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This is where we discuss the Zelda series on the whole, or any cross comparisons of handheld and home console titles.
Where we talk about life, entertainment mediums not related to video games, and really anything else we don't have a board for. Do you want to write an editorial for publication at Zelda Informer without being part of the staff?
Being played so early on, The Pirate’s Theme shows us the quirky nature of Wind Waker from the beginning. Upon leaving, much doesn’t seem to change—Hyrule Field is as bright, charming, and fun as the village in the forest.
The main theme from Zelda II is perhaps one of the most underrated pieces in the whole franchise. Trying his hand at a new legend, Akito Nakatsuka drew clear inspiration from the original, creating a piece with a similar and admirable grandeur, all still in 8-bit. That’s all there is for now, but be sure to check in the future for more Musical Musings!
Recent linearity in Zelda titles has pushed fans to wanting a lot more choice in how they explore the world and go through their journeys.
As of late, I have been catching up on some old games – ones that often have significant in-game changes depending on your habits as a character. The thing is, karma gimmicks usually work more in story-driven, linear gameplay to make it more open-ended. Like many successful franchises, the Legend of Zelda series has changed along with video games themselves.
We’ve posted covers from time to time, but beyond the quickly-dying musical tie-in to our Zelda Retrospective, ZI has never really looked at what makes us love it so much. Every few weeks, Musical Musings will explore three great songs, examining part of why we love our favorite games so damn much, and seeing how important music truly is to the experience. The song has a slow and repeated, almost stumbling rhythm with low woodwinds to set the mood for these oafish outcasts. It poses a sense of adventure, though not with the typical tenor—Here, we are offered a more intimate, personal type of adventure. The first few seconds of the song are a grand opening in which the still bleary-eyed Link first steps out of his house into the world outside. However, Link soon realizes that there are dangers in the outside world far greater then he dared to dream.
In this song, Zelda‘s main theme starts to play and invites you back into the wonderful world of Hyrule for the second time around. In fact, that’s one of the reasons it holds up so well—Being nothing more than beeps and hums, 8-bit music leaves half the work up to the imagination, and certain compositions take advantage of that better than others.
A Link Between Worlds has made good use of that idea, with dungeons you can go through in any order, and Zelda Wii U looks like it will be a totally open experience. Mass Effect, Dishonored, Tales From the Borderlands – I had a good time, and it was cool to see different reactions from different people after my different choices. Undertale made decision making truly effective, as it involved more than simply how you act around people. I think with Zelda becoming open world, it might be hard to keep up with karma and consequences unless very watered down and basic. It might be immersive in a series intended for karma, but it would feel very much like a gimmick in the Zelda series. The battles against Ganon and accompanying villains span every single Nintendo platform, usually highlighting the unique features of the company’s newest console. That means once you log out, you'll need to reset your password again to login for the time being.

Honestly, the more Zelda fan material I see floating around, the more it inspires me to do something creative with my not-so-interesting life. This week’s songs, as the title suggests, all signify beginnings—The start of an adventure. It does so very well, too—It did, after all, inspire Groose’s Theme from Skyward Sword. Meanwhile, it plunges us into a colorful cast of characters who, as a group, share a personal sense of unity not yet seen in the Zelda series. The instrumentation choice of violins, French horns, and a harp are a classic combination for the expression of glory—Exactly what the first steps pose.
Still, Kokiri Forest is always there waiting for his return, with its jovial music to remind him of his youth, his innocence, and his friends from the forest. The emotion this piece coneys fits perfectly with the bombast of a full orchestra thick with powerful brass and gorgeous strings, but can also work with a quaint woodwind ensemble.
Were a Zelda game to implement a system like this, there are loads of possibilities that could change depending on how you play. Should your style of gameplay and decision-making significantly change the world around you in a Zelda game? The Zelda series is never intended for Link to go the bad route, and with an open world, karma will feel cryptic and gimmicky and a waste of resources to boot. Most fans, in fact, will tell you that music invokes their nostalgia for any one game more than anything but playing the game itself.
I hope you enjoy the first edition of Musical Musings and listening to these original Zelda songs.
Also worth remembering is that the Pirate Ship, for the most part, is a tutorial for the game as a whole.
After seeing Link and Zelda for the first time, the game drops you into an all new area, with new enemies, landmarks, and even the addition of towns. A lot of popular games now are implementing a system of consequences and overall outcomes based on the player’s choices and actions. Not only did the world around you change based on your behavior, but the immersion it gave you could really make you think deeply about the kind of person you are, after you see the eventual consequences of your actions. However, the most recent entry, Skyward Sword, shows how a decent narrative can focus each objective and tie the dungeons into a cohesive knot.
We're working to get this issue fixed if it still A persists once it's done fully processing the upgrade. The crest is as cool looking as always, and the quote on the back seems like it is meaningful to the owner of the helmet. New players on board learn most of the abilities currently at Link’s disposal, while series veterans have a chance to re-familiarize themselves. Though a functioning society, the Kokiri are still playful children, which is reflected by the bouncy pizzicato strings and the marimba-flute coupling. But this Hyrule, much like the original, is one with havens and perils, confinement and adventures, and good and evil.
That, and it was more than worth playing over again with totally different intentions, just to see the layers to those characters you encountered before. Rather than traveling between out of place temples merely for the sake of it, you tackle puzzles and meet characters that lead you from one to the next. The design was sketched out by OutcastFalcon himself and was painted by Sylvie Marsolais, whose website you can find here. The glockenspiel and celesta layered over woodwinds in the bridge add a feeling of calm charm to show the truly peaceful nature of this haven from the monsters of the Lost Woods. After the short introduction, the music too becomes something familiar yet completely original. I don’t want some obscure thing to suddenly make me a bad guy and I have to replay the game AGAIN.

The context in which each is placed makes sense and getting there is almost as fun as the dungeons themselves. OutcastFalcon over on Reddit has an awesome customized hockey helmet that he was inclined to share with the Zelda-loving portion of the world.
He plays for the Tulsa, Oklahoma Oilers in the CHL, and I wish the best of luck to him and his amazing helmet. There is a lot that you do in Zelda games that could honestly effect the people of Hyrule significantly, and in Zelda Wii U, the new open world could prove to have loads more to do than usual.
With open world and non-linearity it would be hard to keep track on what exactly made you a bad guy. It’s based on Twilight Princess, and it is by far the coolest headgear I have ever seen. Series classics like Phantom Ganon and Twinrova proved, without a doubt, that thrilling combat could take place on a 3D console.
If you’re interested in seeing pictures of the goalie’s helmet, take a look at the pictures after the jump. After all, we can all agree that a truly deep personal connection with your partner is not exactly something that happens in a lot of Zelda titles. And they could lead to consequences and endings that really make you feel like your personal choices were meaningful, and worth doing differently a second time around if it will make for more outcomes.
The satisfaction of slaying these behemoths was the icing on the dungeon cake, and any great Zelda game should follow suit. Switching between the two allows you access to alternate routes, hidden prizes, and most importantly, eight new dungeons that more than doubled the game. This clever use of an alternate dimension makes many of the following games seem small by comparison. Controlling the flow of water in the Lakebed Temple or rescuing monkeys to create a bridge in the Forest Temple showcased in-depth design based around a larger mechanic. These effects were tangible, and helped players along the path of one of arguably the toughest entries in the franchise. Not only did the acquisition of each new mask create fun side quests and optional objectives, but the resulting effects were always unique and sometimes weird. The Blast Mask made Link’s face explode (enough said) and the Mask of Truth let you talk to small animals. And if you felt like the effects of the 20 optional masks were getting boring, you could trade them in for the Fierce Deity Mask, transforming Link into the ultimate badass. These titles allowed you to make notes on the world map, indicating treasure chest locations and secrets to return to later. The soundtrack forgoes the regal tone of previous entries for a more personal score with Irish influences. The Wind Waker, Dragon Roost, and Outset Island themes all used real instruments for the first time in the series, and the change spoke volumes. The music present in the rest of the series is adventurous and memorable, but Wind Waker boils it down to a fluid, charming, endearing science.
From the mature tone of Twilight Princess’ realm to the vibrant style of Skyward Sword, every rendition of the legendary land invites exploration. Deviations from this environment are almost always just as likeable, and Koholint Island is no exception. Shipwrecked in Link’s Awakening, Link meets characters from other major Nintendo franchises.

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