Dan has a BS in Electrical Engineering and an Executive MBA from the Rochester Institute of Technology. Dan has management and hands on experience in a variety of disciplines including: lean manufacturing, six sigma, software engineering, electrical engineering, operations, service, customer service, marketing, lead generation, inside sales, SAP, INFOR and Oracle ERP systems and leading teams in Europe & Asia.
Since the beginning, our motivation has been to improve creativity and problem solving for small groups. Wea€™ve been dreaming of a new kind of system that would increase individual and collective cognitive abilities. We wanted our system to change the way people work during preliminary design phase of engineering projects.
The drawings, charts and graphs that are created during these sessions are extremely valuable.
We cannot design a system that uses traditional PCs because that would obstruct communication and collaboration in the meeting room. When the UTC Innovation Centre started the Saturn Platform in 2006, we decided to try interactive white board technology to enhance collaborative session. We soon realize that this was not practical for several reasons: mono-user interaction, low resolution, projected shadors, ergonomic problems, etc. But the shadows from the projectors, and software that was designed for only one user created problems for collaboration. A first prototype of a small table (V0) was design to test the multi-touch technology and facilitate discussion around an initial scenario.


At the same time, we where designing a full-blown prototype (table V1) with resolution, precision and latency characteristics compatible with professional applications. February 2009: David Burgaud is recruited to help preparing the first experiment based on brainstorming sessions. September 2009: Fabien Chateau is recruited as a student in training to help improve the table design.
In february 2010, Guillaume Lehoux is recruited to help preparing and implementing the first scientific experiment on the table. February 2011: Based on identified scenarios, ontology definition and following multiple discussions a new agent based architecture is defined. April 2012: Andrea Guerra, who had worked on the development of piece of software, is now recruited as PhD student to study the impact of CSCWD system on preliminary design strategies.
October 2012: Project planning activities using both the table and the board are carried out.
January 2013: Based on the return on experiment, a new table design associated with a board are proposed.
Spring 2013: Arnaud Schwartz, Patrick Yang, Joanne Antonetti, Bruno Medeiros develop some widgets such as file chooser to complement the soft. The UTCa€™s innovation centre will be equiped with full collaborative space composed of 5 interconnected working environnement (tactile table & board). Generally, the meetings during this phase of work involve a small team and a manger, and require clear communication, fluid collaboration, and constant engagement in order to be productive and successful.


Instead, we build new devices with better form factors: we design interactive tables, whiteboards, and walls, that teams can use together as a shared interface, through multi-touch and vocal interaction. To overcome resolution issues, we adapted the interactive board to be used with two and three video-projector. In 2008, Omar Bouslama and Christophe Kalenzaga were involved in the design of the first table and it application.
The goal was to go beyond the classic a€?photo sharinga€? application for multi-touch surfaces, and to actually create applications for performing useful collaborative work in preliminary design sessions. Fabien Chateau, a student who was recruited to help designing the table, decided to launch a start--up firstly called Intact, which will later become Virtual Sens. Sorlier Claire & Laville Jeremy proposed a library of gestures on the table after conducting a ergonomic study.
This is why teams leave their computers behind, book a conference room for a day, and use whiteboard, tables, walls, and plenty of pen and paper or Post-its to sketch and express ideas.
But they are difficult to render into a digitally exploitable format, unless one teammate stays behind, writing notes, taking pictures, making photocopies, etc. Matthieu Avignon,A  MichaA«l Mangili-Vincent and Mathias Taltavull participated in the implementation and test of these prototypes in 2008.



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