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While the fourth generation Sims game is still a long way from release, its Sim and building creation tools are already looking absolutely phenomenal. One of the more impressive aspects of The Sims series is its set of tools, which enable players to create unique characters and homes for them to live in.
I’ve just been playing around with the creation tools in the upcoming Sims 4, and… well… they barely feel like tools at all. Using the Create-A-Sim tool now feels akin to shaping clay, since the way it works involves grabbing whichever body part you want to adjust, and moving the mouse to change its shape.
Zoom onto the face, and the same mechanisms enable you to tweak your Sim’s visage in an almost bewildering amount of ways. Like the body, the face can be manipulated by grabbing and manipulating one of the many adjustment points. While the move from sliders to this new system might sound like a fairly nominal step, the practical upshot is almost night and day.
The intuitive and playful nature of Create-A-Sim carries over to the house-building aspect of the game as well. An entire suite of furniture can be dragged and dropped into a room, and the player can then select individual pieces and reposition them as they wish.
While I spent most of my time looking at the tools side of things, I did get to see a quick gameplay demo, which showcased next-gen Sims features like the emotional interplay between characters, multitasking and group interaction, and how one Sims’ mood can affect another’s.
What I took away from the time I spent with the game is that The Sims 4 is much more accessible and fun to play with than prior editions, but offers more depth and complexity thanks to its new emotional aspects and the way characters can interact.
It looks not unlike the EvE character creator, which produces some of the most amazing and uncanny valley-esque characters I've ever seen in a game.
When I played with it, I made a ridiculous super-hero type with a really fat head, thick neck, massive shoulders, upper arms and chest, medium thighs and tiny, skinny calves and feet. We chat with DC Universe Online producer Larry Liberty about bringing free-to-play heroes to PlayStation 4.
With the possibility that City of Heroes 2 is dead as a doornail due to the closure of Paragon Studios, there are only two places to get your online super-hero fix: Cryptic’s Champions Online and Sony Online Entertainment’s DC Universe Online. Liberty wanted to get one thing out of the way from the beginning: although PlayStation 4 online play will be gated behind PlayStation Plus, DC Universe Online is exempt from that rule. Liberty said that SOE expects the PlayStation 4 to bring in new players beyond its current userbase.
That said, he also explained that the majority of DCUO’s players play on PlayStation 3, so the studio is looking to make sure those players are taken care of moving forward. Liberty did admit that it was a “slight concern” that DC Universe Online is an older game going up against titles built specifically for the PlayStation 4. I don't think we'll look like an Unreal Engine 4 game, but we will certainly look better than we've ever looked. He also said that the new features introduced for the PlayStation 4 version would eventually make their way to other versions. Finally, I asked Liberty if the new PC-like nature of the PlayStation was benefit to SOE’s development of DCUO for PS4. The learning lab is providing the best Maths and English tutor in Sydney and if you are looking for maths tutor for your child contact us now! I'm simply truly vivacious to sign up versions own guestbook nowadays, Your own personal info along with noted below are generally undoubtedly understood i believe. I find myself really merry to possess observed the page and also anticipate such selection of all the moreover energizing occasions analyzing right here. This is a superior than normal site You will discover a great deal of methods of insight in the wake of taking off to your post.
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DC Universe Online launched today in North America, and though I was never much into DC Comics (I was more of a Marvel guy), the game has me interested. Character creation in DC Universe Online is not as robust as it is in City of Heroes or Champions Online, but it works well enough. The gameplay seems to resemble more of a beat’em up type game rather than traditional MMO gameplay. The targeting and combat is more than likely played as such because the game is being released for both the PC and PlayStation 3. Players will sink their sweet tooth into all new in-game goodies and turn the homes and neighborhoods of their Sims into a whimsical Candyfornia™, complete with cupcake-themed guitars, candy playground equipment and delicious cotton candy trees.
Outfitting their Sims in an array of new clothing and hairstyles, players will make their Sims look good enough to eat! In The Sims 3 Katy Perry’s Sweet Treats, players can indulge their Sims in an array of exciting and colorful items to turn their surroundings into vibrant candytopias. The Sims 3 Katy Perry’s Sweet Treats is rated “T” for Teen and currently available for pre-order. The Sims™ franchise, the groundbreaking game series that allows players to create and live a virtual, simulated life on a variety of gaming platforms, celebrated its 10-year anniversary in 2010 and has sold more than 150 million units since its launch in February 2000. Instead of using sliders and menus to bring the character I have in my head to on-screen life, I’m pulling, pushing, grabbing and shaping quickly and easily.
The effects are immediate, and the potential for creativity is quite astounding, because there are multiple points along each limb, and many points around the torso, head and neck where adjustments can be made, from the incrementally subtle to the outright ridiculous. Every facial component can be played with, and thanks to multiple adjustment points on features like ears, eyes, nose, forehead and mouth, the potential for customization is amazing. It's very efficient and controllable, making it easy to create whatever likeness takes your fancy. There are also a variety of basic skeletal templates to play around with (representing different racial types), and you can also change the pose and character of your Sim. Initial impressions feel a little more tool-like than the more tactile Create-A-Sim mode, but it only takes a few minutes of clicking around before the improvements become obvious. Drag and drop shapes, and the building tool intelligently puts them together to create rooms.
Characters multitask, and their emotional state can affect others in really entertaining ways. Sims 4 gives characters a much broader range of emotions, which combine with up to five different character traits to deliver enormous scope for experimentation. It’s a system that looks like it’ll deliver huge scope for creativity and experimentation… which is what I imagine most Sims fans are looking for. I couldn't get into Sims 3 because it ran far too slowly on my laptop, so hopefully I can get Sims 4 when it comes out on consoles. You mightn't quite get the graphical quality, but you'll get all the fundamentals of the game. You might just want to affect one part without another three that are attached, and that's what sliders were great for.
With the upcoming launch of the PlayStation 4, SOE is taking a chance and bringing its free-to-play, super-hero fest to the new console.
Particularly, if there are only five to ten boxed products at launch; we're there, we're really high-quality and we're free. The PlayStation 3 is older hardware, while high-end PCs and the PlayStation 4 have tons of new bells and whistles to play with. The build shown at E3 was what SOE considers its “baseline” for PS4, essentially the PC version running on a “good gaming PC.” Liberty said more features would be coming to the PlayStation 4 version.
He said that while the architecture is a benefit, DCUO was made in Unreal Engine 3, meaning some technical hurdles still remain. Very interesting to read this article.I would like to thank you for the efforts you had made for writing this awesome article. My business is really receiving a impose beyond inspecting your own wonderfully created content. Created to make tracks in a reverse bearing from a resting issue's stunning cir¬cle and reboot your cerebrum for sound sleep. I essentially wish to offer a mammoth continue for the customary information you have right here on this post.
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Additionally you can buy upgrades, skills, energy boosts, experience boosts, and many others through the item shop.
My last encounter with SOE was Star Wars Galaxies and their introduction of the New Game Enhancements. You can choose between three types of travel powers (flight, acrobatics, and super-speed) and also choose your mentor. On the PC, left mouse click is used for melee attacks, and right mouse click is used for ranged attacks.
The only previous MMO game available on more than one platform was Square Enix’s Final Fantasy XI. Legends PvP gives players the opportunities to play as their favorite DC characters in an arena style match against other players.


I write news articles, features, reviews, and critiques for PC and console games in addition to other topics across the industry. In The Sims™ 3 Katy Perry’s Sweet Treats*, players can sweeten up their Sims’ lives with Katy Perry-inspired, candylicious items that will enhance their game experience such as decor, furniture, objects and of course, fashions and hairstyles. Three pre-built venues will help transform the world for the Sims characters with a game packed full of Katy Perry-inspired content. From banana split sofas to lavish fountains made of candy, and even a waffle cone picnic table, this game really captures Katy Perry’s spirit.
The fashions are straight from Katy Perry’s red carpet appearances, music videos and concert performances, which have now been recreated for The Sims in a true to life way. Players can take their Sims for a dip amidst the sweet surroundings of Patty’s Natural Baths, an all-new pool venue, complete with bubble gum pink lounge chairs and a licorice-themed slippy slide. Now translated into 20 different languages and available in 60 different countries, The Sims series has quickly become a universal gaming and cultural phenomenon. Because next year’s Sims game has evolved the franchise’s more traditionally-functioning tools into something that feels completely natural, intuitive, and most important of all – fun.
From the size and shape of the tip of the nose through upper and lower lip size and plumpness to the exact positioning of the eyebrows, you can push, pull and tweak to your heart’s content.
It’s playing around rather than using tools, and because of that, it feels like a much more creative process. This has a surprising effect on how your Sim looks and the kind of attitude he or she exudes, running the emotional spectrum from hunched-over, depressed-looking emo to confident, strutting primadonna.
Similar grab, push and pull mechanics are used, only this time you’re dragging and dropping basic shapes onto a grid, and then manipulating them as required. Whole suites of furniture can be dropped in and is automatically positioned, and then you can easily adjust individual pieces that snap to walls and the floor. And speaking of painstaking – something that house-builders will welcome is the fact that additions to an existing house such as raising its foundations, or changing the roof of a completed building can be done without having to undo any of the the work you’ve already put into it.
I saw a confident, happy Sim being completely deflated by the skills of a violin-playing hipster, who in turn was rebuffed by the female Sim he was trying to serenade.
Nothing else gets changed, except of course any necessary basic model adjustment to ensure the new adjusted body part fits. I asked Liberty if SOE believes that continued PlayStation 3 development would hold back the other platforms. It is astounding to see that a few people still put an effort into managing their websites.
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Dueling Blades will offer premium items that allow further customization to the players’ avatar, premium items such as AP recharges, AP increases and skill redistribution potions.
Your mentor serves as a type of liaisons, furthering your story and where you travel in Metropolis, Gotham City, or one of the game’s other zones. They can stroll over to the Bonbon Lawn Park where they’ll find loads of fun-for-all-ages, candy playground equipment. Since its June 2009 launch, The Sims 3 has sold more than 10 million copies worldwide across multiple platforms and was the #1 best-selling PC title for 2009 in North America and Europe. This left him feeling angry, so he turned to a punching bag to vent his frustrations, and ended up feeling a lot better. Oblivion faces could be made using something called FaceGen which would take a straight-on and in-profile picture of someone and create a 3D model of it as well as give you the values to set Oblivion's character creator to.
City of Heroes for its lack of diversity in quests (accept quest, enter building, kill mobs), and Champions Online for its lack of end-game activity (complete a 5-man instance once a day).
You can create a custom look for your character, or use an existing hero as an inspiration. Players can also take their Sims to the Cake Pleasure Dome, the town’s charming local hangout, where even more tasty sweet treats await. It’s a lot less fiddly than the previous generation of tools, and enables the player to concentrate on the more fun side of things, rather than worrying how to make specific rooms fit together in the right way.
Using an existing hero as inspiration, for example Batman, has your character donning a black suit with yellow belt. If you spent three hours crafting your look, you can keep that same costume all the way into the end game.
You attack regardless if you have an enemy targeted, but also have the ability to lock-on a target and focus attacks entirely on that one target.
While it doesn’t replicate the exact look of Batman, it creates a close imitation that will warrant second glances from other players. If however, you find a piece of armor or weapon along the way that you like better, you can change your costume to display that armor or weapon’s look along with what you already display. This creates the ability to chain combo attacks, similar to the combat found in Batman: Arkham Asylum. Diversifying costumes by item slot allows players to create absolute custom creations, as well as tweaking pre-existing costumes to tailor to their needs. In August, 2011,The Sims Social browser-based game launched on Facebook and within one month garnered an impressive 50M monthly active users. All of the costumes and landscapes look great as well with the use of the Unreal 3 engine, though it is starting to show its age.



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