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07.08.2015
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This article covers a subject that is part of the real world, and thus should not be taken as a part of the Harry Potter universe. Like its immediate predecessor, many events from the books and films have been changed for comedic purposes as well as to better accommodate two player co-op.
Based on the last three Harry Potter books and final four Harry Potter films, LEGO® Harry Potter: Years 5-7 takes players through Harry Potter’s heroic adventures in the Muggle and wizarding worlds.
Play through 24 story events and return to Hogwarts where there are 16 different lessons to attend.
Master advanced duelling skills to defeat Voldemort’s Death Eaters as you battle toward the ultimate showdown with the Dark Lord himself.
Discover and unlock 200 characters including Fenrir Greyback, Bellatrix Lestrange, and Professor Horace Slughorn.
Hermione Granger, Ronald Weasley, Neville Longbottom, Gregory Goyle, Sirius Black and Remus Lupin have got an updated appearance.
Harry Potter, Lucius Malfoy, Alastor Moody, and Cornelius Fudge will have the same appearance as they do in LEGO Harry Potter: Years 1-4.
Only the Gryffindor Common Room and Gryffindor Boys' Dormitory can be accessed in this game. In Borgin and Burkes, the player can enter the Vanishing Cabinet and appear in Hogwarts, just outside the Room of Requirement. The Elder Wand has gotten an updated appearance; it will not look like a brown stick but rather like it did in the films. Gold obstacles are new in the game and only characters with the Elder Wand can destroy them. Ronald Weasley's Deluminator replaces his Lumos Spell (though he still needs to take light from a lamp). Parseltongue cupboards are similar to the Ancient Runes, unlike the previous game where you just had to stand in front of the snake.
Harry Potter is seen reading a newspaper with pieces of Cedric Diggory in the Triwizard Cup.
While Dudley and his gang is bullying Harry, Dennis feels dizzy and faints instead of joining them, as he got off from the roundabout. In the tunnel between Magnolia Crescent and it's Road and Little Whinging, Harry has to defeat several Dementors instead of two, as in the book, film, and video game. Arabella Figg is absent from the cutscenes but she is a playable character in the consoles and windows versions.
Hestia Jones and Dedalus Diggle do not appear with the Advanced Guard despite being playable characters. During the flight with the Advance Guard, Nymphadora Tonks loses control of her broom and the Advance Guard makes a crash landing in Grimmauld Square. Before Harry enters the court for his hearing, Arthur Weasley kisses him on both cheeks and gives him a pat on the left one before leaving. At the beginning of the disciplinary hearing, Cornelius Fudge was just about to smash Harry's wand with his gavel just before Albus Dumbledore enters. Dolores Umbridge is seen in the hearing to be laughing evilly and growling disappointingly which is to show the player that she was the one who sent the Dementors after Harry and Dudley. The Wizengamot members who voted for Harry's innocence held up giant green hands, while Umbridge, who voted for Harry's guilt, held up a giant red hand. To make the game Family Friendly Umbridge's detentions are omitted along with the Blood Quill.
Sirius Black wrote the list for Dumbledore's Army and hands it over to Harry through the Floo Powder. Anthony Goldstein and Zacharias Smith are playable characters despite Anthony not appearing in the film and Zacharias not appearing in the cutscenes. When Nagini attacks Arthur in the Department of Mysteries, she hypnotizes him before she bites him multiple times. Rubeus Hagrid's visit to the Giants and how he told the story to the Trio, made up of Harry, Ron, and Hermione, is absent.
When Harry, Ron, and Hermione first met Grawp, he asks them to play a Trumpet, a Rubber duck, and an Accordian, along with the bicycle handle, instead of only asking for the handle.
When Lucius Malfoy makes his appearance Bellatrix Lestrange hides behind a dummy of Sirius to show that Voldemort was tricking Harry.
Out of all the Death Eaters who participated in the Battle of the Department of Mysteries, only Bellatrix Lestrange and Lucius Malfoy appear uncloaked and unmasked.
Like in the film, Sirius is killed off by Bellatrix with the Killing Curse before falling into the veil.
While fighting Lord Voldemort when the Fiendfyre Basilisk's teeth get stuck Dumbledore and Harry turn on the fire sprinkler system to make it extinguish. Unlike the film, Ginny attempts to break up Harry's crush on Cho Chang, by giving him a flirtish look and waving as she exits the Room of Requirement with Fred and George. Horace Slughorn can transform to an armchair, but in the book and movie, all he did was disguise himself as an armchair. Albus Dumbledore and Slughorn apparated Harry Potter to Weasleys' Wizard Wheezes, so Harry's visit to The Burrow is omitted. Same as the film, Snape's teachings of the Defence Against the Dark Arts class are omitted along with Harry's detention. Katie Bell's cursing is omitted, as such Leanne is absent from the main storyline, but she can be unlocked as a playable character in the DS version.


In the Wool's Orphanage memory, Tom Riddle easily believed that Albus Dumbledore was a wizard but in the book and film, he didn't believe him at first. Instead of using a green apple Draco Malfoy uses a ladder to be sent in Borgin and Burkes and Mr. After Ron was poisoned, Harry and Slughorn healed him completely, and he did not get sent to the Hospital Wing. The bird which Malfoy put in the Vanishing Cabinet was a Parrot instead of a songbird but it is still seen alive like in the film.
To make the game two-player, Both Harry and Ron duel Draco in the second-Floor girls' bathroom.
During the Burning of the Burrow, many Death Eaters are there, instead of just Bellatrix Lestrange and Fenrir Greyback. Slughorn and Harry have to defeat a giant Venomous Tentacula when Harry is using Felix Felicis. Since the characters do not speak, the Felix Felicis has four-leaved clovers emitting from it to show that it is a "good luck" potion, and when Harry takes it, the clovers surround his head.
Dumbledore does not use his blood to pass the blockage instead he puts together a symbol of the Dark Mark.
The boat they ride on is a paddle boat rather than a normal one with chains in the book and film. The Drink of Despair doesn't seem to give Dumbledore pain as it did in the book, film, and video game, instead, the potion's effect makes him cough.
During the scene in the Astronomy Tower, it is raining outside, unlike in the book, film and video game. After Draco arrives at the Astronomy Tower and when he disarms Dumbledore, the latter's cursed hand is cut off and falls to the ground.
When Dumbledore is struck with the Killing Curse by Snape, he rives for a short while, then his blackened hand which was cut off moves along, then Dumbledore sits on he rail for a few seconds, then falls off the Astronomy Tower, followed by his blackened hand which waves goodbye for just around 1.8 seconds then falls down and later appears to be magically stuck back onto Dumbledore later when Harry and others mourn the Headmaster's death.
After Dumbledore is killed, all the Death Eaters (except Draco) wear party hats, and Bellatrix and Greyback are seen dancing on the railing carrying noise-makers.
Instead of blocking Harry's Sectumsempra Snape uses his wand to absorb it and use it for himself. After Harry realises the locket is a counterfeit after seeing the "RAB" initials and a ghost of Regulus Black's head blowing him a raspberry and instead of keeping it with him to hunt the Horcruxes, he throws it out the Astronomy Tower. Hagrid accidentally damages the motorbike, sending parts of the sidecar in different areas before leaving Privet Drive. Kingsley Shacklebolt doesn't send his patronus to warn that the Ministry of Magic has fallen to the Dark Lord, instead he was sent flying into the wedding by an unknown Death Eater. When the Trio go to the Luchino Cafe, Antonin Dolohov and Thorfinn Rowle were already in the cafe. In the book and the film, only the real Reginald Cattermole appears in the Ministry of Magic wearing his undershirt and boxers.
During the infiltration of the Ministry of Magic, when the three jump into the Floo Powder, Yaxley grabs Ron's arm, instead of Hermione's ankle. The spell Confringo is only used by the Elder Wand despite Hermione using it in a cutscene.
Ron appears at the lake already dressed in his underpants while in the book he strips down when he gets there. Harry and Ron swim together in the lake in their underwear searching for the Sword of Gryffindor.
Cadmus Peverell, Ignotus Peverell and Antioch Peverell, didn't depart, instead, they stay together.
The Peverell Brothers' deaths were very different from the book and film; both Antioch and Cadmus were grabbed by Death, but in the Wii version, all three brothers are grabbed by Death. The Peverell Brothers' deaths took place in the same house where Cadmus Peverell uses the Resurrection Stone to bring back his girlfriend. Ignotus doesn't give his Cloak of Invisibilty to his son at Godric's Hollow, instead, he gave the cloak at the house. The LEGO video game series, at this point, extends well beyond the original scope of the Star Wars franchise that bore it all.
So, thus far we've mentioned Diffindo, Reducto, and Expecto Patronum, but there is a full complement of base spells the players gather over the course of the game, learning to use them under the caveat that, at least for the first two chapters, they are students at Hogwarts. THE DAILY POLLShould video game rides have a bigger presence at theme parks?For sure, the best rides are based around movies and comic books.
It was released on Xbox 360, PS3, PSP, Nintendo DS, Wii, PS Vita, and 3DS.[2] A PC version was also produced but was immediately withdrawn due to DRM issues, and the PC version was reissued on 28 November.
From Privet Drive in Little Whinging to Diagon Alley, Hogsmeade and Hogwarts – plus new locations including Grimmauld Place, the Ministry of Magic, and Godric's Hollow – players will encounter new faces, new challenges and new magic, preparing them for the ultimate face-off against Lord Voldemort himself — all in LEGO style. However, the Room itself cannot be entered, and thus it is not possible to return to Borgin and Burkes this way.
Tonks ends in a sales cart, Emmeline Vance ends on the top of a tree, Elphias Doge ends on the roof of a gazebo and Alastor Moody gets stuck in a fountain and Harry and Kingsley have to free them.
She did so in the film, but in the book it was her friend Marietta Edgecombe, who was absent from the film and the game's main storyline.
In the book, the curse was not specified, but it was implied to be the Stunning Spell in the video game.
He comes back out of the veil to ask Remus Lupin for his legs back, and then passes through it again. Likewise, after Harry and Cho have broke up, she continues to attempt to win his affection by stroking his arm when Lord Voldemort leaves the Department of Mysteries and gazing admiringly at him when they read the newspaper.


Borgin's hands appear giving Draco the poison instead of putting the Imperius Curse on Madam Rosmerta to make the poison.
Due to this the Love Potion Ronald Weasley ate made him fall in love with everything around him instead of Romilda.
In this year he teaches the sixth years the Aguamenti Charm and Reducto despite already learned Reducto in the prequel. Despite Snape wearing a party hat he doesn't celebrate (This is possibly because of his true loyalty).
In the book and film Harry goes alone while Ron is ordered to fix Yaxley's office but this was included in the DS version. In the game, he, the real Albert Runcorn, and the real Mafalda Hopkirk, appear in their underwear as part of an angry mob. That game was an unexpected gem, popping up just in time to cash in on the as-of-yet unreleased third prequel movie, yet containing the content of that film in LEGO-ified form.
LEGO games have unique settings, based on their particular franchise, and the characters changea€”as do their specialized mechanicsa€”but the titles are all a combination of loose, forgiving combat and light puzzle solving in a world inhabited by LEGO people and objects. It also, however, happens to be the sequel to the game that breathed new life into an ailing franchise. The environments are well-textured, incredibly faithful to the appearance of the movies, with sparkling particle effects and bright colors shooting forth as appropriate. It's amazing the amount of personality Traveller's Tales injects into the onscreen mini-figs.
The spells sound powerful when they shoot out, whether the explosive blast of Reducto or the low thrum of Expecto Patronum.
When controlling a wizard, the spells may be cycled at any time, which allows for puzzles to have multiple steps demanding judicious use of more than spells to destroy and reconstruct objects, fill them with water, carve them from red bricks, even read a character's mind to find out which trinket he desires. I thought this was a nice touch, particularly when, by the end, one is traipsing through Hogwarts while Death Eaters apparate in all about, students and faculty running willy-nilly with their arms in the air, the school's architecture severely depreciated. It's obvious that this was done for comic-relief, as it is impossible for someone to come out of the veil.
Judging by the look he gave her, she succeeded in doing this and this is possibly the reason why she looks somewhat triumphant in the dinner party scene of the sixth year. However, Harry and Ron do help someone fix his (coincidentally) raining office in the console version. In the film Death Eaters arrive on the Hogwarts Express and capture Luna, but the capture is not seen.
It begot a sequel, as well as games set in the Indiana Jones continuity and a Batman outing.
There's usually a hub world of some kind and the ability to revisit completed levels with your choice of characters, granting access to previously unreachable areas.
Everything animates smoothly, from the characters to the jumbles of disorganized blocks and the fanciful devices they construct. Gathering studs and golden bricks is as addictive as ever specifically because the game rewards you with a satisfying clinking clatter or a booming surge that tells you that you've accomplished something. More of the puzzles, however, rely on a specific character's, or type of character's, special ability.
I understand that this is a game designed with players of all ages in mind, but the entire fifth year and most of the sixth consist almost entirely of single-note puzzles, where it feels as though the designers were afraid to do anything other than have you repeatedly reuse that one ability they just taught you. LEGO games have never had strong conflict mechanics, but at least the Star Wars entries gave you characters with melee attacks and a defense against ranged blasts. A particular favorite animation: when players "carve out" a shape from a red wall, using the Diffindo spell, it peels out of the rest of the wall before crumbling to pieces. All of their body language, from slumping in dejection to Ron's cowardly shivering when spiders are present, makes it perfectly clear how they're supposed to be feeling at all times. Even destroying the many LEGO objects in the environments feels like you're actually picking up a handful of the Danish building blocks and letting them tumble onto a hardwood floor.
These are also formally introduced as they become important to one's advancement through the story.
Speaking of which, due to all of the teaching sequences between levels in the Hogwarts hub, those years feel interminable.
It's strange when The Deathly Hallows, which is split into two parts (all chapters of the game are six levels long, each, meaning that we're talking about what is purported to be half of the game), goes by incredibly quickly, in comparison. The mini-figs do communicate with a nonsensical murmuring, but they tend to speak mostly with their actions. Late in the sixth year and throughout The Deathly Hallows, the puzzles open up considerably and expect players to figure out more from context, which makes the process of completing levels less like checking items off of a list and more like actually playing a game. All combat in LEGO Potter demands that you be annoyingly specific with where you're aiming to hit anything, Death Eater or Dementor alike. It's particularly frustrating that the initial puzzles are so puerile, because there really isn't anything else there. If you aren't careful, your Expelliarmus will crack open a nearby LEGO pot instead of the enemy you thought you were targeting, and your foes aren't as likely to miss. Oh, sure, a bit of the story gets lost in the process (particularly if it's been a while since you've read up on your Harry Potter), but it's easy enough to tell what's going on, and who's supposed to be whom.
They're frustratingly specific about your orientation and distance relative to them, lest the prompt to interact either not appear or manifest over another object entirely.



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