Exploring the castleThe doll lying next to the bed is one of few items you must takeYou will receive this quest automatically after meeting with baron Philip Strenger in Crow's Perch (M3,3).
The desk hiding the talismanReturn to the highest floor and enter the room in which the baron can be found.
Meeting the PellarAxii sign or well-lead conversation can save you the trouble of fightingPellar's house can be found in the forest west from Crow's Perch (M3,7).
Return to the castleThe moment of making an important decisionAfter finding the goat, talk to the Pellar again.
The place where you find the stable boy and the main exit from the stableIf you decided to help, go to the barn and get inside using a ladder. Important - If you don't see Oswin in the stables, then it is possible that you're a victim of a bug.
Sooner or later you will meet again with the baron and, no matter how you act, you will anger him enough to trigger a fist fight. Option A - Attacking the botchling in order to kill itStun the botchling with the Axii signPicking this option will make the botchling transform into much larger beast. After the ritual begins, you will have to help the Pellar and make sure that the fire keeps burning in all three places. Option B - Trying to transform the botchling into a lubberkinAxii sign will allow you to calm the botchling dragged by the baronSelecting this option will make the baron pick the botchling from the ground. It is better to follow lubberkin on horseIn the next part of this quest you must follow lubberkin.
Continuation of the main questBoth described options (A and B) will lead you to the fisherman's cabin east from Crow's Perch. Important - you should read the description of the Return to the Crookback Bog quest before starting the Ladies of the Woods and The Whispering Hillock quests. Activate witcher senses and start investigating interactive objects - the damaged wooden candlestick, vase with flowers, empty place on the wall and the painting on the neighboring wall.
Talk to him about the doll in the bedroom, fight tracks found in the room with the candlestick and about the talisman you found.
You must quickly get through the barn, effectively destroying successive obstacles with Aard sign or with the sword.
Baron is a strong opponent, so during the battle use many dodges, jumps and counterattacks. Fighting it is considered as facing a miniboss with a long and visible on the top of the screen health bar.
After the battle starts, you should dispose of crossbowmen as quickly as possible (you can obtain rare types of bolts by looting their bodies). The stable boy you seek is called Oswin and you can find him in the central part of the stables. Each of your attacks should start with an Axii sign that will stun the botchling for few seconds and make him harmless. The quest is not mandatory, in the further phase of finding Anna a family reunion will occur anyway.
After reaching the cabin, get off your horse and start examining the neighborhood with witcher senses. During the battle, jump away from a rotfiend when he loses most of his health - these beasts explodes when they are close to death.
The trail will lead you to a small village (M9,17) - more details can be found in the walkthrough for the Ladies of the Woods quest. After finding her and a short conversation, you can go directly to the Crow's Perch and give a report or go on to find Baron's wife.
After listening to Geralt's comment, return to the candlestick and examine the tracks of spilled wine. Reach perch's main courtyard and a cutscene will start in which you meet one of baron's men. You should save the game at that point, as soon you will have an important decision to make. But don't overdo it as the botchling, after regaining his strength, can perform a very strong counterattack. Instead of that, observe the baskets and go to them whenever the fire will be extinguished. After reaching the destination, Oswin you have previously saved might talk to you and give you 20 crowns. More specifically, you can:Attack the botchling and try to kill it - option ATry to transform botchling into lubberkin - option BBoth these options have been described below. Igni is best for setting the fire back as it doesn't recommend you to get directly to the basket. Additionally, use Yrden sign on regular basis as magical traps are very effective against those type of monsters. You can use it during the conversation to gain control of bandit's mind and convince them to leave (you will receive 40 experience points). They have a common ending which have been described in Continuation of the main quest section. Obviously, you can't completely ignore them, but nevertheless, try to focus on the main beast and attack the ghosts only when they pose a direct danger to Geralt.
After defeating each group of monsters, use Axii sign to calm down the dragged botchling and allow the march to be resumed. Geralt will be asked to meet Tamara in Oxenfurt (if you agree with no "buts", you will receive additional 50 crowns) and will receive Letter of Safe Conduct from baron. It is wise to complete it because the decision you make there will have a serious impact on the whole story of the Bloody Baron. No matter how you acted, knock to the Pellar's house and talk to him about the wife and the daughter of the baron. After a victorious battle, listen to the conversation with the baron and wait for Geralt to obtain Botchling Blood. Listen to another conversation with the Pellar, talk about the third vision and walk the Pellar back home (100 experience points). After you reach the destination (150 experience points) walk to the botchling's burial site and press the right button. You will learn from the man that you must reach the house of local fisherman west from Crow's Perch. The game will additionally activate a new quest connected to Ciri - Ciri's Story: The Race. After completing this short task, you can start the task of finding Tamara (baron will give Geralt her doll).



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Comments to «How to find the bloody barons wife in witcher 3»

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