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Categories: Tattoo Crosses | Author: admin 21.03.2015

When checked, Shutterstock's safe search screens restricted content and excludes it from your search results. In their first Dev Diary video, the gunsmiths at Bungie have revealed new details about how equipment will work in Destiny, their upcoming spiritual successor to Halo. Much like Blizzard’s iconic click-stravaganza for legendary pants, Destiny will feature private loot streams for every player. Also much like Diablo, the flashiest gear will only be available from the endgame content, like raids.

All this customization and progression seems to be a natural extension of the decade-long merger that has been joining shooters and RPGs, brokered by Borderlands on the one side and Fallout on the other.
This means that anything dropped by enemies, from ammunition and power-ups to that svelte little two-piece power armor number will be yours and yours alone.
The RPG’s extended pleasure of becoming the biggest badass with the most legendary of all pants pairs well with the more visceral, immediate power fantasy of shooting noobs in the face.
Every player will see only their own drops, avoiding awkward accusations of theft and allowing the focus to remain squarely on continuous murder.

The real golden goose for publishers would be a game that can strike that balance in a package that evokes the sustained investment of World of Warcraft but with mechanics that are less number-crunchy. It remains to be seen whether Destiny will be the culminating zeitgeist for these maturing trends in gaming, or just an obvious cash-in on what the market dictates.

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