compact and of even more limited use. It acts as a sound card as well as an audio interface, and that way you can hook up your MIDI keyboard to it using its MIDI ports.
If you were to go the USB-only route, then you could just use your sound card’s audio output for your headphones and speakers.
Some common examples (as of 2008) are CD audio, which is recorded at 16 bits, and DVD audio, which is recorded at up to 24 bits. While professional mastering can no doubt make a production sound better, one should remember that it does not directly alter the content of the production.
Whereas you have control over the volume, panning, etc., of every track before you have mixed down, this information is not present in the mixed down version. You can then make changes to your recording, move the notes around, add new ones (a MIDI device is not needed to compose within a DAW — you can add notes using just your mouse if you like), change their length, their pitch, their velocity, and switch between virtual instruments and synthesizers. For instance, multi-velocity piano samples will sound quieter or louder depending on how you strike a key.
A good DAW is far more capable than Reason — also, most DAWs still come with plenty of virtual instruments, synths, and effects to get you started. After completion, the students created an original Garage Band recording which would sample their instrument and pitches.
I later went to the CalArts Music Technology program to study some of the ideas that were shown to me then.
I’d love to make a custom controller for this, I have all the ideas in place, just not the time. Users may record any type of effect from the real world and insert it into the music maker, or can create an effect or track which they have downloaded from the internet.
MIDI keyboards and other MIDI input instruments (such as MIDI wind controllers) are not the only types of MIDI controllers, however. These types of keyboards are best for people that are very used to the feel of a real piano, or who compose a lot of piano music.
Synth action is best suited for playing very fast parts, as well as for people who are not used to the feeling of weighted keys or pianos in general. If you can afford two keyboards, a good idea is to get a hammer weighted 88-note keyboard for playing slow parts, piano pieces, and anything requiring access to many notes, and then get a semi-weighted or synth action keyboard with 76 keys or less for use in composing faster pieces, as well as for drum and percussion parts. Alternatively, look for a sound card that has MIDI inputs and outputs supported on it (some do this using cables or CD drive-sized bay devices), or simply get a MIDI keyboard that hooks up directly via a USB cable, in which case you don’t need to use MIDI ports at all. A DAW not only lets you record — it also lets you mix your music and finalize it into its finished form, whether that be anything from a stereo MP3 to a high-end surround sound mix. Various actions may be done during the process of mastering in order to make the audio production sound better. A badly-mastered but well-composed piece of music is still better than a well-mastered but badly-composed piece of music.

Instead, it transmits digital data messages regarding musical notes and their velocity, as well as signals for parameters such as volume, vibrato, and panning. Mixing boards also include knobs for frequency content, as well as send effects, so that you can change the amount audio effects and equalization being applied to individual tracks.
Thus, a mixed down stereo audio file only has information for the left and right signals of audio. Some typical audio sample rates concerning music and audio production (as of 2008) are 44,100 Hz (CD quality audio), 48,000 Hz, 96,000 Hz (DVD quality audio), and 192,000 Hz (Blu-ray quality audio).
They usually have many different controls on them to alter the sound being produced; synthesizers are what truly allow you to create entirely new sounds. Some virtual instruments and samplers may also be programmed to change playing styles depending on velocity, or even switch between musical instruments.
Students had to decide how to convey how they created sound and pitch of their particular instrument. I live in a neighborhood of LA called Silverlake, which I absolutely love, but I wonder if my music would be a lot different if I grew up here… Who knows. And if users have used them then they would understand the simplicity of the MAGIX music maker.
So, the possibilities of first-class music creation, with this free version of the software, are endless. You can also hook up such things as MIDI mixing surfaces, so that you can use them to more easily mix your tracks within your software, which we’ll discuss in more depth later. Many consider this to be the best type of action because they believe it lets the player add more expression to the piece. However, with an audio interface like the E-MU 0404 USB, you can easily hook up such studio monitors. Beginners need not delve into all of this too much… but they should at least know that for bit depth and bit rate, higher numbers are better. This can include editing slight flaws, adding ambience, applying noise reduction to eliminate hum and hiss, adjusting stereo width, equalizing the audio, adjusting volume, applying dynamic expansion and compression, and applying peak limiting.
Many mixing consoles today have automation capabilities so that the movement of their controls can be recorded and played back automatically. For music production, 44,100 Hz and up is sufficient, although many professionals prefer to mix their music using equipment capable of the higher spectrum, such as 96,000 Hz or 192,000 Hz.
With a virtual instrument, you’re limited to what musical instruments were recorded (although you can change them a lot using effects), but with a synthesizer, you can make your own instruments. Often, the individual notes of each instrument (or each drum, in the case of drum kits or percussion packages) have been recorded multiple times at different velocity levels, so that maximum realism is achieved.
However, if you can deal with it (which, after a few tutorials, hopefully you should be able to), then you can upgrade later and still have Reason to use as well. I also just completed a collaboration with composer Joby Talbot and choreographer Wayne McGregor. After all, a good computer is way more powerful than a synthesizer workstation keyboard could ever hope to be. However, others feel that this type of action is not the best suited for playing very fast sections, as well as composing drum and percussion parts.
These are not the only things that affect the quality of a digital audio signal — other things, including sample rate, also play a role.
Thus, a MIDI file containing the information to playback a musical performance is very small in file size, because it does not contain any actual audio data.
Sample rate is not the only thing that affects the quality of a digital audio signal — other things, including bit depth, also play a role. Of course, when it comes to virtually and authentically simulating real-world musical instruments, synthesizers are not nearly as useful as virtual instruments. Your library of samples within Reason can be expanded by buying Reason Refills to be used with Reason’s built-in sampler. Hardware synthesizer keyboards are also much harder to work with, especially when attempting to do entirely without a computer running software.
Luckily, most USB MIDI keyboards still have MIDI ports as well, so if you can’t get one to work well via USB, you can always switch to a MIDI connection if you have the correct cables and sound card or audio interface. Instead, it simply contains commands and information that can be used along with electronic musical instruments and computers to playback the performance. This eliminates the need for a lot of the electronics in a traditional mixing console, since the actual automation work is instead done by the processing power of the computer. And the great thing is that after you are ready for the more advanced DAWs, you can use Reason as a plug-in to your DAW!
Besides, software can emulate old analog synthesizers, it can include modern synthesizers, and it can simulate real-world instruments (as well as record them via microphones and the correct interfaces). In some cases, they will hook up directly to your motherboard’s on-board audio via the same types of cables. The piece consisted of a sting quartet, 8 piece choir, and tons of processing and electronics. However, on-board audio is usually of poor quality, although some high-end motherboards support pretty good on-board audio. It’s fairly unique I think, and will be released sometime next year, if all goes as planned.
Since its introduction in 1983, MIDI has seen widespread adoption throughout the industry, and today it is an extremely useful electronic protocol for audio creation.

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