Inhoudsclassificaties helpen je om een goed beeld te krijgen van het soort inhoud dat je aan kunt treffen in een app of een game. In een inhoudsclassificatie geven we aan voor welke leeftijd wij vinden dat de inhoud geschikt is. Als een app of game geen classificatie heeft, dan betekent het dat deze nog niet beoordeeld is. De naam Softonic en het bijbehorende logo zijn gedeponeerde merken van SOFTONIC INTERNACIONAL S.A.
We maken gebruik van eigen cookies en cookies van derden om de kwaliteit van onze service en uw ervaring te verbeteren. This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows. There is even a plugin that allows you to debug Unity applications from within Visual Studio. Bob Familiar recently wrote a 3 part blog series on MonoGame that takes you step by step through the process from getting your development environment setup to getting your game Windows 8 Store Ready.
Similar to MonoGame, SunBurn is an abstraction of XNA 4, which allows developers to easily target multiple platforms. At the moment SunBurn supports Windows, Win8, Win Phone 8, Xbox 360, OSX, and Android, although more platforms are in the works.
A free version is available, but you’ll need to pony up a few bucks for additional platforms.
It can be overwhelming when you are starting off, because there are so many options available to you.
Fresh off of the Game Developers Conference, Epic revealed that their newest engine would be made available to everyone immediately, for free. Similar to Java, UnrealScript is object-oriented without multiple inheritance (classes all inherit from a common Object class), and classes are defined in individual files named for the class they define. WebGL allows your web browser to talk to the GPU on your device, whether it is a desktop machine or a phone. You can easily write JavaScript to create high-powered experiences inside of the browser, or wrap it with a third party tool like Cordova or the Windows 10 UWP to allow it to run as though it were a native application on your device and sell it in the app store of your choice. A bevvy of new features recently announced include Physically Based Shading, Geometry Cache and Image Based Lighting. This application used to generate 3D assets for use in film, television, game development and architecture. One large benefit in Maya’s corner however, is the fact that it works on both PCs and Macs.
At Unite 2013, Unity’s annual gaming conference, Maya announced that they are now releasing a lighter version of Maya for indies called MayaLT, which can be purchased using a variety of subscription models. 3DS Max is perhaps slightly more popular in the gaming industry, but you shouldn’t have a problem finding a job if you know Maya either.
Many game engines feature workflows for easy exporting from MAX to the particular engine, so look carefully before making your decision about what to purchase, and gauge the value of the tool from there. Alternatively, Blender is an open source and free 3D modeling tool, but not nearly as featured as either of Autodesks offerings. Even if you weren’t using this for soundtracks or sound effects for games, it makes for an excellent tool for creating and editing podcasts, which are invaluable when it comes to promoting your work. YoYo Games today changed their main website from a large light coloured community-focused homepage to a smaller darker product-focused frontage. Gone from the homepage are the user-created games and adverts, in their place is massive Flash applet promoting GameMaker. At the top of the site are four drop-down menus providing access to internal pages of the YoYo Games website. Although in recent months the blog comments section attracted an increasing number of immature look-at-me messages I am disappointed to see that all comments by all users on all blog posts have been deleted.
Interestingly, as yet, a post made earlier today on the new site announcing its launch has not yet made it to being imported to the GMC. On first testing the 8.1 purchase option I was greeted with a server error message however the start of upgrade process appears if you try now, so it appears that the site is being worked on. I certainly hope more content does come soon because currently the new site is rather sparse. YYG hyped this new site up too much, because as far as I can tell, it’s nothing but a fancy little portal. I completely agree with RC: this website looks like a poor mockup someone got done during lunch time.


Why do you insist on only showcasing the games you publish instead of talking about the lots of excellent indie games done with GM?
Can’t you understand you’re hurting GameMaker, and your bussiness with such actions?
Personally I prefer when the visitor has everything under his mouse, on bigger pages (since everybody has a huge screen now), instead of this small thing which makes you think there is far less content than before. The demographics are very simple; I sold over 1000 copies of DS Game Maker so I can tell you. Also, while I’m not against the use of Flash in general, with YYG focusing so heavily on HTML5 development, the use of Flash on the new site (and in very prominent places, no less) is just silly. FredFredrickson :Also, while I’m not against the use of Flash in general, with YYG focusing so heavily on HTML5 development, the use of Flash on the new site (and in very prominent places, no less) is just silly. And as for the games being hidden away, I think it’s better that they showcase Game Maker more like this, but I do think it’s silly to hide the games altogether.
Secondly, once again in regards to the website (and Fred you did allude to this), it still does not come off as professional. Connor Wilkins :And the fact that the product is now called GameMaker… I don’t think I will EVER get over this.
For all the fuss they’re making about html5, there sure is a lot of Flash on the new website.
I think they should of maybe had a trial version of the website before they went public like this with it. One of the first things I noticed was the use of Flash, YoYo Games backing of HTML5 makes this somewhat confusing. I understand that the website is still underdevelopment, I just think this should of stayed in the dark for a little while longer.
Do you want to develop computer games without spending countless hours learning how to become a programmer?
As great as the emergence of modern consoles has been, it does mean the 1980s era of children happily writing their own game programs in computer code is long gone.
Het kan ook zijn dat we deze al wel beoordeeld hebben, maar dat we de pagina aan het actualiseren zijn. Dit is onder meer om advertenties te personaliseren, social media-functies aan te bieden en ons webpaginaverkeer te analyseren.
Visual Studio Community edition is FREE from Microsoft, and allows you to use a multitude of languages. The biggest selling point for Unity is the fact that it works across virtually all modern platforms.
A free version is available, but if you want to use the editor to do things like drag-and-drop 3D models onto a scene, then you’ll need to pay for the premium versions, which are priced well. GameMaker proves that you can still make commercially viable games, without needing to use AAA engines and knowing how the ins-and-outs of memory management in the latest programming language. I mean just look at plethora of game making tools at  Pixel Prospetor, and you’ll see what I’m talking about.  If you have zero programming experience, then I’d suggest starting with Construct2.
Everything is handled in the IDE (Integrated Development Environment) which has a GUI (Graphical User Interface) that anyone could use. There are premium versions available, but if you’re just starting off, then the free version offers more than enough to get you going. Gone are the days of UnrealScript as well, as of the engine’s programming is now done in C++. Writing low level code to allow for this interaction can be a bit of a barrier to some, so several engineers from Microsoft have created the free and open source framework, BabylonJS. This engine has powered some of the most beautiful games on the market, including the Crysis series, and Ryse: Son of Rome on Xbox One. There are a number of new licensing terms as of late, and a perpetual student license can be purchased for Maya. The hotkeys are very different and the viewports may throw users off when coming from one tool to the other, but they largely perform the same tasks. Considering that most professionals use the two tools listed above, I’d suggest skipping over Blender completely.
You can now purchase it as part of Adobe’s Creative Cloud suite, which include Photoshop, Illustrator, and other image editing tools.
There was no reason to release it like this, and if they intend to keep ties with the old site and their own forums, they could have fixed those up instead of releasing this first.
Show case feels really weird I expected to be able to mouse wheel through it but nope, had to either wait for it to change (which it shouldn’t be doing in the first place) or click on the next one.


Mousing over the GameMaker, Games, Support or Company menus results in an I bar instead of your cursor, which is kind of annoying. I’d maybe show it to the client as an example of what it might look like, but nothing more.
GameMaker will soon be producing games in HTML5, yet on it’s own site it shuns modern web tech in lieu of old, outdated content? The old site focussed too heavily on user-made games and not enough on the creation tool, but the new site is all about the product and not about what can be produced. No offense intended, but there are much better GM-made indie games released out there, than the ones you’ve published. Once the new website is done, they’ll go back working on GM Studio and launch it as soon as possible !!! I was invited to preview the site a week or so ago and at the time I thought there was still a lot of work ahead. Much as YoYo hates these customers on the site, as I dislike them too, *they are the customers*, *this is the business*.
I’m sure YoYo Games will want to improve this by listening to what the community who USES Game Maker has to say, as it is only really hurting their reputation at the moment. GameMaker is a great way to kickstart such creativity without the need for learning code.The tool works in a similar way to some of the more popular website design software. Ook houdt de inhoudsclassificatie geen rekening met de moeilijkheidsgraad of de vaardigheden die nodig zijn om een spel te spelen. De software vereist niet meer dan knippen en plakken, waardoor Game Maker voor iedereen toegankelijk is. Hoewel je even moet zoeken naar heldere uitleg is veel mogelijk met de eenvoudige Game Maker. Ook delen wij gegevens over uw gebruik van onze site met onze social media-, advertentie- en analysepartners.
Often seen as a prototyping tool, GameMaker is responsible for some big hits in recent years, and more on the way, including: Hot Line Miami, Nighogg, and Death Ray Manta. You simply drag-and-drop objects into your scene, and can make changes to the objects properties by right clicking. Many of last generation’s most popular titles used this engine, including Gears of War, Mass Effect, and Bioshock. It also supports Oculus Rift, the gamepad API, and you can easily export 3D assets from tools like Blender to have them work in your browser! This license does not expire and the student version can be upgraded to the commercial version at a significant discount. Obviously URL redirection exists, but for those just visiting the site for the first time, there is no real indication of a large library of games available on the back streets of the site.
The advertised games don’t go anywhere near covering the mass of content produced, including some truly excellent and original titles.
Sure, it comes off as a legitimate enterprise, but in general it feels lackluster for a team that’s been together for over four years now.
GameMaker allows you to make exciting computer games, without the need to write a single line of code.
You can create your games simply by dragging and dropping icons that represent what it is you want to do, such as add a sound effect, create a maze or set a time limit, all without ever seeing any code.However, you can also reveal the code that has been used behind-the-scenes to make the game work. Sure, you could make the Flash a back up option, in case the browser isn’t modern, but come on, it does come to question some of the thought processes behind the web development team on this one. This makes it much easier to understand how the code works and you can even try tweaking the code directly yourself.It must be admitted that the games you can produce aren't particularly complex or sophisticated, but there is a lot of scope for imagination and producing games that are very different to one another. Natuurlijk moet er wel wat gebeuren, voeg daarom een aantal animaties en sprites toe om het geheel aan de gang te krijgen. You will need to put some thought into planning your game before you start work, but that's part of the educational process of the tool.One particularly welcome aspect of the software is that the user retains full rights over the games they create using the tools. Aan de sprites wijs je bepaalde acties toe, waardoor je een 'event', ofwel gebeurtenis, maakt. De community van Game Maker is erg groot, waardoor je op het net diverse handleidingen en ervaringen van anderen vindt. Het idee achter de software is simpel: achtergrond inladen, paden of scripts invoeren, sprites (2D-afbeeldingen) maken en losgaan. Op de website van YoYo Games, de huidige uitgever van Game Maker, staan acht heldere lessen voor je klaar. Game Maker vereist wat zoekwerk in de community maar zodra je weet hoe je een kamer bouwt en beweging in de zaak brengt, begint de pret.
In de lessen krijg je heldere uitleg over het maken van een game en binnen een aantal uren staat er gegarandeerd een bewegend karakter op je scherm.



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