Best psychic pokemon kanto

Fun fact: Chuchu was my idea for the nomal one (Mousemouse) or also the onomatopoeia for the sound mice make. I always liked Gengar in my early Pokemon parties, placing a pretty beastly Gengar in my Blue Version team, but it wasn’t until the 4th Generation that I found a Ghost-Type move that proved useful for my needs: Shadow Ball.
I like Flying-Type moves, particularly when given to some of my favorite Flying-Types like Pidgeot or Staraptor, and while Fly is usually my move of choice, I’ve gotten a lot of mileage out of Aerial Ace.
Seeing as how 17% of Pokemon have a Water-Type to them, it only makes sense to be prepared for them to show up in battle. In the same token as Giga Drain up there, wouldn’t it behoove you to fight Water-Types on a consistent basis? I’ll admit, I’ve never been big on strategies in the Pokemon series that consist of more than a single move knocking out my opponent with smart typing. So then, if we’re looking for a type that pops up now and again to really mess up everything you’ve been working towards, then we’re looking for the Dragon-Type Pokemon.
And speaking of Water-Type Pokemon, why not include the one move that I teach every Water-Type Pokemon that comes through my team? All pretty good but my #1 is Shadow Force and I think that Minimize is better than double team. X-scissor is incredibly reliable on my scyther, and dig was my dugtrio’s best move in blue. Hydreigon with Dragon pulse, Dark pulse(bred on by arbok) Crunch and Hyper voice(good for double battles)with a nature that raises either attack or special attack holding a life orb. Because a lot of those moves have so few PP that they only really last through one battle before getting used up. PSYCHIC POKEMON BLACKGenerally have dozens of each one-time character of psychic-type moves. The answer is an emphatic “Yes.” I have done my fair share of battling, training, and evolving over the years, all working toward a greater understanding of the fine art that is Pokemon. I check in at both all-too-frequently, and I’d highly recommend you do the same for all your Pokemon needs.
It isn’t overly powerful, but considering its intended use, destroying Psychic-Types, I’ve learned to respect it.
And what better way to do that than with a move that also replenishes the health you may have lost?
A Ground-Type move, it deals double damage to Electric, Fire, Rock, Steel, and Poison-Type Pokemon. The move Psychic is the main reason for that as it clears a room faster than most other attacks ever do. Surf is an HM in every single generation and acts as arguably the most valuable HM next to Fly since it allows you to traverse expanses of water like there’s no problem at all.
Every water pokemon i have (I always started with squirtle) had surf and ice beam as their main attacks. Plus, each has an accuracy of only 90% and the three ultimate stater Pokemon moves (Blast Burn, Hydro Cannon, and Frenzy Plant), all require you to recharge during the next move. I also tried him in grey in honor of Jerry's diaper-wearing nephew, but the original Jerry brown looked better and more classic! Read our Privacy Policy.Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. If you allow yourself, you can easily get swallowed up in the incredible depth the series has to offer.

What’s even better is that a handful of Psychic-Types can also learn Shadow Ball, meaning that they’re capable of inflicting major pain to their own kind. It will always hit, no matter how decreased your accuracy is or how high your opponent’s evasion has risen. When considering a good Electric-Type move, it all comes down to power and reliability, and although I like the flashiness of Thunder, its accuracy is only 70%. And it does so with a power of 100 and an accuracy of 100% (it even deals double damage to Pokemon using Dig, too). The 1st Generation suffered greatly from the overly powerful Psychic-Types going unchecked from a lack of a decent offense as Bug-Type moves were the only thing that could achieve a Super Effective attack on Psychic-Types. Keep that in mind when I mention how devastating Double Team can be to most players’ sanity. Psychic has a base power of 90, though since you’ll probably be using a Psychic-Type when firing Psychic, that STAB raises it to 135.
Finding a Dragon-Type of your very own isn’t the easiest thing, and beyond that there are few Dragon-Type moves that can be taught through TM to everyone around. In battle, however, it still acts as an extremely formidable move with a 100% hit percentage and a power rating of 95. Lol its a pretty easy game, I'm sure they'll figure them out soon enough, however, added fun, see who comes up with the best name for each pokemon. This makes it incredibly critical when you absolutely have to end the battle with one last hit. A Grass-Type move, making it strong against Water, Rock, and Ground-Type Pokemon, it’s also pretty useful against any Pokemon you encounter, especially considering that STAB effect I mentioned earlier. Problem was, the only Bug-Type move that inflicted damage was Pin Missile, and it was pitifully weak.
This is due to Double Team cranking your Pokemon’s evasion stat way up with each use until after three or four uses, your opponent can hardly attack at all. However, Ice-Type moves are an entirely different story, with Ice Beam breaking out of the crowd to stay near the top.
I know I still left out some other great moves, like Close Combat (place that in the 11th slot), but which ones do you use consistently to get the job done?
Picking the right move for the right situation is key, and while some moves are cooler than others (that’s a list for another day), there are some moves that I tend to favor on a regular basis. The only times it won’t work is if your opponent is Flying, Digging, or Diving, but otherwise there’s no escaping. I’ve already shown the effect of STAB and Super Effective attacks working in tandem, so I’ll save you the number crunching, but suffice it to say, Thunderbolt’s power of 95 can get pretty high pretty quick. Consequent generations introduced stronger Bug-Type moves, made Psychic-Types weak to Ghost-Type moves, and introduced the Psychic-killer: Dark-Type Pokemon.
It doesn’t matter if your opponent switches a Pokemon out to try and counter your Double Teaming as the stat remains on your active Pokemon. It may not be as powerful as Blizzard with a power of 95 compared to Blizzard’s 120, but it has 100% accuracy, whereas Blizzard only has a 70% hit rate.
If you have rest or protect on the same pokemon it doesnt matter what type ur up, it gets killed, slowly.. I gave this to my gengar (my fave pokemon) and iwrecked so many people cause he somehow never missed hypnosis.
That’s why I’m sharing my knowledge with you today in a list that is comprised of my experience, meaning that it isn’t the exact list everyone else will choose.

Plus, if you’ve got Staraptor, a Flying-Type, you get that STAB effect (that means Same-Type Attack Bonus and multiplies the attack by 1.5), and if you’re fighting a Fighting, Bug, or Grass-Type, it’s Super Effective and worth even more, making that 60 turn into 180. The only downside is that you can’t hit Ground-Type Pokemon, but hey, that’s why you’re supposed to balance your team and your moves for each situation.
Suddenly Psychic-Types cowered in fear, especially when it came to moves like Crunch, a move my Tyranitar used on more than enough Psychic-Types over the years to warrant a medal for heroism.
I can’t tell you how many times I’ve faced a computer character elongating my battles with a weaker Pokemon using Double Team over and over and over again until I’ve wasted all my PP from my standard moves, reducing my Pokemon to pitiful flails to inflict any damage. And since Psychic-Types generally have incredibly high Special Attack stats, that one simple Psychic move is going to hurt bad.
I can’t tell you how many times I’ve needed Blizzard to work in a desperate moment and had it fail on me. Slash is a great one too as well as body-slam (this one i just think is cool, yet it does paralyze quite often). Plus, “aim for the horn!” You know what makes Thunderbolt, like most other Electric-Type moves even better? Or at least it would be sad if you couldn’t just try using Gravity as a combo with, oh, let’s say some hulking beast like Metagross. Oh, and to make matters worse, it has a 10% chance of lowering an opponent’s Special Defense, making it even stronger the next round, assuming it didn’t instantly faint the Pokemon on the first try. I wanted him to look like a rodent that borrows. The rock one i wanted to be clunky, like literally a mouse made out of rubble.
Suddenly Earthquake works on all types, including Flying-Types and all those pesky Levitating Pokemon.
It always feels good to be on the delivering end, but never on the receiving end of Double Team, which happens all too frequently. I placed this attack in the hands of Mewtwo, the Doombringer himself, and watched as not a single Pokemon could stand up to the insane thrashing that ensued. Ice Beam, however, has managed to perform admirably, especially against the final Dragon-Type Masters in the Elite Four. Being able to counter your weaknesses by using a completely unexpected move is absolutely a wonderful feeling.
Seeing as how the majority of super-powered Legendary Pokemon tend to have Dragon as a primary type, it only makes sense to defend against that with a move that’s sure to dominate.
Considering you gain back half of what you dealt, knocking out a full-strength Pokemon is going to yield some series return. I only regret that I’ve downed my fellow teammates more times than I can count due to Earthquake hitting everyone on the battlefield during a 2-on-2 or 3-on-3 battle. What makes things even better is that so many Pokemon can learn Ice Beam, and via a purchasable TM in the 4th Generation no less. If you have a Psychic-Type Pokemon who doesn’t know Psychic after spending some quality time in your party, seriously, how did you get this far through the game?

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