The Smogcast Request forum is now open for those wanting to talk competitive 'mons on Smogon's Twitch! Shedinja was the main game and challenge of this team, so it became the first obvious member of the team.
So the second thing that came into mind was to take care of hazards, as Rocks, Spikes, and Toxic Spikes will stop Shedinja cold. So looking at how my team was, Blaziken was a threat unless I had something for it's dual-STABs better than Yveltal.
I needed a Cleric so my team is not worn down by Toxic or slowed down by T-Wave, also a Wish Passer if Yveltal could not regain enough HP with Oblivion Wing.
As a filler to the team, I threw in a Specially bulky Mawile so it can tank a hit from a +2 Modest HP Fire from Xerneas while out of the the sun.
With Some recent changes to the team, I replaced Mawile with Aegislash as a much better and reliable Xerneas check. It's electric STAB Bolt Strike is a pain to take, and if it is the choice banded set it will demolish whatever I bring in. MKB - Being the first tester of this team and has helped me test many teams, and always there to be a bud. I'm not sure of its effectiveness but if you find sub on Lugia not really helping, try adding perhaps reflect or light screen?
I think that Shedinja really needs Phantom Force, the reason being that it will break Xerneas sub, which would otherwise be a pain, if you're not prepeared for it. On a team like this, I would personally opt for the physical defensive Bacon God with Rocky Helmet, just to reliably beat E-Killer, Blaziken and MMX.
I have actually had not thought of Phantom Force on Shedinja, I will definitely will replace X-Scissor for a while with it and see how it goes.
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What is up guys --Steven here-- and I'm going to be bringing you a Shedinja RMT today (I had to do it). So, I got inspiration to use Shedinja in NU from my good friend DMT, who got into the top 10 of UU with Shedinja. These calcs show basically the worst case scenario for common Stealth Rockers in the tier that Solarbeam lets you hit (You can also hit Feraligatr that tries to set up on you). Hariyama is one of my favorite Pokemon in the current NU metagame, and it has amazing type synergy with Shedinja, as it can cover its Dark and Fire weaknesses, and Shedinja can cover its Psychic weakness.
Seismitoad has amazing synergy with the rest of the team (*cough cough* I don't lose to Kabutops now *cough cough*). Oh on CM Xatu run Heat Wave and 172 Speed, as that lets you outspeed base 85 mons like Sawk as well as smash steel types. Most of the rock setters out there can't actually OHKO defensive Xatu, some of them like Crustle have a chance to with 5 hits of rock blast max attack adamant. Los compradores pueden tener que hacerse cargo de tarifas adicionales correspondientes a aranceles aduaneros.
Este importe incluye los aranceles, los impuestos, la corredurA­a y otras tarifas aplicables.
Las tarifas de envA­o internacional e importaciA?n son pagadas en parte a Pitney Bowes Inc. Wonder Guard: any directly damaging attacks don't do anything unless they are super effective. You're immune to Surf, Earthquake, Explosion, but then again you're weak to Lava Plume, Rock Slide, Heat Wave, so you have to take a risk if you want the payoff. It may not display this or other websites correctly.You should upgrade or use an alternative browser. We've now got a subscription service, so the newest articles (of your choice) are delivered right to your inbox!
Shits and giggles aside, I needed a stall breaker that has offensive presence in the tier, Yveltal was ultimately decided for this reason. Also my team is incredibly weak to Kyurem-White, so Chansey was the immediate and best choice for this team. Rockceus can handle it, but once it is gone it becomes a big issue and will get a free kill. It's EdgeQuake combination with a SD boost greatly hurts my team and is a problem for that reason. I think it would be a nice replacement since you can wish then protect next turn for recovery.
You could always just immeadieatley switch in your Mawile against Xern, but if he takes as much as one move from him, he can't check Xern anymore. I know that most people hate this thing with a passion, and they have their reasons, but I'm not entirely like them.


However, I feel that this change can fix the few problems this team has (besides having the very annoying Shedinja, LOL). Please note that these websites' privacy policies and security practices may differ from The Pokemon Company International's standards. Shedinja is a highly underrated threat in the NU metagame, as it can wall a large portion of offensive threats (I'll get into that in the RMT). Let me name a few Pokemon in the tier that cannot touch it: Feraligatr, Kangashkan, Vileplume (non-HP fire), Dragalge, Seismitoad (knock off), Cryogonal (unless random knock off), Xatu, Gorebyss, HP Ice Lilligant, Accelgor, Jynx, Klinklang, Ludicolo, and Samurott. Magic Coat allows Wigglytuff to bounce hazards and other garbage that would prevent Shedinja from living.
Magic Bounce is an ability that bounces back the opponent's status and hazard moves (ie Toxic or Stealth Rock). Hariyama is probably the best bulky pivot in the tier, and with Guts it can abuse the status moves aimed at Shedinja.
It acts as a secondary way to beat fire spam, and beats bulky ground types that would give the team trouble otherwise (I'm looking at you Rhydon). I lost because I let hazards get up thinking I'd just remove them later on, and then realized nothing on your team can do that. You know better than me that this team works, although flying spam can pretty much run through you, which can be annoying. Toxic ruins stuff such as walls and special attackers that won't care about the halved attack, just a great status. It has enough speed investment to out speed base +100 fully invested in speed, basically Mega-Kangas and Rayquazas (which I will most likely use Judgment on anyways.) Will-O-Wisp is to cripple EKillers and said Mega-Kangas, and any mon that is generally slower than 330 speed. It is also a Wish Passer so Mega Mawile has more lasting time as Mawile can get worn down very fast without recovery, and if the other teammates need to get back to full. Gyro Ball is the obvious move choice to help check GeoXern, and Shadow Sneak to finish off said Xerneas after hitting it.
Plus with all the poison your team is spreading around, Protect can be used to wear down foes one turn more! I'd also reccomend having Will-o-Wisp on Sheddy, reason being that he can then punis nearly every switch-in, and use it as a last ditch way to cripple a physical attacker, sacrifacing by your sash.
Sure, Chansey is bad against any team with MGengar, but she's good against any team that does not have him, so as match-up reliant as this meta is, I think it can be justified a lot of times slapping a Chansey onto a team. In addition, one of the things that I love about NU is that almost anything can be made viable because the tier is so diverse. This makes Xatu an absolutely perfect partner with Shedinja, as it is the only Pokemon in the tier that gets Magic Bounce. Close Combat and Knock Off are givens on Yama, but I'd like to explain the last two move slots. Seismitoad works well to beat a lot of things that the team struggles with if Sheddy dies, like Feraligatr. In addition, the residual from Rocky Helmet + Aftermath can really wear down potential threats to this team. If you want to use the team, a pastebin will be below (please keep the nicknames when you use the team). While it is nice to have a status absorber on a team based around shedinja, when i look at your team, it really gets smashed by fire spam.
You could probably try Swords Dance Pawniard over Wigglytuff and throw Rocks onto Seismitoad, but that Wigglytuff set is pretty Cute. Si resides en un Estado Miembro de la UE aparte de Reino Unido, el IVA de importaciA?n de esta compra no es recuperable. Peering into the crack on its back is said to steal one's spirit.A strange Pokemon--it flies without moving its wings, has a hollow shell for a body, and does not breathe. Yveltal is my first Mewtwo check in the form of Sucker Punch so I will not get completely steam rolled by it. Protect has been added onto Chansey over Soft-Boiled for more Toxic damage to rack up, and for safe Wish if Chansey needs it. Aegislash is also my to-go Lugia switch in, as it most of the time cannot do anything to Aegi.
Baton Pass is also a pretty cool move, just to get switch advantages against stuff, and you never have to worry about trying to doubble out from a Kyogre.
Shedinja + Heatran beats Xern (not with Entry hazards up, tho) and he gives you Stealth Rocks, which is, even on a team that heavily relies on Defog, a really good move to have, for several reasons. My basic teambuilding process was, Shedinja + Hazard Avoidance core + a defensive hazard stack core.
The EV spread is pretty straightforward, and is designed to keep Xatu alive as long as possible to bounce hazards.
The moveset and EVs are very standard, so I don't really have too much to say about that, but the synergy it provides is excellent.


While seismitoad is a decent answer to firespam, it gets worn down rather quickly and gets 2 hit ko'ed by specs pyroar hyper voice, and one shot by HP grass. Pawniard still helps you check the Dark and Ghost types that trouble your team, but it gives you some flexibility from stuff like Burd, which could help you out a bit as well as protecting your hazards.
Welcome to a unique specimen known as Shedinja, in a good and bad way? Mostly bad? horrifically AWFULLY bad. If you use Shedinja, be warned that a lot of the time you will be down to 5 Pokemon in an instant.
Shedinja was the first thing that came into mind, then I thought, Wynaut build a team with it? Not to mention it works great with Protect as a scouting move for potential choice locks, and to rack up more Toxic damage. Hazard stack + Shedinja is amazing if the opponent is utilizing a defogger, because it forces them to Defog and keep your Sheddy alive (if they got up hazards too). In addition, Shedinja works great as a late game sweeper once it's counters are removed. In addition, Xatu is excellent at breaking down stall teams as most of their means of offense involves hazards and residual from status.
Spikes and Toxic Spikes put pressure on the opponent to spin or Defog, wearing down the opponent and helping to keep your own Shedinja alive. Will-O-Wisp can shut stuff like Groudon and Dragons down, whereas Toxic murders walls and Pokemon that don't really care about burn too much. Trick can cripple something by giving it your Choice Band, Baton Pass can scout, Will-O-Wisp can cripple stuff wanting to take a Trick or a strong hit. An unlucky Whirlwind or Roar can bring Shedinja into the fray before you're ready to use it, most of the time meaning it dies in a flash.
Dazzling Gleam isn't as necessary since Spiritomb left the tier, so Giga Drain can be used instead. Heavy Slam lets Yama act as a second way to beat Slurpuff (Garbodor is the first), and it 2HKOs Granbull on the switch in.
Stealth Rock, Spikes, burn, poison, hail, sandstorm, Iron Barbs, Rocky Helmet, Rough Skin, Leech Seed, anything like that? you die. X-Scissor is the strongest move you have, and deals hench damage to a lot of Pokemon in the uber tier.
Espeon is a good idea as Magic Mirror bounces entry hazards and status attacks aimed at Shedinja. Dark Pulse is a mandatory STAB as any offensive Yveltal should have, and Oblivion Wing for the excellent recovery it provides in return. The last slot is dependent on whether you want to hit random stuff with toxic, or random stuff with Knock Off, comes down to preference.
You have an amazing ability in Wonder Guard which only allows super effective attacks to deal direct damage, but it doesn't really fix the problem of 1 HP. Shadow Sneak bypasses Shedinja's unappealing Speed due to its priority, but Sucker Punch is a stronger option (despite not getting STAB), although it will fail to hit sometimes if they aren't directly attacking you.
Sucker Punch has 80 base power, but only hits and gets priority if the opponent used a direct attacking move.
Dragons, Waters, Psychics, there's a load of Pokemon that flat out can't touch Shedinja most of the time.
Fire, Flying, Rock, Ghost, Dark? find a couple of Pokemon who can reliably remove these types and Shedinja will have a MUCH easier time. You can use it in other tiers but ubers is probably its most successful area.Okay, Shedinja really is an interesting Pokemon.
Other Steels worth mentioning include Ferrothorn, Heatran, Dialga, Registeel, that sort of thing.
It has 1 HP, awful stats, its most successful tier is ubers despite being such a weak Pokemon, and has a unique ability. Fire Pokemon are immune to Will-O-Wisp (watch out for Toxic), they resist your Bug moves, and can hit through Wonder Guard.
I personally really like it, but I can understand why it is branded a gimmick almost instantly. Ho-Oh, Heatran, Darmanitan, Torkoal, Infernape, Ninetales, the list is practically endless. Speaking of ubers, let's get to Zekrom and Reshiram, which completely RUIN Shedinja due to its ability basically being the entire point of its existence. Chandelure gets hurt by Shadow Sneak and Sucker Punch, but it can come in on anything else, trapping Shedinja in the process.



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