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Four images of the new 2016 with PSD file available for download and modification immediately. UK-based software developers The Foundry previewed new releases of their high-end visual effects and CG software, at the 2011 NAB Show. Steinberg releases a free Cubase Pro 8.5 trial version which is fully functional for 30 days. Mamoworld released BeatEdit for Premiere Pro, a plug-in for automatic detection of beats in music and representing them as markers in the Premiere Pro timeline. The Foundry has announced the evolution of its Colorway application to address the needs of today's design industry. Adobe released the first update of Adobe Experience Design CC, its visual design and prototyping application.
RED Digital Cinema released a free firmware update for all DSMC2 cameras containing support for Avid DNxHR and DNxHD recording formats. Tonight Syfy is premiering a new reality show called Face Off, wherein professional FX makeup artists compete in increasingly challenging makeup design competitions. I'm clearly pretty excited for the show, especially since I'm always on the lookout for over-involved Halloween makeup ideas (if it doesn't take at least an hour and involve a pound of cream base, I'm not interested).
The general public has had its first chance to play with Virtual DJ 8 and to try its new, unique 'sandbox' feature this week. The general public has had its first chance to try Virtual DJ 8 this week, with the software making its debut at the DJ Expo in Atlantic City. This new feature adds to the list of features that have previously been announced for Virtual DJ 8 (multicoloured waveforms, multitouch and so on) but which have trickled down into Virtual DJ 7 as the development team has continued to work on Virtual DJ 8.
Join 100,000 Digital DJ Tips members and get access to free training, our friendly forum, plus twice-weekly emails with the best of our tutorials, reviews and DJ news. What I really hope for is a better BPM detection, with the possibility to detect change of BPM in a song. True but it would still be fiddlier than this, assuming they’ve made a smooth job of the feature of course. How do they assure you don’t launch the preview mix when you go back to the tracks playing?


I’m confused, how is this different from cueing your second deck in the headphones to hear how the mix sounds? Because the track you are playing LIVE (ON AIR) is not at the END where you would like to make your mix. In Sandbox, you can move the position of the current (ON AIR) track to where ever you like, then try your mix into your next track.
With sandbox, you could leave the current track A playing thru your master and then jump to your mix point to see what the A-B mix will sound like.
Without sandbox, you have to leave Deck A (and B, for that matter) alone since it is heard thru your master. With sync becoming gradually more widely-adopted-if-not-accepted-by-all this sort of feature allows you to be more creative during your performances as you have more time to do this. With regard to all DJ software, all these additions of new features will come to a tipping point where companies are just making up unnecessary features for the sake of making money. With the introduction of sandbox, I can’t help but think that point is on the horizon. I could see the benefit for a mobile DJ who is handling requests of tracks he might have just downloaded, but in those circles, few people care about how their track is mixed in or if it was done creatively. I have been DJing for 25 years and made a career out of it and I sometimes wish I could skip to the end of a tune to remind myself of something about it. That’s true IF your playing the same mixes all the time, which by the second time people hear you they will get bored. This is in addition to the great images with text effects are excellent and amazing in variety of colors. In addition to previewing KATANA - their look development and lighting technology, originally developed at Sony Pictures Imageworks and due for release later this year (more) - and presenting the newly released RED workflow tool STORM (version 1.1, due this summer, is in development and will widen support for workflows including DSLR camera, QuickTime and ARRI media, Avid editorial integration and extended platform support to include Windows), The Foundry also presented the upcoming releases of NUKE, NUKEX and MARI. The breakthrough capture system enables the complete virtualization of the live action camera -- transforming creative camera controls from fixed on set decisions to computational post-production processes -- and allows for historically impossible shots. Special effects makeup is a fascinating field, and you can learn a lot about bone structure, color theory, and makeup in general by watching how these people work. And a surprise new feature has also been added to the software, which we can exclusively reveal today.┬áThe new feature, dubbed "sandbox", lets DJs privately "test" the next mix in their headphones while the audience continues to hear what's currently playing - a first for a mainstream DJ software package.


I have 4 tracks but most if the time I use only 2, so I could do it with one that I don’t use. I like to mix recording that features live drummers a great algorithm engine would be high on my list. It would be very interesting to see if they gonna affect the design of forthcoming controllers.
I don’t think I would ever try a mix before playing it live unless I am practicing at home, but it will be great to be able to set a cue point and try your new cue points on a track you never played before.
The state of the art 3D texture and projection painting application MARI 1.3 brings a UV-less texturing workflow with the addition of PTex support, displacement preview using dynamic mesh tessellation, tiled textures with masking, as well as snapshots and environment mapping. Designed for cutting edge visual effects, Lytro Cinema represents a complete paradigm shift in the integration of live action footage and computer generated (CG) visual effects.
The sanbox sounds nice but it might be a lil to much going on if u are in the process of mixing live. Of course, this is assuming the new cue point or loop you just created will take effect on the live track immediately. 3D video compositing system NUKE 6.3 introduces a new Deep Compositing pipeline, allowing artists to work with deep data from 3D renders, supporting new ways to approach visual effects and more control when integrating and finishing CG rendered elements. The rich dataset captured by the system produces a Light Field master that can be rendered in any format in post-production and enables a whole range of creative possibilities that have never before existed. Free updates for life too, supports tons of hardware and the software doesn’t need to have hardware detected to run. Lytro Cinema comprises a camera, server array for storage and processing, which can also be done in the cloud, and software to edit Light Field data. The entire system integrates into existing production and post-production workflows, working in tandem with popular industry standard tools. Lytro Cinema will be available for production in Q3 2016 to exclusive partners on a subscription basis.



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