The story in Seiken Densetsu 3 is rather unique, because you can choose 3 out of 6 characters to play, and their stories are intertwined with each other. This game looks fantastic, with detailed sprites and environments that are a joy to look at.
Overall, I think Seiken Densetsu 3 is an amazing RPG that not a lot of people have ever played. You will need to login to your EP account (it's free) to submit tags and other game information.
If you haven't noticed yet, we have a retro game of the day feature (top-right of the screen) wherein we feature a new retro title every single day! Game Description & Reviews:OverviewThere is one force in the universe that keeps good and evil in perfect balance. Now you can upload screenshots or other images (cover scans, disc scans, etc.) for Secret of Mana (France) to Emuparadise.
The soundtrack's great too, but there are some songs where I feel the instruments don't match up.
You know when at Secret of Mana you have to wait a little bit until the meter fills up then you can attack?
The big red line of the story is pretty simple, though, some can say it's pretty underwhelming than the last game. Well in this game, your character will show just a short animation when he's ready to attack, making the flow of the game goes faster.
You can change classes twice, and every class change has different branching paths, adding more replayability.


The enemies are more aggressive too, and since you got three characters in your party, combat is a fun, exciting, and hectic mess. By 1994, Square had become the undisputed dominant force of the genre along with Enix in a close second…a company with whom Square would merge in 2003 to form Square Enix.
Your main character is chosen to gather the eight spirits and pull the Sword of Mana to restore order. Square had a proven history of producing high-quality titles which tapped into the full potential of the technology available at the time no matter the console. While Chrono Trigger and Final Fantasy VI are predominantly considered to the two best Square titles for the SNES, my personal favorite has always been Secret of Mana.
Instead of cutting away to randomized turn-based battle sequences like Final Fantasy, SoM uses real-time battles whereby you can see advancing enemies and choose how to engage or flee.
Another fantastic element is the menu system which utilizes scrolling wheels and sub-menus for quick and intuitive selections. As discoverable allies join your party, a buddy can actually take control of the other two additional characters! Otherwise, a single player could adapt the other characters’ logic so that they could act independently and would react accordingly in various situations.
It was always more fun to have a friend or two jump in and help, but it certainly didn’t detract from the overall experience when going it alone. The lesser-known story, however, is that Secret of Mana was originally intended to be a launch title for the SNES-CD…perhaps even the pack-in game.
Midway through production, Sony and Nintendo went their separate ways and the SoM project was nearly scrapped.


Initially believing there was no way they could adapt the game to fit on an SNES cartridge, the game’s programmers were eventually overruled by Square corporate and the project was forced to move forward.
This contentious episode is what is believed to have precipitated Square’s eventual move away from Nintendo and toward Sony in the late 90’s. SoM was eventually launched as a cartridge game, but there was certainly no perceivable loss of quality or scope in the final product. Graphically, SoM is one of the most beautiful, vibrant, and artistically realized games ever available for the SNES. SoM also showcases some of the best use of the SNES’s Mode 7 graphical scaling capabilities (the flying dragon sequences are breathtaking). Composer Hiroki Kikuta mixes one of the finest 16-bit soundtracks of all-time in SoM with quirky, upbeat tunes, low-tone serious melodies, and fully-orchestrated anthems.
As with nearly every Square title, compelling storytelling and full-fledged characters are present and in force. Overall, a lot of battle lines were drawn in the gaming industry during the last decade prior to the turn of the millennium.
Some would claim that those battle lines served to create some of the greatest entries in the history of video gaming.



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