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Categories: Hawaiian Tattoos | Author: admin 28.04.2016

This morning, Jill Johnson, Associate Producer of The Sims 4, showed off the new Create A Sim tool during the live broadcast.
Right off the bat, you can begin customizing your Sim’s proportions by manipulating several control points around the body. Well that’s it for now, the next Live Broadcast will air September 17th, so we’ll see you then! There’s now a wide assortment of facial structures with more ethnic diversity than ever before! I’m also a bit disappointed at the lack of a slider tool for height adjustment in the Sims 4. The fact that you can get creative with body shapes, like hourglasses and pears is an appealing factor.
Actually, there were seven life stages before: Infant, Toddler, Child, Teen, YA, Adult, Elder.
I grew up loving The Sims since I was 10-ish, and during the Sims 1 and 2, it had some of the best character customization(with mods), but now it seems some MMO games(cough PSO2) are leaving The Sims behind when it comes to character customization(without mods).
It seemed Sims 2 had the best potential for making oriental sims if you could find the right eye makeup. Other than that though i think the game is looking pretty awesome and i am still very excited to get my hands on it! Mass customization strategies are driven by a host of enabling technologies ranging from bar codes to laser cutters, body scanners to Web applications.
One weak link in the Internet ordering process is self-measurement, which tends to be inaccurate. These measurements are very reliable but protocols for locating body landmarks still need to be perfected.
Automatically generated custom patterns are sent in digital form to be cut and then used as part of an efficient mass customization process. Traditional patternmaking and grading processes can be expanded by creating multiple sets of patterns that will fit a variety of different body proportions. Traditionally graded patterns can be used in another way by selecting the closest-fitting pattern and applying automated alterations to custom-fit the pattern. Traditional pattern drafting techniques can be used to automatically generate a pattern directly from a set of body measurements.


New software programs are being developed that actually "unwrap" a 3D representation of a garment to make a 2D pattern shape.
Fitting the complex shape of a human body is a difficult task, even with body scanners and computer technology. The automated measurement feature from the body scan software generates measurements that can be used in automated pattern development for made-to-measure clothing. Software can be written to locate body landmarks using a combination of information about population norms and the location of body features on the scan. Just like clay, you can sculpt the body by dragging the mouse around each point.  Want to have narrow shoulders with meaty forearms, or sculpt curvaceous thighs and small feet?
The former controls how muscular your Sim looks with abs and all, while the latter controls their chubbiness. The boots will now go over the pants, however, if you wear bell bottoms, the boots tuck under the pants.
This feature has been widely endorsed by fans for months yet EA & Maxis opted not to include it in Sims 4. Sure being affected by room design is cool but the graphics don’t look as good as sims 3 for me.
The 1st is the shadowing efects, the detail of resolution of textures and shapes and roughly the number of polygons used in models.
Doable, maybe, if EA devoted all it’s workers to the TS4 and spent over a decade on it. If Maxis decided to implement height and released TS4 ten years from now (hypothetically), a majority of people would rise in up cry against the wait. I guess if they’re finally adding legit east Asian facial structures, that would be nice.
CAD is a generic term that covers pre-production design functions that are completed on the computer; this includes surface design, sketching, and patternmaking.
For example, patterns can be generated for every possible combination of waist and hip measurement.
The interactions between body shapes, pattern shapes, and fabric properties can create an exponential number of possible fitting issues to be resolved. The other is what do you make with the graphic power you have, is like painting a picture, i can use the same brush ,the same paint and the same technique, and still y can draw a picasso, a cartoon or a realistic painting of someone’s model, the same here i think the sims 3 have a doll like artistic style, and the sims 4 is using a similar graphic quality but have a more cartoonish artistic style like the sims 2 that where similar.


Most likely it will have the same stages at TS3, but probably won’t include the Infant stage in CAS, since they never have before and it seems somewhat pointless. To make height work properly, the team would have to create multiple replicas of the same animation to make sure they wouldn’t clash, and TS already has a large number of animations as it is. A human tailor can recognize the similarities in dissimilar bodies and make informed choices about how to make a body measurement, while a computer must be programmed for every eventuality. CAD patternmaking systems use digital information about measurements and pattern shapes to create, modify, file, store, and reuse patterns.
The development and testing of these processes is still in its infancy, yet it is already possible to create a system that can provide well-designed custom-fitted garments. In the Sims 3 it was just one general slider, so you couldn’t have, say, a fat person with small arms or a skinny person with big thighs.
Once a scan is taken (a 12-second process), it is transferred to the computer and visualized on the screen (about 45 seconds).
As new software is developed, the automated measurements generated by computers continually improve.
The trailer video likened body customization in the Sims 4 to molding clay, and I think that is pretty cool!
If it were an all in one game with no expansion packages needed it would definitely push on my favour button. Do you have any idea how much programming goes into these types of games as it is, regardless of quality? Plus they’re basically scrapping all the animations and molds from previous games, so they have to start from scratch.
Or my best friend who is quite tall… it would bring a greater variety to the characters in the game!



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