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In no way does Human Body Anatomy claim ownership or responsibility for such items, and you should seek legal consent for any use of such materials from its owner. You just need to normally upload the two videos, for the left and for the right eye, on YouTube and when you open the 3D Video Creator you will see them listed with all other videos in your account. After you are done adjusting and tweaking you can publish the prepared 3D Video as a new single upload in your YouTube account. Then you have to select the proper Left ans Right streams either by dragging them in the respective boxes or using the plus signs on the top right of the video thumbnail.
You don’t need to use this feature if your camera output is already in a Side by Side format or you use some video editing software to join and align the two video streams into one, as if you do so it is most likely that your solution is much more advanced and offers more options for alignment and tweaking.


Then by default the tool will try to find the correct offset of the two streams to align them in perfect sync if they are not already synced together when you recorded the video.
This tool can also benefit from getting a few more extra features on it’s way of becoming more usable and flexible, so we can hope that YouTube will continue to develop it further.
In order to do that the audio of both left and right videos is being analyzed to get the proper info for automatic synchronization, you can help this by clapping your hands when you are already recording with both cameras if they do not start recording together.
I’m taking about adding a simple functionality to define an in point and out point, so that you may be able to easily cut some footage at the start and end of the recording, so you can quickly remove some unwanted content. This way you will provide a more distinguishable audio marker that should help the automatic syncing, but try to have no more than 10 seconds offset between the left and right video streams as it will prevent the automatic synchronization to work properly.


Another very useful thing can be the ability to do some simple manual parallax adjustment, so you would be able to fix some small mistakes you’ve done while recording by bringing the whole depth of the 3D video a bit more to outside of the screen or inside it. The other feature is the adjustment of vertical alignment of the videos recorded by the left and right cameras, again here you have an automatic calculation as well as a manual one that is controller by setting the difference in percentage (could’ve been better if you had pixels to work with).



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