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Chara is said to have looked incredibly similar to Frisk, down to a "similar fashion sense," as said by Asriel, and just like Frisk, has an ambiguous gender.
At the end of the Genocide Route, Chara is seen to be wearing a lime and cream colored striped shirt, brown pants, and shoes. At the end of the Genocide Route, Chara behaves in a cold, deliberate, and even malevolent fashion through both actions and speech, despite the outward semblance of youth and innocence. After falling into the Underground, Chara was taken in by Toriel and Asgore as a second child and was treated with respect equal to their biological son, Asriel.
One day, after becoming terminally ill from consuming buttercups, Chara expressed the desire to see the Golden Flowers found in their home village. Chara's body was originally laid to rest in a coffin in the basement of the castle, where the bodies of the other fallen humans would later be put.
In the Genocide Route, Chara says that the protagonist's "determination" and "human soul" awakened them from death. When the player gets a Game Over, Asgore's voice can be heard as he urges Chara to "stay determined." The messages seen on the game over screen are identical to what Asgore said to Chara while they were on their deathbed. Towards the end of the fight against Asriel, when the protagonist calls out "someone else"'s name, flashbacks of Chara and Asriel play.
During the epilogue, Frisk may return to the room containing the coffins of the other humans. While traversing the Genocide Route, many characters comment on the protagonist's creepy smile.
At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself.
Chara seems to be in control of the protagonist's scripted sequences, as the sequences in the Genocide Route differ from the Neutral and Pacifist Routes.
The only instance in the game where Chara makes an in-person physical appearance is at the end of the Genocide Route. After this appearance, Chara reveals that the protagonist's "human soul" and "determination" were the cause of their reincarnation and that the merciless events that occurred during the route lead Chara to realize that the purpose of their awakening was power itself.
The player is given the choices to "ERASE" the world, or "DO NOT." Both choices lead to the same result. If the player chooses "DO NOT," Chara's eyes widen, and they say that the player was never in control. After the player makes their choice, an attack animation occurs, followed by red "9"s covering the screen. Upon reopening the game, the screen is black and accompanied by a sound similar to howling wind.
If the player agrees to this trade, the world will be restored, but the True Pacifist ending is permanently altered.
Refusing this offer causes Chara to abandon the player, only to offer the same choice again after another 10 minutes. Chara appears briefly after the True Pacifist Ending Credits if a Genocide run has been completed beforehand. Similarly, if the protagonist decides to have "places to go," the photograph after the credits will have the face of everyone crossed out in red, except for Chara, who replaces Frisk. After completing a Genocide Route a second time, Chara takes on the description of "the demon that comes when people call its name." Chara says that the reason the player continues to recreate and destroy the world is an incomprehensible "perverted sentimentality," before suggesting that the player takes a different path if they choose to create the world again.
If the player chooses "ERASE," Chara will once again call the player "a great partner," saying they will be together forever.
Choosing "DO NOT" will have Chara tell the player that these feelings were exactly what they were just talking about. After falling into the underground, Chara is found by Asriel and returned to his parents; Toriel and Asgore.
If the player is to complete a Genocide Route a second time, Chara questions why they continuously recreate and destroy the world.
Note: The following section contains conjecture and is not necessarily official information. In several moments throughout the Genocide Route, Chara temporarily disables the player's input and takes direct control of the protagonist. The first instance of this is when the protagonist does not hide behind the conveniently shaped lamp when Sans asks them to. The second instance of this is during the first encounter and puzzle with Papyrus, where the protagonist seems to ignore Papyrus and moves forward independently. The next instance of this is before the battle with Undyne the Undying, where the protagonist turns away, and then approaches Monster Kid aggressively.
Another instance of this is during the two encounters with Mettaton, who notices the protagonist's eagerness to fight him.

The penultimate instance of this occurs just before the Sans encounter, as the protagonist moves forward to provoke Sans into fighting. The last instance of this is in the Throne Room, where without any input from the player, Chara kills both Asgore and Flowey without hesitation.
Furthermore, the text that the player sees changes depending on Chara's voice and thoughts. Chara's jumper's color scheme (yellow and green) is an inverse of Frisk's (blue and purple).
While there is no chocolate in Asgore's home, there is a bar of chocolate in the fridge at Toriel's Home; it is possible Toriel kept it in her fridge in memory of Chara's tastes.
The Heart Locket may belong to Chara as the text "right where it belongs" is shown when the protagonist equips it in the Genocide Route.
Within the game files, there are sprites of Chara with their yellow-and-green shirt and pants, lacking a face but having shading under the eyes. The music as Chara introduces themselves to the player on a Genocide Route has been dubbed by fans as "The Fallen Child" and "CHARA". The comment that Chara makes about being "the demon that comes when people call its name" may be a reference to both the naming screen where the Player gives them a name. Mouwi wrote:If you do Genocide, then you cannot do Pacifist unless you install the game again. If Asriel and Chara died in the Underground, why couldn't they reload the SAVE file that Chara would have had?
I mean, the glyphs only tell us that a strong SOUL can pass the barrier; there's no mention of the composition necessary. Baby Lucia in intensive care when she was first born, nine weeks early (and right, with Morgan). Ms Carruthers was delighted to discover at 18 weeks that she was carrying twin girls.But there was bad news at 23 weeks when following another scan her twins were diagnosed with suffering from twin to twin transfusion syndrome, a condition that only affects identical twins. The views expressed in the contents above are those of our users and do not necessarily reflect the views of MailOnline. Every step your Life Dragon takes leaves a patch of blossoms behind, and bees wait in those leafy wings to pollinate the creations. This is the human that the player names at the start of the game, and not the controllable character who is played throughout the entirety of Undertale.
Compared to Frisk, Chara has lighter skin and hair color, with rosy cheeks, open eyes, and a vacant smile that displays an unusually sunny disposition in contrast to Frisk's constant stoic expression.
Asriel explains that Chara picked up their own corpse, crossed the barrier, and carried their body to their home village.[1][2] Asriel recalls that Chara wanted to use their full power and that he was the one who resisted.
Chara reveals that the protagonist's "determination" and "human soul" awoke Chara from death as soon as the protagonist entered the Underground.
After their death, Chara's SOUL was absorbed by Asriel, and they shared control over a body.
However, in the Genocide Route, Flowey tells Chara that they should finish what they started and free everyone. When she left Asgore, Toriel carried Chara's body to the Ruins and gave them a proper burial. There is evidence that some narration, as well as descriptions of certain actions and events, is by Chara themself.
They show Chara's fall into the Underground, Asriel's discovery of Chara, and the royal family spending time with Chara. This leads to the discovery that all of the coffins are empty, and that there are mummy wrappings at the bottom of Chara's coffin.
Sans comments that it would be great if the protagonist continued pretending to be a human, and Asgore inquires what kind of monster the protagonist is.
He concludes that the protagonist is Chara, and informs them of a plan he has to become omnipotent. Instead of following other NPCs commands, the protagonist defies them and becomes merciless as the route progresses.
Chara states they are the embodiment of the feeling received whenever STATS increase and proposes erasing the world and moving on to the next.
Afterward a disturbing jump scare will occur, in which Chara approaches the screen with a horrifying laugh. The game is forced into windowed mode and shakes similar to a monster's death animation as the game closes. After 10 minutes, Chara speaks to the player, sensing that they want to go back to the game's world, and reminds the player that their actions caused the world's destruction. If the protagonist chose to stay with Toriel, the after-credits scene continues briefly after Toriel closes the door, showing Chara in place of Frisk turning to face the screen with red eyes.

Chara then reminds the player they made their choice a long time ago, causing another jump scare, as the world is destroyed again. Chara then goes on to say that the Player has a "perverted sentimentality" that drives this odd behavior.
These narrations are sometimes, but not always, red in color (A list of them can be found on the Genocide Route page). In debug mode it is possible to have these sprites appear as the protagonist's reflection in puddles and mirrors; it has been speculated that this was going to be normal in a post-genocide run. If true, the Player calls their name; and to various RPG games, where the player gives their avatar a name to begin their game. It was later claimed this saved baby Lucia's life, as the twins had been sharing a placenta.
The blood flow from their shared placenta wasna€™t divided equally which meant one twin wasna€™t getting enough blood and her organs were struggling. Chara's SOUL is also the same color as the protagonist's, which is indicated by the red SOUL on Chara's coffin. This seems to contradict Asriel's commentary above that Frisk and Chara have similar appearances. Asriel also mentions that Chara "laughed it off" when the two of them accidentally poisoned Asgore by putting buttercups instead of cups of butter into a butterscotch pie they made for him. The first example of defiance occurs when the protagonist ignores Sans's request to hide behind the conveniently shaped lamp; the last is when the protagonist kills Flowey before Chara makes their appearance.
After asking the player if they think they are above consequences, Chara offers to restore the world in exchange for something, later revealed to be the protagonist's SOUL.
The game cuts to black, with laughter similar to Flowey's, but slowed down and lower-pitched. He says that Chara would never give him any "worthless pity" and is the only one who understands him. Chara refers to the player as a "partner" if the player accepts Chara's offer to erase the world. This behavior is most likely game players' urge to find each and every single bit of information about a game, no matter what it takes, which includes traversing a Genocide Route, even multiple times. Toriel and Chara both greet new figures using "greetings" (Toriel to the protagonist at the beginning of the game, Chara to the player at the end of a Genocide Route). Dad Guy" sweater was made by Chara, due to the text that appears when checking it while in New Home during a Genocide Route.
Chara's perception of various objects also changes depending on the route, most notably the Heart Locket and Worn Dagger, which Chara narrates as being simply "The Locket" and "Real Knife" in the Genocide Route. The child being "fallen" can refer both to the child having fallen into the Underground, or to the phrase "to fall from grace" (to become morally corrupt). But even though I was shocked when I was told I would have to carry her until I went into labour, I was also relieved. Asriel resisted Chara, which ultimately lead to the humans killing the fusion of the two SOULs.
You are the future of humans and monsters." When the protagonist first falls into the Garbage Dump, Asriel's first words to Chara appear on the screen, narrated with Asriel's voice bite.
It is possible that Chara may have been closer to Toriel than their father, and that this is where Chara inherited this behavior.
It may sound strange but I wasna€™t ready to say goodbye to her.a€?I felt privileged to have more time with her to come to terms with my loss before she was born and as my bump continued to grow I planned for a funeral and a birth.
One baby lay lifeless at the bottom of the screen while my other twin kicked and wriggled around her.a€™It was then that she was told the only chance of saving her surviving twin was to carry her dead twin until she went into labour naturally or reached term.
Asriel tells Frisk that he came up with this philosophy because his resistance to Chara lead to both of them being killed. At the end of the Genocide Route, Chara says little about Asriel's betrayal other than, "At first, I was so confused. But I also had to prepare to say goodbye to Maddision.a€?It was heartbreaking and surreal planning a funeral and a birth. I loved them both so equally I wanted to do the best for them both.a€™a€?It was almost Christmas and people had bought the twins lots of matching outfits. I had to pack one of each set away knowing my baby girl would never get the chance to wear them.A  On New Yeara€™s Day 2011 Ms Carruthers went into labour a€“ still only 30 weeks pregnant.

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