28.08.2013

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First, I will discuss the brief, inconsequential when compared to everything the game does right, negatives.
Now that the brief, minor, negatives are out of the way, I shall now rightfully praise this game in a manner that would make even the developers blush. Victor is Victor, Rafe is by far the best villain in the franchise as he's wonderfully acted, has a real motive, and is truly unpredictable, and Nadine Ross, while may be seen by some as a wasted character, although she isn't as she's instrumental to the game's end, is a badass who effortlessly bests Nathan.
Excluding the Witcher 3 and Ratchet and Clank, no game of the next generation has wowed with its visuals. Regarding gameplay, while it is improved from previous entries, it's not overwhelmingly better or distinctive. There's an emphasis on co-operation in this title, ripped straight from The Last of Us, and it adds more to the characters that accompany Drake on his quest. Please let me know in the comments below what you thought of Uncharted 4, but please keep it spoiler free in case of others.
Thank you for reading my five best and disappointing games of the year and please let me know in the comments which were your best and possibly disappointing games. In Metal Gear Solid 5, you pick up resources while on missions, and gain GMP for completing side ops and main missions.
The biggest problem with Metal Gear Solid 5 is not the cut ending, is not the questions you're left with, is not the lack of cut scenes, is not the fact that the boss fights are poor compared to previous games, but the fact that the majority of chapter two is replaying missions on harder difficulty. Is it clearly an exploit for cash, a long, winded set up for the sequel and unforgivable movie? While The Dark Knight Rises may not have been as universally praised and adored by the public, one cannot argue just how beloved Christopher Nolan and his library of movies are. In its simplest form, the narrative of Interstellar follows Cooper (Matthew McConaughey) into space as he and three other scientists search for a new planet in an attempt to replace earth in order to save humanity.
If McConaughey doesn't get nominated at the Academy Awards for best performance in a leading role, I'll not only be astonished, I'll be devastated.
The weakest character is by far Coopers son Tom, played by Casey Affleck and Timothee Chalamet. It would be an insult to this movie to label its cinematography as beautiful, but that's the best adjective I can think of to describe it. Diagetic sound is also wonderfully done as it makes you feel as if you actually are in space and in the same scenario as the characters, allowing you to relate to them.
The biggest fear many have had about Interstellar is whether or not it is worthy of a running time of three hours. Is Interstellar a masterpiece that in 50 years will be a classic, talked about, looked on fondly, still marvelled at and studied in film studies classes?
Basically uploaded a reaction to the Fifty Shades of Grey trailer and made the worst mistake of my life.
In retrospect, I probably shouldn't have bothered replying to them, but when you sadly have nothing better to do and you can't stop laughing, you unfortunately can't stop yourself.
A lot of movies are often metaphorically labelled as rollercoasters, but 'Her' is one of those movies that truly fits the definition as just like an infamous and dreaded ride at Alton Towers or Drayton Manor, you feel the ups and downs, you have the moments of peace and laughter, there are moments where you feel sick and frightened and not only do you feel sad that it's over and wish to see it again, there are moments of heart break that makes it feel as if your heart has literally stopped and been torn apart. The cast for Spike Jonze's 'Her' is a stellar one, and no doubt you've heard of the group of stars. Joaquin Phoenix delivered a phenomenal performance that is easily his best display to date. However, despite her being just a voice, Scarlett Johansson delivered the best performance. While the two leading stars of the movie delivered terrific performances, Amy Adams and Rooney Mara also brought great portrayals.
The only problem with 'Her' is that while it's not entirely predictable as the conclusion does surprise you in many ways, when it comes to Theodore and Amy (Amy Adams), you know what's going to happen with them and while the movie does end openly, it gives a strong enough suggestion that makes one outcome for the two extremely likely.
I guess you could label me as a "sappy" person because of me crying at many moments in movies and video games that are sad and tear jerking worthy. I honestly can't pick out one moment due to me playing many, many horror games that have had me quaking in my boots and afraid to turn the corner. If you wish to, check out my three video's of me playing horror games ('Eye's', 'Slender Space', and 'Slender Torture Chamber').
The narrative revolves around Aiden Pierce, a "vigilante" hacker who is hell bent on avenging the loss of his niece, while also desperately attempting to rescue his sister from former friend Damien.  The story is solid, nothing new, but nothing terrible. While the lead disappoints, the supporting cast do a much better job in entertaining you and showing off their unique personalities.
I feel like a broken record by repeatedly uttering "unfortunately", but I sadly must as that is 'Watch Dogs'.
The narrative's average, and the characters are a mixed bag that range from great to terrible. The side missions are basically the same as the campaign ones, which adds to the repetitive nature of the game and chore like feeling.
A lot of controversy has surrounded the look of the game, but the complaints raised, for the most part, are idiotic. Sound is crucial to video games, movies and TV shows and unfortunately, the sound in 'Watch Dogs' is poor. 1 In the Data Model view, double-click the title bar of the group to display the Property Palette.
The secondary prompt appears (+>) indicating you have not finished entering an executable statement. 4 Click the program unit you want to store in the database, and drag it from the Program Units node to the Stored Program Units subnode.
3 Drag the program unit you want to add to the library below the library's Program Units node. 2 Under the open library's Program Units node, click the library program unit you want to delete.
2 Under the library's Program Units node, double-click (the library program unit icon) you want to edit. 2 Choose ProgramCompileAll to compile all program units, regardless of their current compilation status. 3 In the Compile dialog box, click any error, then click GoTo to navigate to the source of the error in the program unit. 9 When you have finished replacing all text in the program unit, click Compile to recompile the program unit.
On the command line, specify tracing options using R30DES or R30RUN with the TRACEFILE, TRACEMODE, and TRACEOPTS keywords.
The breakpoint is inserted and is indicated by B00n, where n is the number of the breakpoint. If the next executable line is a call to a nested subprogram, Step Into halts execution at the first line of the nested subprogram. 1 In the Object Navigator, expand the Debug Actions node, then click the action you want to disable.
1 In the Object Navigator, expand the Debug Actions node, then click the action you want to enable.
1 In the Object Navigator, expand the Debug Actions node, then click the action you want to delete. Honestly, negatives are hard to think of off the top of my head because of how overwhelming the games magnificence is. Samuel Drake, played by the remarkably talented, but perhaps overused, Troy Baker, is great.
While we may say graphics are not the most important aspect of a game as story and gameplay are more prominent, graphics are an important aspect, and no game, even on PC, has better visuals than Uncharted 4, where the extreme attention to detail creates mind blowing and gushing views that make you just want to sit down and take in the view, and where you feel so immersed that you will actually believe you can smell the overwhelmingly beautiful nature. Platforming has improved because you can now control the movements of both of Nate's arms which, while will be underappreciated because players will repeatedly jump to ledges and things to grab hold of, creates a more realistic and slow paced experience that allows you to take everything in, and is more rewarding than solely jumping about like a superhero. Metal Gear Solid 5, Fallout 4, The Witcher 3, and Batman Arkham Knight were all released, so how could it not? I remember being ever so excited for it when it was first revealed to be a PS3 exclusive and it was shown off with that horrendously bad rip off of the WII remote. I complimented the gameplay, mostly the addictive nature of it, along with the characters (especially Quiet), music, graphics and its weather dynamic. I'm a story and character driven gamer, those are the two most important elements for myself, so on that note Batman Arkham Knight is my favourite of the Arkham series. You enable Big Boss, and have woken up in a hospital in Cyprus after being in a coma which lasted nine years.
They feel like actual worlds with how sandstorms randomly occur, along with rain in the tree infested plains of Africa, all of which adds elements to the gameplay as well as the authentic feel of the environments. While D-Horse is an okay buddy for starters as he helps you roam around Afghanistan quickly, once you get D-Dog and Quiet, you'll never use him again because of how helpful those two are. Skull Face is adequate, but with the hype surrounding him, it's easy to be disappointed in him if you don't reflect on his impact on the entire Metal Gear franchise. Or is it a well directed, well acted, interesting, fun, exciting movie that sets itself up for the conclusion nicely and is on par with the rest of the franchise? Every two years he spends crafting his most ambitious and biggest entry into the history of cinema feels like twenty three years because of how eagerly anticipated his work is.
On paper it can be diluted to another "save the world" movie, but it's far more ambitious, deep and complex than that. While I don't expect him to win as he won last year for his exceptional performance in Dallas Buyers Club, he more than deserves a nomination as his performance, especially during the video message scenes, was painfully moving and emotional, as well as aspiring and realistic. It was a very brave move on the part of Nolan to write her as a woman who, while is strong and independent, has her vulnerabilities, especially when it comes to love. This is unfortunately because of how little screen time he gets and because of how Cooper strikingly cares far more about Murph, to the point where the character becomes an afterthought to Cooper and the audience, and we forget he even exists until we're reminded about him by seeing him on screen. Hans Zimmer crafted a score that's not only easy to listen to and represents the movie, it gives you goose bumps and fills you with adrenaline, especially during the docking scene which is by far the most ambitious sequence of the movie as well as the most exhilarating and perfectly shot.
In the movie, something (to avoid spoilers) blows up and you really feel the force of the explosion.
It has sound mixing issues and forgettable characters that are simply involved to feed exposition before dying. What you liked, disliked and so forth as Interstellar is a very divisive movie and it's very easy to see why and understand where both parties are coming from. However, labelling it as a rollercoaster ride of emotions isn't justifiable, as 'Her' is so much more than that.
As the movie develops, Theodore purchases an operating system that he decides to equip with a female voice (Scarlett Johansson), and to his and our shock, the operating system immediately begins to mirror a human in a frighteningly realistic manner.
Viewers will most notably recognise Joaquin Phoenix from Ridley Scott's 'Gladiator' in which he portrayed Commodus, while Amy Adams will be recognised from 'The Fighter', 'American Hustle', 'Man Of Steel' and many more movies.
He portrayed a broken and lonely man incredibly well because of how he didn't put emphasis on him being lonely by telling the audience that he's lonely and depressed, but by exhibiting actions of loneliness and depression.
To some that may come across as idiotic due to only her voice being heard or it may make it seem as if the rest of the cast didn't give good performances due to being outshined by a voice, but people should understand that voice acting takes a great amount of work and effort and is just as difficult as acting in person.
The use of bright colours was sensational to look at and you never wanted to take your eyes off the screen.
Theodore falls in love with Samantha because she's someone who he feels as if he can share anything with. The future he crafted is something that you can't help but look on in awe at and the best thing about it is that it's entirely possible, and the near future is more than likely to actually consist of many of the features depicted in 'Her'. Not because I didn't like the film as I loved every single second of it, but because I don't believe any other auteur will be able to produce a masterpiece that explores the issues and debates that 'Her' does from such a unique angle, while also making the audience feel every emotion possible and even envy the fictional relationship between computer and man. Due to me being a "sappy" viewer and a fan of horror, I have decided that I'll share my top sad, romantic and scary moment.
The death of Marley in 'Marley and Me', Joel coldly attempting to get rid of Ellie and saying she's not his daughter in 'The Last of Us', Sora sacrificing himself for Kairi in 'Kingdom Hearts' and many, many more.
The likes of (Every) 'Slender', 'Amnesia', 'Outlast', 'Silent Hill', 'RE4', 'Dead Space' and many others. I've only just started doing YouTube video's so my commentary isn't as amazing as it could be (I'm not going to lie) and I have literally no budget so I have to use 'Screenomatic' to record my screen so sometimes a small yellow ring appears on the screen for a couple of seconds. Let me know what you think and if you wish to share yours do so in the comments below, as well as perhaps take part in the project.
Ever since being announced at E3 2012 with a spectacular demo that everybody immediately fell in love with, the game had been talked about non stop with people already labelling it as a game of the year contender. The main problem with it is that you're enabling Aiden Pierce, a guy who supports the most ludicrous outfit for someone who wants to blend into environments and crowds, as it stands out remarkably. Jordi Chin is a sure fan favourite because of his quirky, non too serious attitude that will often have you watching him with a grin painted on your face because of his humorous and unusual antics.
You're able to select where to cover by setting the location in your sight, and pressing 'X' if it highlights. In many missions you are given the task of taking down chosen foes, rather than killing them. After completing a few, you just give up on them due to how they offer little reward and because of how boring and lacklustre they are.
While you have fun activities such as survival chess which is great for those like myself that love the game of wits along with poker, you have boring games such as seeing who can drink the most alcohol and cash run.
In a way, it sort of reminds me of the 'Assassins Creed' multiplayer in how you have to track down the foe while they attempt to blend in with the crowd. Before the marriage, the man held her hand, walked with her, opened theA door for her, called her on the telephone, wrote her romantic notes, sent her flowers, and took herA to dinner. Not only are these words meaningful in the Uncharted franchise and define the series because of how insanely great it has become since its humble beginnings where it was initially written off as a Tomb Raider doppelganger until everyone played it,  these words represent just how great Naughty Dog has become. There's a new slide mechanic which, while awesome in moments such as when sliding down a muddy slope or a gush of water, is overused on many occasions and feels less special, especially when in Scotland and a slope of gravel is around every corner.
Everyone discusses the story in Uncharted as if it has always been remarkable, but it really hasn't.
He's funny, witty, charming, he's helpful, and you feel real sympathy and empathy for him, especially when discovering his and his brother's back-story. Locations are so vast and beautiful, and when you zoom in on environments in the distance, they don't fare any worse, and the wrinkles, the little movements in character faces, produce cutscenes where you feel as if you're watching a live movie, and where the slightest change in expression addresses a characters thoughts and emotion, there's no need for sloppy exposition to express a characters feelings, as the visuals can now accommodate for that. The rope is a welcome addition and thankfully is fully controllable and not an animation like many feared because of a demo for the game showcased in the past; you can use it in combat and it's very helpful in puzzles, thankfully not to an irritating degree like the Batmobile in Batman Arkham Knight, but it's best in platforming sections where you swing from incredible heights which, when looking down and noticing how high up you are, makes you feel anxious, crazy and gives you this indescribable feeling in your gut, but you really feel as if you are Drake in these moments, and because of this you're more careful and wary when jumping because you do not want to plummet to your death, but thankfully Naughty Dog have made it easy to know when it's safe to leap from your rope, because Nate will tell you when it is by reaching his arm out. They do  things on their own, they take different routes to you, they fully engage in conversations with you, with extra ones being available similar to The Last of Us, and they also help out in combat as Sam, for instance, will stay stealthy as long as you do, and mark enemies that you have not, and also take out enemies if he's nearby and you're in trouble of being seen.
It's the first, excluding the Witcher 3, next generation game that I was anticipating to a disgusting degree, and was not disappointed by, but had my expectations exceeded. Well, the fact that my most anticipated game of the year, Persona 5, was delayed until summer 2016, added with the undeniably strong feeling of disappointment that accompanied almost every big title,  2015 surprisingly ended up being one of the most underwhelming gaming years I can recall. We've had Batman Arkham Knight, we've had the Witcher 3, we've had unexpected gems like Until Dawn, and we still have games like Fallout 4, Rise of the Tomb Raider, and Just Cause 3 on the horizon. They're so beautifully detailed as well, that each and every rock, tree, piece of grass, feels as if it has been designed with the utmost care on its own.
D-Dog can sniff out landmines and enemies from vast distances, which makes the game so much easier, and almost a challenge to get caught.
It's an incredibly addictive feature as you find yourself wanting to complete side ops so that you gain the GMP you need to build particular weapons, or you painfully look around base camps for fuel resources to develop further platforms that you need for Mother Base in order to recruit more soldiers. Miller and Ocelot are strong and well voice acted, and Huey Emmerich is so well designed as a snivelling weasel, that you just so badly want to smack him around with your prosthetic arm.
However, it is clearly unfinished due to how chapter two is mainly repeats of earlier missions, and because of how an ending was cut that seems as if it was meant to be in the game because of how far in development Kojima and his team went with it, and because of how they included it in special editions. Please let me know in the comments what you thought of my review, perhaps what you agree and disagree with me about, and what your thoughts on the game are. Yet this is a negative rather than a positive because of how insanely high people's expectations rise, resulting in disappointment being highly probable or even inevitable. This is not only because of how well the complexities of space and time are realistically portrayed, but also because of how well the complexities in a father and daughter relationship are presented.
This is because accusations of sexism could've easily unfolded because of her having a weakness, despite it being a weakness Cooper shares.
I'd argue that it would've been better for Cooper to only have a daughter, but this would unfortunately affect the most moving passage in the movie and I'd much rather have a forgettable character who is crucial to a painfully impacting moment and build up, than no emotionally upsetting scene at all.
The way space is envisioned is striking and it makes you want to go to space yourself to see the beauty in person.
Michael Bay and one million explosions in Transformers never made me feel as if I was actually there or unfortunately in it, while this movie did with just one of two explosions in the entire picture. While I would've preferred the ending to finish ten minutes earlier so we would've been left with a painfully grim and tragic ending that fits the continuous feeling of sorrow throughout the entire movie, you never feel bored or are even thinking about how much longer is left.


What followed was a lot of stupidly funny comments filled with hate that I'm not sure were trolls or not, but I think were legit fans from her fan base wishing for me to die and spilling out every childish insult imaginable. It's a whimsical and unique movie that frighteningly depicts a world and reality that isn't too far from modern day and it is also a thought provoking journey that asks questions about society and yourself. The narrative explores the relationship between human and machine, from a touching and unique perspective that makes you both admire and even at times envy the fictional bond. While Scarlett Johansson's voice is all that is featured of the sensational actress, you'll instantly place the famous voice within a heart beat because of how well known it is and because of how many big movies she's starred in. While the emphasis on his state of mind comes through subtle facial expressions and through the use of his eyes, the effect on the audience is astonishing and far greater than it would've been if the movie followed the typical Hollywood route by portraying a broken man by showing him down in the gutters accompanied by sad music, or by showing someone with a messy and unhygienic appearance. Casting Scarlett Johansson as Samantha was a genius and brilliant decision, as she made herself Samantha and you can't envision another voice for the operating system nor do you want to, as Scarlett Johansson's voice is Samantha. There are a large variety of different locations seen in the movie, but every shot is jaw dropping and sensational because of how colourful they are, as well as unique. Computers writing out what you instruct them to, operating systems that speak to you in an human like manner and read your E-mails and scrap the many unimportant ones along with spam, and inform you about the important E-mails and read them out for you, as well as clear your hard drive, get rid of viruses and other tasks that make the wait for these futuristic features even more agonising. However, while those moments had just tears scroll down my cheeks, one moment had me blubbering like a baby throughout the entirety of it and left me in a depressed state. However, there are great romantic movies out there in the world of cinema, such as '500 Days of Summer', 'Never Let Me Go' and 'Her' in particular.
However, I would say that the original 'Slender' is the scariest game I have played as while the graphics aren't amazing, the atmosphere and sound makes it, in my opinion, the scariest game I have played because of how tense and suspenseful the beat in the background makes everything, especially when you collect more and more pages or notes. With the way that the stories about it were continually becoming greater and more overwhelming, disappointment for many was almost inevitable, and while it can be argued that it's greatly down to 'Ubisoft's' poor advertising as the final product is far from what they led us to believe, it's also down to how people believed they were getting something that was the equivalent to the legend of John Henry's hammer, a status you just can't live up to. In 'Batman Begins' Bruce told Alfred that the Batman suit is a symbol and that anybody could be behind the mask and strike fear into the hearts of criminals, the suit is symbolic and so is the gear that Aiden supports. Unfortunately, Jordi takes a back seat to Aiden that results in him being painfully underused. That negative comes in the form of Nicky, Aiden's sister who you're supposed to be desperately trying to rescue while feeling a never ending sense of urgency.
Aiden will then sprint to the chosen protector, and if you wish to go somewhere else during the action or you sight another opportunity, you can easily stop the event by moving the left analog stick which gives you full control of Aiden's movement again. You also have the digital activities which have no justifiable reason for being in the game as they completely go against the tone and mood. I could never find a good song no matter how many songs I skipped through, and in the end, I ended up listening to nothing except my very own iPhone when driving. Whether you're the one being hacked or the hacker, you always feel a great sense of urgency because of time running out. Claimed to have began in 1984, where they worked on "garage" titles, Naughty Dog's first instance of prominence came in 1994  with the incredibly successful and popular Crash Bandicoot franchise, followed by Jak and Daxter in later years. The first Uncharted had a decent story with dull gameplay, but the second entry felt like a reboot and the first game done properly, as we had Nate and Elena falling in love again, and we had the supernatural twist at the very end. Although he may have only been introduced in this game, we spend the most amount of time with him, and he easily becomes one of the better characters of the franchise, leagues ahead of a Chloe and Cutter, although they have their qualities. The game is more grounded, but there are still set pieces which blow your mind and make you feel as if you're playing a live action movie. It also needs to be noticed that  partners this time do not idiotically run around the enemies like Ellie in The Last of Us, they actually do hide and stay out of enemies view, but if they are seen or do it on a rare occasion, enemies will only be triggered by the sight of yourself, which is represented by a symbol which fills up white if enemies notice you for a slight second, yellow if they become suspicious, and orange if they're fully aware of you and force you to exit stealth. I did not know Naughty Dog could do with Uncharted what they have because of its admitted lack of depth and realism in the past, along with cartoony villains, cliched plot devices, and predictability. This list comprises of both the best and most disappointing games of the year because the most outstanding games had the potential to be so much better. Not only was it not finished, not only did we have to repeat the same missions but with specific instructions for almost the entirety of chapter 2 (making it repetitive and underwhelming) and not only did we not get any boss fights, or at least memorable ones like past Metal Gear Solid games, but the story (a crucial element of the Metal Gear Solid franchise) was average at the best, and the game felt like something designed for those who aren't Metal Gear Solid fans.
While the production quality of the game is magnificent, the story, acting and cinematography rival that of an outstanding movie, everything else is either the same, underwhelming, or frustratingly annoying. Thankfully I got the game during the summer rather than while I was at University, or else I would've more than likely failed assignments due to not being able to stop playing the game. It starts off incredibly stylish as 'the man who sold the world' plays on the radio, and it quickly turns into a fantastical nightmare which is so tense, frightening, creative, and jaw dropping. Open base camps are just a joy to infiltrate as there are so many  approaches you can take, and you really don't pine for stealth in tight corridors and linear buildings. While the Man on Fire, the Skulls, Eli, and the kid who is Psycho Mantis in Metal Gear Solid 1, are disappointing due to how little they feature in the story, and because of the biggest sin, which is having no incredible boss fights, especially compared to previous Metal Gear games. Well, that is what I tried to accomplish when playing the mission for the first time, but no, I did not want to replay a mission with getting caught being equal to dying. It was nice to see a female character with a very good balance between strength and vulnerability, as females in other movies are either depicted as sexual objects, or irritatingly strong and independent where it becomes the equivalent of a passionate feminist continually pushing her beliefs in your face. The  cinematography crafts a great amount of atmosphere and it's very daunting as well as inspiring. The scores beautiful, yes, but at times it was so loud that it overpowered the actors and you were not able to understand or hear what the actors were saying and at times, the dialogue it overpowers was crucial to the plot.
The sound of the eruption is so loud and sudden that when watching, you will feel as if you just had a heart attack because of how it will alarm you, make you leap out of your seat and make you utter: "Jesus Christ". There could have been less time spent on the second planet, but then we wouldn't have had as well done a build up to the docking scene solely because certain members of the audience can't stay away from their phone for three hours. It doesn't come across as creepy or weird, mostly due to how Theodore's friends accept his partner being a machine, and while it seems and feels odd at first, we even come to accept it as a normal act. Spike Jonze deserves a lot of credit for how well he wrote the character because of how realistic and relatable he made him.
She brought life to the machine and it felt natural because of how fluent and realistic her conversations with Joaquin Phoenix were, and the chemistry the actors shared was truly astonishing. I would've liked to seen more of these scenes as well as scenes that depicted why the relationship failed because 'Her' didn't clearly tell us. Every shot you just want to take a picture of and hang it on your wall to admire from every angle in an attempt to fully appreciate the use of rich and bright colours that blend together so well, as well as to perhaps search out any hidden, symbolical meanings. She's someone who he develops a strong bond with despite not being able to physically interact with. The future of video games are also explored in 'Her', and while the graphics of the game and the gameplay shown were nothing amazing (it's not a big and crucial part of the movie), it was funny to see the character within the game speak with Theodore and Samantha in an unscripted way, that makes you wish games were really like this because the possibilities for RPG's and the bonds between gamers and characters would then be endless and amazing. It's a once in a lifetime masterpiece that will never be recreated (unless Hollywood make an unworthy remake or "sequel" in the future).
When TellTale's 'Walking Dead' season 1 was released, I don't believe anyone expected the masterpiece it turned out to be and I was shockingly and pleasantly surprised by the well written characters, episodes, set pieces and depth of the game. Before I saw 'Blue Valentine' I wasn't a fan of Ryan Gosling because I saw him as a bad actor who women just orgasmed over because of his sly smile.
You begin to fear what could possibly be around the corner or stalking you from behind as you collect more and more pages, and when 'Slenderman' eventually does get you, it always results in a jump scare. If you enjoy them (probably won't), please do subscribe and leave a like as I'll be making many, many more videos. Sadly, while the suit is the most memorable thing about Batman, it isn't the only quality of his you remember, but it's the exact opposite for Aiden. Nicky's not presented terribly, but you don't really care for her as you know her for little over five minutes before she gets kidnapped.
It's blatantly done to make the missions more difficult, but results in them just being more tedious. They feel so out of place, and it feels as if they're attempting to re-create the wackiness, zaniness and chaos of 'Saints Row'. You especially find yourself panicking in the dying few seconds when you're the one being hacked, because you're aware that the likelihood of you stopping them is minimal and is continually getting smaller. These men begin to act as if they haveA forgotten how to show their brides the tenderness to which they had grown accustomed.
However, Naughty Dog's greatness was not apparent, for Crash Bandicoot was bettered by Mario and other games, Jak and Daxter was rivalled and bettered by Ratchet and Clank. While there's also the new addition of a rope, this fares perfectly into gameplay and betters the game in terms of platforming, puzzles and combat.
The third game, while great in that it focused on the father, son relationship between Sully and Drake, developing on Sully's rich character, it forced Nate and Elena to be apart so we could have them fall in love and walk off into the sunset again, we had another lost city discovered, we had the supernatural twist presented in the form of drugs and hallucinations, and plot threads went nowhere such as Marlowe knowing that Drake wasn't really an heir to Sir Francis. Uncharted 4 is a tale about family and love, and it's more emotionally impactful than ever, but there's also a great story revolving around Libertalia and Avery's treasure.
The best thing about them is that they do not feel forced such as the car chasing after Nate in that dreadfully tight street in Uncharted 2, and the game doesn't feel as if the story is just about getting to the next set piece like Uncharted 3,  they're spread out, they make sense, and they feel more realistic, while obviously forcing you to suspend your disbelief on occasions, just like every other action movie and game.
Stealth is an incredible addition added to the franchise and it's more satisfying to take enemies out stealthily than it is to go in gun blazing, as well as it is to just go around enemies undetected and avoid them altogether, because it feels more clever and realistic, and it can rid Drake of this notion as a character who literally kills thousands of men with families who are just doing their jobs as hired mercenaries. Uncharted 4 is by far the best game of the series, and it's really telling that Naughty Dog put every inch of their heart and soul into this game to give the fans and franchise a much loving and deserved send off.
I appreciate the gameplay and how much there is of it, but I sorely missed the long, entertaining, story and character driven cut scenes, and it's bizarre for a game to have so much story hidden away in tapes, which I listened to, but not everyone else is going to. Similar to Metal Gear Solid 5, we didn't get any boss battles (a highlight of the Arkham games), the side missions were repetitive and insultingly short and simple, and the Batmobile was too overused. However, like many, Metal Gear Solid 5 has been my most anticipated game of the year, and I'm sad, as well as delighted, to say that it is the most disappointing game of the year thus far, but still the best game of the year.
After the beginning, the story is still strong, but there's sadly no moment which I would define as a Metal Gear moment. While Quiet is similar with how she scouts base camps, tagging enemies and weapons, unlike D-Dog, she can only tag enemies that are in sight, rather than sniff out enemies that are located in buildings. Had Kojima been given the time to implement everything that he had of wanted, we would've had a much better game, something that would've perhaps been the best Metal Gear Solid game of all time. While Interstellar is incredibly ambitious, complex and unique like all his other movies, at the heart of Interstellar isn't layers, but emotion.
Jessica Chastain also delivered a strong performance, although I was more impressed with Mackenzie Foy who acted as Murph at the age of ten. Females don't need to become men in movies or even real life in order to be respected and admired.
You appreciate the beauty of where they are and would love to be there, but you're also afraid of it because of how large and empty it is and the risks that are involved. This was a design choice by Nolan rather than an unintentional error or mistake on the part of cinemas, but while I understand why he did it, it simply didn't work, was unnecessary and the movie would've been even better if not for it.
Analyse any movie to death and you will discover minor or major plot holes and poor characters that you may not have noticed before because you weren't searching for them.
Theodore puts on a brave front for the early parts of the movie and hides his sad ways, something audiences will be able to relate to. The way they interrupted each other or both spoke at the same time was heart warming and beautiful as well as made the line between machine and human ever so thinner, as well as with how they both comforted one another, laughed at their terrible jokes, shared their secrets along with their feelings. We are told that Theodore was a great husband and always praised her work and made her feel good, but we were never told why they began to constantly fight and eventually split up. However, the lack of physicality in their relationship becomes an issue and is explored in a way that you can't possibly predict. In it, you meet Clementine and you develop an amazingly strong bond with the character that you even forget she's a bunch of pixels, and see her as your own daughter. But after watching the great movie co-starring Michelle Williams, I respected him far more and his acting credentials, especially after discovering the amount of effort him and Michelle went to in order to prepare for the role and how they improvised every scene in the film. This also emphasises how boring and lifeless Aiden is, as you'll no doubt begin wishing you was controlling Jordi instead of him. You don't have the time or information required about her to get emotionally invested in her. When you eventually do take them down after killing the rest of the merry band of enemies, you obtain absolutely nothing. This immediately puts it up against the competition of 'Grand Theft Auto' and 'Saints Row', which the game suffers from. They fail miserably, as they're nothing more than cheap attempts at fun that you'll play through only once and never even think about touching again. As a resultA of this change in behavior in their new husbands, young brides often feel disappointed, let down,A and deceived. However, there's no explanation for why Drake has never used it in previous titles, and while this is nitpicking as with every game you have to suspend your disbelief as to why character's in previous entries never equipped this much superior new gun, for example, a brief, passing quip explaining or acknowledging its absence would have been welcomed.
In prior Uncharted games, the story revolving around the lost city has never been tremendous, whether it was El Delrado or Shambala, but with Avery's treasure there's twists and turns every chapter, and it becomes and more plausible and engaging as the journey progresses, which is done through rich, environmental storytelling, such as picking up objects and reading dark, sinister, and gruelling notes.
To reap the benefits and to gain the full emotional experience of the game, you really do need to have played the past entries because there are so many wonderful references, with literally an attic full of them, and you really do need to take your time, explore the landscapes to witness the optional dialogue conversations, read every interesting, never boring note, there's no need to rush this game and you're experience will be better for it. Thankfully Sony didn't pull the plug on it and while I am surprised they haven't marketed this exclusive as strongly as they have their others, I am glad the game was well received critically and by fans, and I am positive that we will one day get a sequel (or a game moulded in an eerily similar fashion by the same studio) which Sony will market much better, as Until Dawn is a gem that they failed to realise.
The story when listening to the tapes is much better and while it is not as riveting as other Metal Gear Solid tales, it's still strong. It felt like I was a toddler who was trying to enjoy my Batman figurine, but Rocksteady was my overbearing parents, trying to force something entirely new on me. What ultimately separates the Witcher 3 from Fallout 4, is that you can see the Witcher 3 greatly improved upon its predecessor, while from what I've heard and seen, Fallout 4 did not. There's a story there, but it's strangely tucked away in cassette tapes, which albeit interesting and enjoyable to listen to, do not make up for the absence of long cinematic cut scenes. It's not offensive, and while a better design could've had sex appeal but not be so blatant, it's a Metal Gear game, which has always exploited the sex of both men and women, and the design of her doesn't hinder her appeal. I did not want to replay the boss battle with Sahelanthropus, despite how cool his design is. But, he didn't, and we're left with a fantastic game that is the best game of the year so far, but also the most disappointing game, and something that strangely doesn't feel like a Metal Gear game most of the time.
In no other Sci-fi movie has space been represented as accurately, beautiful and terrifying as Interstellar. 2001: A Space Odyssey is a masterpiece and classic despite it not being perfect, and Interstellar is the same.
When you feel depressed by something and have ultimately given up, you don't shout it out to your friends or the entire world, you keep it to yourself, something which isn't entirely healthy for the state of mind, but is ultimately human instinct.
Her voice was also quirky and funny, as well as sensationally desirable which made you understand and see the temptation of her, as well as make you possibly feel attracted to her. Rooney Mara was also so beautiful and the movie would've benefited from showing more of her.
While I've always been a strong believer in that personality always comes before sex, 'Her' presents a theory that follows my belief, but also comes to the conclusion that physicality is required in any relationship to maintain a happy status. You don't want to see her get hurt, you want to protect her from witnessing disgusting acts or horrific events and you wish to make a good example for her and be a role model, even if it means not doing immoral acts that would help you greatly at the possible expense of others.
The movie shows the item as a dysfunctional couple with a child that are clearly stressed and don't appear to be in love, while constantly cross cutting to the past to show how the item became a couple and it's incredibly beautiful and sad to watch them fall in love, and fall out of love. Heck, you'd rather be enabling the old lady crossing the street, or the many other controversial and weird (to be kind) civilians of Chicago. A campaign being twenty to thirty hours long on paper is great, but with repetitive missions, an average story and a mixed bag of characters, you really do feel the length and it begins to feel like a chore ten to fifteen hours into it.
It doesn't seem to know if it wants to be a whacky, chaotic and non too serious game like 'Saints Row', or if it wants to be this epic, serious, brutal and challenging title like 'Grand Theft Auto'. The only game many may enjoy is the Spider Tank activity, but it quickly gets old and I found it to be lacklustre and tiresome. Crystal Dynamic's Tomb Raider reboot, while great, has not reached Uncharted's feats, and likely never will. Drake actually feels human this time, that he can be hurt emotionally and physically, you care more for him because of this. The game is outstandingly beautiful, the score is terrific, the cinematography is top notch and the camera angles rival that of Silent Hill. Unfortunately, the game was wrongly more targeted to non Metal Gear Solid fans,  and it got rid of what makes Metal Gear Solid stand out and so great. Driving around Gotham in the Batmobile, while fun, is nothing compared to gliding around the city, and the combat, while fun and refreshing the first couple of times, quickly becomes repetitive, tedious and a chore.
While it wasn't received as well as I thought it would of been, I was still excited for it. Having played and completed the Witcher 2, thinking it was a solid RPG, I was excited for the finale to Geralt's story, but I was not head over heels hyped for it like seemingly every gamer was. There are still plenty of cut scenes, which are beautiful especially with how they run as one shot,  but to Metal Gear fanatics, especially those who adored Guns of the Patriots, you're really going to miss the long cut scenes which added to the story in previous games.
Want to be lazy, sit back, and just watch Quiet put all enemies to sleep with her Guilty Butterfly sniper rifle, and pick up the pieces by sending all soldiers back to Mother Base?
She has such an impact on you, one I wasn't aware of until her final moments, that I actually couldn't contain my tears over her ending, and playing the game afterwards felt so empty without her.


It's boring, it's repetitive, and it's frustrating because when you fail, you want to rip your hair out because you essentially don't want to replay the missions in the first place. The movie feeds off of the relationship between Cooper and his daughter Murph (Jessica Chastain), and if we didn't care about their love for one another, how she feels abandoned by him, how he desperately wishes to see her, hear her, touch her, the movie wouldn't be the masterpiece that it is and wouldn't result in tears flowing down your cheeks for perhaps the first time ever in a Christopher Nolan movie. They are just there to feed exposition and inform the audience what this and that means before being killed off. I only wish there would've been more long shots to show how small the endurance is compared to the planets and everything else on display to get an even better grasp of how large the scope is and to be even more marvelled. It may be accurate in terms of science before the final half hour, but it is science fiction and you do have to suspend your disbelief for all movies because of conveniences and certain decisions made by characters and just because Interstellar takes itself seriously and is accurate until the ending, doesn't mean you can begrudge or hate it for certain flaws you'd forgive in other movies. Amy Adams was also underused because while the friendship between her and Theodore was shown in the early parts of the movie as well as in the latter stages, she was almost completely forgotten in the middle of the movie and was never even referred to.
At the end of the season, you have to let Clementine go in one of the most agonisingly depressing and stretched out moments that makes a lump develop in the back of your throat, leaves you speechless and trying, but failing, to hold back a flood of tears that could form a river larger than the river Nile.
The best scene of the movie is easily when Gosling sings, 'You always hurt the one's you love' to her while playing his miniature acoustic guitar in public. You never feel any emotion from him that captivates you into being emotionally invested in him.
However, while Jordi's bound to be the shining light in the eyes of many gamers as well as perhaps the greasy bearded T-Bone, the character I was most invested in was Clara.
Being able to seamlessly hack camera's to survey the battlefield, and hack grenades on foes causing them to blow up, or explode surfaces that they either venture onto or pass by is great.
The argument that Aiden is not a psychopathic killer has arisen, but it makes no sense due to how he's never had trouble killing everybody else in sight. Perhaps they get busy at work, or their minds are heavy with details, or they are mentally and physically exhausted.
The Last of Us, in terms of rich, environmental storytelling, may never be conquered by another studio.
They're not difficult, at all, which is disappointing considering the puzzles we were greeted with in Uncharted 2 and 3.
Elena is better than ever, you really care about her and Drake's relationship, and you really don't want to see things end on a bitter, sad note, and there are many instances where you feel sorry and as caring for her  as you did for Ellie in The Last of Us.
There's not a gun fight around every corner, they're spaced out, and unlike Uncharted 3, you spend multiple, long chapters in one country, rather than flying to a different one every two chapters, and because of this you oddly feel like you're actually exploring the country because you're seeing much more of it.
To me, yes, but they're both masterpieces so the opinion will be divided, but one thing's for certain, Naughty Dog, with an incredible, heart and soul crafted game, and epic epilogue, have made a franchise ending worthy game that has ridden off into the sunset, like Nate and Elena on so many occasions. Top that off with a story and dialogue that is a love letter to horror movies and characters that you grow with and change as they do (we all hated them at first and grew to like some of them, except Ashley, for me she changed from liking to purposely killing because she purposely didn't open the door for me as Chris, resulting in me dying), along with choices that actually matter (take not Telltale and Quantic Dream) with an outstanding game mechanic called the Butterfly effect, and being able to choose what scares you the most, Until Dawn is a great game, the best PS4 exclusive so far, and one of the best interactive titles I've ever played. While Metal Gear Solid 5 is one of the best games of the year because of how fun and addictive it is, it's my least favourite game in the franchise and it is the only Metal Gear Solid game I have sold for cash. Fortunately, while I do remember how painful the Batmobile was, what I most remember about the game is its excellent story (excluding the Arkham Knight reveal), the psychological aspect and the incredible final mission. I thought it looked impressive and beautiful, but it wasn't something I had the urge to pre-order like Metal Gear Solid 5. It's so jarring, that Metal Gear Solid 5 doesn't even feel like a Metal Gear game most of the time. I actually decided not to one hundred percent the game, and I completely started over because of how much I missed her.
You just don't want to let her go because you've come to love her as your daughter, but you have no choice due to turning into a zombie, and seeing her plead for you not to give up and continue your journey with her, is incredibly heart breaking and unbearable, especially when you have to decide whether to be selfish and instruct her to kill you to prevent you turning into a zombie, or to let her go and not make her have to do such a difficult and overwhelming task. In any other movie it would be corny and have you laughing or hiding your face in embarrassment, but in 'Blue Valentine' it's somehow not.
Clara reminded me so much of Lisbeth Salander from the epic Swedish 'The Girl with the Dragon Tattoo' trilogy, through her leather gear, distasteful and over usage of piercings, and by her being covered in tattoo's. A sense of urgency could've been crafted by having Damien phone Aiden while torturing his sister and having her plea for him to rescue her, but no; instead we get her chatting to Aiden as if she's in no danger at all. It's fun, and taking part in car chases where you can hack traffic lights causing your foes to crash into a stampede of other vehicles as well as being able to set up road blocks and perform other malicious acts on the road, is a chaotic blast.
It's especially tedious when having to take down an enemy in a car chase, as when they eventually do brake and get out of the car, you have to get out the car also and chase after them with his gang driving after you and shooting at you. I honestly believe that 'Watch Dogs' would've been better as a linear game, as that way the missions could've been more diverse and varied, and the story and characters could've been greatly improved, rather than the developers focusing on cramming far too much into it. The witty, humorous dialogue between characters has not even been nearly done better by another company. For the fourth instalment, they're too simple and similar, and a lot of the time they're environmental based like The Last of Us, such as how do I get up there, well I can move this crate.
The combat was fun, the graphics (while dated) were colourful and had a unique, nice style to it, but I never felt the urge to play it for more than two hours a day and when I did stop playing, I was never dying to experience the world again. Ignorant I was, and the game rightfully slapped me across the face with its amazing characters, great story, excellent combat, and immersing features. Both are great buddies to have, and if you're on the verge of being spotted by an enemy, Quiet will automatically shoot him if you have her covering you, and you can send D-Dog to silently kill him so that you're still unnoticed. You just fall in love with her, with is amazing when you consider the fact that she's a character who says little to nothing. While there is a lot of exposition in the script, the downfall of Nolan in many people's eyes, it is necessary because of the context of the movie and there are enough moments of emotion to support it. It's just whimsical and beautiful, as well as sad due to us knowing how their relationship pans out and how they ruin each others life.
Yet I do have to complain about 'Ubisoft's' utterly ridiculous attempt to be clever in hiding her gender, by having her possess a childish username in 'BadBoy17' with an icon that seemed to be from the 'Call Of Duty' franchise. Sadly, it does get old after a while and with the AI not being smart, the game is not at all challenging. But regardless of what a husband is feeling or going through at work or in his financial affairs, his wife needs his attention and affection. The set pieces, the characters, the story, the details, AAA companies do not do it better than Naughty Dog. The story did not engross me and while I've heard it gets better so many hours into the game, that is not justifiable to me.
I can't discuss everything that makes the Witcher 3 the best game to be released in the last two years or else I'll never stop typing, but if you haven't played it, you need to, and if you do pick it up, do not be an ignoramus like myself and side-line gwent. At best, they should be side ops, and the important side ops should've been main missions with a cut scene after them. Immediately you knew it wasn't going to be a male, and humorously, you'd be justified in toying with the idea of it being a ten year old. It results in you not caring about her as for one, she never stops complaining or insulting you when on the phone, and two, you never feel that Damien's going to murder her if you don't do what he says.
The non too difficult nature of the game is subtle when attempting to complete the game in the "right way" by hacking everything in sight, but you could just as easily roam through the battlefield undetected and take enemies out silently with your silenced pistol with ease, a method I chose to do over and over again when getting bored, and just wanting to complete the game. Does Uncharted 4 continue Naughty Dog's baffling, only getting better with every game, tradition? A story should be gripping or hook its chains into you at the very beginning and you shouldn't need to be put through so many hours of unfocused, seemingly pointless moments to finally get to something good.  If a game getting good so many hours later was justifiable, I would've suffered ninety hours of pain with Final Fantasy XIII. I did that on my first playthrough, but after giving it more of a chance on my second, I could never stop myself from looking around the towns to find someone to play gwent with, and my thirst to collect all the cards would make that of a real life card collector blush. I was really impressed with her and rarely ever has a child actor moved me and made me care about them. The dialogue system is also shallow compared to Fallout 3, the characters were not my cup of tea (except Piper and her sweet daughter), and I think the game was lacking a morality mechanic which I've heard Fallout New Vegas implemented perfectly.
It's not a perfect game as the camera sometimes gets stuck and Geralt moves sluggishly while walking, but the many positives far outweigh the few annoyances.
She was even more impressive than Chastain and fortunately for her, unlike Chastain, she wasn't the victim of a painfully cheesy scene that will have you roll your eyes and wonder who decided that was a good idea. Delving in to the history of the Fallout games, I think 1 and 2 are definitely more suited to me. Yes, he's a child and the situation must be awful for him and will likely result in him being traumatised forever, but you rarely ever see him and you're only reminded of his existence a couple of times. It seems we've got to the point where gamers will rashly hate on a game if it doesn't look as good as 'GTA V' or 'The Last of Us' which is sad and pathetic.
I eventually sold Fallout 4 to get cash so I could purchase Divinity Original Sin: Enhanced Edition, and that game is much more up my ally.
When the word sun is used in the New Testament, it alwaysA connects two or more people into a very vital union.
However, it will not feature on this list because it was originally released last year on PC's. It would've been much better if they kidnapped the child, as that would've made for a much more hostile and stressed relationship between Nicky and Aiden, and it would've successfully created the sense of urgency they were going for. I'd much rather play a poor looking title that has these features, rather than a beautiful one that doesn't. When these words are linked together as they are in First Peter 3:7, it meansA to share a house together or to dwell together in one residence. The character models are excellent, the environments, while appearing the same for the most part, are very detailed and lifelike and the game looks very realistic, is incredibly detailed and looks beautiful. Metal Gear Solid 5 is white chocolate with how it's delicious and you want more of it, but compared to normal chocolate which is the other Metal Gear games, despite being tasty, it falls in comparison.
The fact is, there are many husbandsA and wives who live in the same house, who eat at the same table, and who share the same bed,A yet who dona€™t really a€?dwella€? together.
They are like two ships that occasionally pass each other.A Although they share the same residence, they live separate lives, never really connecting with eachA other. This is a great challenge to men, who often want to be quiet when they come homeA after a busy day at work.
Many men would rather sit down in front of the television and flip theA channels all evening rather than communicate with their wives. They live and act as though they are SINGLE.A Husband, learning to share your life with your wife is a skill that must be developed. First, you must seek to obtain that knowledge by reading the Word, by reading a goodA book on marriage, by attending a seminar on how to be a better husband, by listening to a teachingA tape on the subject, and so on. She has cleaned the house, taken care of the children, cooked your evening meal, and faced her own challenges throughout the day. Even more importantly, she wants fellowship withyou because you are the one she loves and needs the most. Or why dona€™t you sit at the kitchen table with your wife and let her tell you all about her day over a cup of coffee or tea? And after she is finished telling you every nitty-gritty detail of her day, take the time to tell her about your day!
She wants to know what you did, whom you talked to, what they said, what happened next, and so on. If she is assured that she is a top priority in your life and feels secure in her relationship with you, she will gladly follow you and help you wherever God leads. You will findthat if you dona€™t plan these times together, all the other responsibilities of your lives and ministryA consume you, and in the end,A you dona€™t spend enough quality time together. Open your heart to her; talk to her like she is your best friend and most important confidant.
You see, if you have aA happy wife, you can be sure that youa€™ll have a partner who is with you all the way. So I urge youA today to learn how to dwell with your wife according to knowledge.A Make sure that from this day forward, you treat your wife like she is a top priority in your life! Your rewards are out of this WORLD!!A Lord, I ask You to forgive me for not spending enough time with my wife. I am so sorry Ia€™ve been so selfish and havena€™t been the husband I need to be for my wife. As Goda€™s Spirit works in meA and transforms me more and more into the image of Jesus Christ, I am becoming a betterA husband to my wife.
Because I love her deeply and regularly show my love to her, she feelsA secure and confident in our relationship. As a result, she is willing to follow me whereverA God leads and is supportive of my decisions. Husband, how much time in a week do you think you spend using your remoteA control to mindlessly flip through the television channels?A 2. Husband, what can you eliminate from your schedule so you can spend moreA time with your wife? Are you sending her the right message when you never haveA time for her, but you somehow have time for everyone else? Sure, they teach us the biology of sex, the legality of marriage, and maybe we read a few obscure love stories from the 19th century on how not to be.
If something bothered you that much a year ago, you should have dealt with it a year ago.2. A person has no reason to be passive-aggressive if they feel safe expressing any anger or insecurity within the relationship. And make it clear that the other person is not necessarily responsible or obligated to them but that you’d love to have their support. Holding the Relationship HostageWhat It Is: When one person has a simple criticism or complaint and blackmails the other person by threatening the commitment of the relationship as a whole. Every minor hiccup in the flow of the relationship results in a perceived commitment crisis. It’s crucial for both people in a relationship to know that negative thoughts and feelings can be communicated safely to one another without it threatening the relationship itself. But understand that committing to a person and always liking a person are not the same thing. One can be eternally devoted to someone yet actually be annoyed or angered by their partner at times. On the contrary, two partners who are capable of communicating feedback and criticism towards one another, only without judgment or blackmail, will strengthen their commitment to one another in the long-run.4.
You want to lay around at home together and just watch a movie tonight, but they have plans to go out and see their friends.So you lash out at them for being so insensitive and callous toward you. When you set a precedent that your partner is responsible for how you feel at all times (and vice-versa), you will develop codependent tendencies.
When someone begins to get upset, all personal desires go out the window because it is now your responsibility to make one another feel better.The biggest problem of developing these codependent tendencies is that they breed resentment.
There’s a subtle yet important difference between being supportive of your partner and being obligated to your partner. If my girlfriend cannot trust me to be around other attractive women by myself, then it implies that she believes that I’m either a) a liar, or b) incapable of controlling my impulses. But excessive jealousy and controlling behaviors towards your partner are signs of your own feelings of unworthiness and you should learn to deal with them and not force them onto those close to you. And it got them real far: a big fat divorce and 15 years of hardly speaking to each other since. This is not a gender-specific problem, but I will use the traditional gendered situation as an example. Not only does this give the woman unconscious incentive to find more reasons to be upset with the man, but it also gives the man absolutely no incentive to actually be accountable for the problems in the relationship.
Communicate!There’s nothing wrong with doing nice things for a significant other after a fight to show solidarity and to reaffirm commitment. But one should never use gifts or fancy things to replace dealing with the underlying emotional issues. Gifts and trips are called luxuries for a reason, you only get to appreciate them when everything else is already good. If you use them to cover up your problems, then you will find yourself with a much bigger problem down the line. This is the part of the website where I put a big toothy grin on my face and scream “BUT WAIT!
THERE’S MORE!” at you in hopes to hold your attention for more than 30 milliseconds.Because wait, there actually is more. If you’d like to learn more about where some of the ideas from these articles came from and hear my responses to critical feedback, and if you’re interested in hearing me answer reader questions like I’m Anne fucking Landers and talk a bit more about my own experiences, my business ventures, and what I eat for breakfast on Sundays, well, then there actually is more.



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