Imparfait mais terriblement ambitieux, The Secret World vient sacrement chambouler la routine des MMORPG. Comme nous l'annoncaient les developpeurs de Funcom au mois de septembre dernier, The Secret World a franchi le pas du free-to-play devant ses difficultes a s'imposer avec un modele classique. A en croire les propos du nouveau PDG de Funcom, The Secret World, le recent MMORPG du studio pourrait assez rapidement se tourner vers le free-to-play pour faire face a un succes tres mitige.
JA a ecrit:il faut s'acquitter d'un abonnement mensuel de presque 15 euros par moisRedondance ou pleonasme ! It’s been a hard week for you.  As if swallowing a bee in your sleep wasn’t bad enough, the invasive insect seemed to grant you the gift and curse of supernatural power. Now, if you’re a jaded online gamer who’s old enough to remember when polygons were all the rage, you’ve heard that before.  Nearly every MMO since World of Warcraft sets out to destroy Blizzard’s behemoth, sometimes going so far as to cite the game directly in its ad campaigns.
Right from the start, it’s obvious that The Secret World continues Funcom’s precarious legacy of innovation and experimentation. The only gripe I feel that bears mentioning is the sparse pickings when it comes to customization. You’re then treated to a cutscene that, following your involuntary bee ingestion and subsequent empowerment, takes you to a hub zone dependent on your faction. No matter which of the three factions you choose, you essentially play the same game, progressing through the same zones and the same quests, and obtaining the same powers.
If morose contemplation on the nature of right and wrong isn’t your thing, the Illuminati are looking for members as well in New York City. Regardless of the faction you choose, you soon discover that there’s a world existing beneath the facade of everyday reality, where angels and demons vie for control, monsters and ghosts stalk the unsuspecting, and gods seek to dominate this puny world. That’s all well and good, but what about the gameplay itself?  Controls are straightforward and if you’ve played any MMO in the past ten years, you won’t have trouble picking it up. Choose your powers wisely, though, because you have seven quickslots in which to equip them, much like Guild Wars. Combat itself is the familiar amalgam of damage, heals, DoTs, AoE attacks, status effects, and all the other fruits of an MMO cornucopia.
But just as the combat lulls you into a sense of familiarity, you come to the quest system.
The primary focus of the game lies in the story quests, taking you through each zone from beginning to end.
Like many other MMOs, The Secret World is filled with people who are either in dire need of help or too lazy to go collect ten items themselves.
Scattered around the haunted landscapes are item quests, of which you can hold three at a time. But perhaps the most innovative element of The Secret World comes in the form of investigation missions.
Sabotage missions are similar to action missions, but require you to be stealthy in rather high-risk areas. But if even that isn’t enough of a rush for you, then dive into the secret war, Funcom’s version of PvP.
After playing through The Secret World, I find myself with few complaints, but the problems I do have can potentially be significant.
Customization continues to be limited, despite clothing stores in London and an in-game cash store.
Ultimately, The Secret World offers a unique, challenging, and immensely enjoyable RPG experience. Latest Videos Final Fantasy X and X-2 HD Remastered comes to PC Star Fox Zero: Take to the skies with our video preview XCOM 2 Anarchy's Children DLC - Make your own Suicide Squad Quantum Breakthrough? Here for the first time is a complete history of the world, from the beginning of time to the present day, based on the beliefs and writings of the secret societies. L'univers a la fois moderne et fantastique donne un bon coup de pied aux fesses des sempiternels nains et elfes.
Les rares titres qui arrivent a sortir du lot le font generalement grace a une ou deux fonctionnalites precises, qui tiennent parfois plus de l'astuce marketing que de la reelle trouvaille de gameplay.
Les hardcore gamers sont deja arrives a la fin du scenario et ont deja commence a terminer les donjons en Nightmare (le niveau le plus haut). You won’t be getting the security deposit back on your apartment, but after much trial and error, you seemed to get it under control.
It seems the main strategy many companies decide upon as a path to Blizzard’s defeat is to copy World of Warcraft as much as possible.  As fallen flops like Aion can attest, the strategy has about as much success as a PUG raid. Anarchy Online, released in 2001 just two years after Everquest, was the first MMO to feature a sci-fi setting, as well as the first to offer a free trial. Once more, the company built a game around innovation, providing a unique and visceral combat system, a remarkably detailed world, a full range of voice acting, and the first M-rated MMO for violence and nudity. After the comfortingly familiar steps of creating an account, signing in, and choosing your faction, you’ll notice a few expected items absent from the character creation screen. One race to choose from aside, what you get to work with is a handful of faces, a spartan display of hairstyles, and a selection of clothing items that make even my closet look like Macy’s. Before you conjure up images of cackling, hand-wringing villains from Assassin’s Creed infamy, rest assured that the Templars of The Secret World take a different approach.
You can hardly hear the phrase “secret society” without the Illuminati popping to mind, and The Secret World makes them a major player, always on the hunt for more power and more influence.
Perhaps the most intriguingly obtuse faction, the Dragon embody chaos, relishing in its reign over every aspect of life. The Secret World brings together many elements of cultural myth and legend from all over the world, both folklore and fiction.
Left mouse button selects objects and enemies, right mouse button held down moves the camera.
You also have seven passive slots (like bonus to blade damage or cause a DoT whenever you critical your target) to help balance things out between your powers. Though not quite as busy as Age of Conan’s dynamic combat system – The Secret World still operates on target and attack mechanics – players will still need to possess situational awareness and keep light on their feet. Fortunately, a mute and heavily armed stranger who walks up to them and stares at them with unblinking eyes is enough to convince them that you’re the guy or gal for the job. These quests are usually given by an item on the ground or an out of place corpse or anything else that catches the player’s eye. Fortunately, enemies in these areas have a vision cone that makes Metal Gear Solid baddies look like Hawkeye, so they’re not too difficult.
While there’s no open-world PvP, there are a few options for taking on the other factions in some rough and tumble action. Armies of Templars, Illuminati, and Dragon clash to take control of these temples, and the battles can get very hectic very quick.
For one, I just said I “played through” the game, and that should never be said about an MMO.
From the eerie setting to the compelling story, it’s a world in which you may find it easy to lose yourself for hours at a time.
From the esoteric account of the evolution of the species to the occult roots of science, from the secrets of the Flood to the esoteric motives behind American foreign policy, here is a narrative history that shows the basic facts of human existence on this planet can be viewed from a very different angle. Porte par des idees ambitieuses, The Secret World vient secouer tout ce petit monde, et s'impose sans menagement comme le MMO le plus audacieux qu'on ait vu depuis bien longtemps.


Just as you began to feel in control, a knock at your door heralds a messenger, intent on ruining your day by informing you that you’re now part of a hidden, secret world that exists in the shadows of the everyday world. It’s also well-known for having one of the most problematic launches in MMO history, yet is equally famous for its remarkable recovery, stabilizing it as a major contender at the time. Though Age of Conan lacked staying power and saw its popularity quickly fall due to content issues and the lack of social depth, the game remains an enjoyable and unique experience.
I understand that the game may be trying to establish the character at first as an everyman or everywoman, but that doesn’t excuse the lack of customization for the body in general, which lacks even a basic height slider.
Your training area, certain clothes, and a handful of faction-specific missions are all that depend upon faction, as well as your “team” in PvP scenarios. Obsessed with law, order, and tradition, the Templars take the fight to supernatural threats in the name of balance and preservation. If you don’t mind bloody hands, questionable ethics, and an unrelenting demand for power, sign on up. Unlike the other factions, which fight for material purpose, the Dragon seek only to continue the universe’s inherent legacy of chaos. The game is split into three incredibly expansive hotspots: Kingsmouth, a peaceful coastal village in the USA’s eastern seaboard that’s suffering from a severe sea monster infestation (heavily inspired by Lovecraftian Cthulhu lore), Egypt, where a bloodthirsty pharaoh is trying to reclaim his empire with the help of his cruel god, and Transylvania, where vampires prove they’re a lot more threatening when they don’t sparkle.
The controls are responsive and solid and your character’s movement through the world suffers very rarely by way of getting stuck or glitching. You can switch them out any time you want outside of combat and even save builds, so it’s not that much of a hindrance. Many enemy attacks can be dodged, and some even have helpful indicators that appear as an aid. Gone are the days of completing every quest in a town or hub then moving on to the next one and clicking on all the yellow exclamation marks before trotting off with your fifteen random tasks to complete. Often, these quests will take you through other areas that hold side quests or important exploration areas. Each character is unique and interesting, rather than just some quest vending machine, and the quests they give are usually quite compelling, ranging from the humorous (testing out a homemade flamethrower for a junkyard McGyver) to the morbid (putting the risen corpses of mass graves back to rest). The utterly unforgiving nature of titles like Everquest likely won’t be seen again, outside of hidden gems like Demon’s Souls. Unless you’re a savant and have memorized things like Morse code, Arabic, Hebrew, fictional code ciphers, and 17th century Dutch painters, you’ll need a little assistance. Popping open the PvP map lets you select from two battlegrounds where capture and hold is the name of the game. Upon entering the zone, you’re able to pick up three PvP-specific quests for killing enemy players, taking over spawn points, and taking over a temple.
However, with the linear and story-driven structure, the game feels less like an open-world MMO and more like a multiplayer RPG. Funcom has added more items and will continue to do so, but more options right from the start would have been nice. Once more, Funcom has focused not on emulating other games nor trying to topple them, bur rather on delivering an exceptional RPG bristled with its own style, flair, and innovations.
Wallpaper images in the The Secret World Of Arrietty club tagged: the secret world of arrietty studio ghibli hayao miyazaki. Everything in this history is upside down, inside out and the other way around.At the heart of "The Secret History of the World" is the belief that we can reach an altered state of consciousness in which we can see things about the way the world works that are hidden from us in our everyday, commonsensical consciousness.
Et l'introduction de quetes d'investigation facon In Memoriam prend a contrepied la tendance habituelle de l'abattage de monstres a la chaine.
As an employment bonus, you’re given an all expense paid trip to a small town nestled along the New England coast, where an otherworldly mist has turned the residents to zombies and drawn all manner of vicious beast to the cozy hamlet.
Sometimes, the simple act of physically mounting your horse rather than having it poof from a cloud between your legs can add much-needed immersion to an MMO, and is indicative of the kind of detail Funcom can create. This game does take place on modern Earth after all and, despite the daydreams of countless gamers, scantily clad elves aren’t an option. They’re no Boy Scouts though; often, you’ll be reminded that helping every needy soul in your journey is a waste of effort next to the bigger picture. And with the sorts of crises popping up all over the world, there’s plenty of chaos to be had. The Secret world has a story to tell, and a remarkably detailed world in which to tell it, and it takes its time urging you onward.
You’ll always have a story quest in your quest log, but, like Oblivion or Skyrim, don’t try to blow through them one after another or you’ll miss the real meat of the game. After playing so many MMOs in which I couldn’t care less about what the quest giver had to say, I was  initially skeptical about the fact that each action quest is preceded by a voice-acted and personalized cutscene in which the quest giver laid out what he needed.
Throw in varied cinematography and an unpredictable world and you’ve got the makings for the most gripping quests yet seen in an MMO. Investigation missions provide a unique and intense challenge, but demanding a little cerebral exertion rather than physical.
Funcom expects you to do a little research and has even included a button to pop open an in-game browser window so you can search. Funcom’s detail and the inherent creep factor of The Secret World are alive and well in these raids and make them fun to go through.
The first tasks you with keeping control of a central area while the other has you keeping a hold on a number of relics. The replayability suffers immensely from the fact that you can only choose one race, there is no variance in quest zones, and you can master any and every weapon with one character. Additionally, all cash store clothing items are per character (instead of the much more common per account), making you think hard about buying anything because of it. Time will tell whether it has the legs to keep up with more traditionally-styled MMOs, but for what it is, I’m certain that the gaming world will always have room for experiences like The Secret World. This history shows that by using secret techniques, people such as Leonardo da Vinci, Isaac Newton and George Washington have worked themselves into this altered state - and been able to access supernatural levels of intelligence. Il n'en est pas moins fantastique, puisqu'il mixe habilement monde moderne, creatures monstrueuses et phenomenes surnaturels.
Secondly, you’ll move your mouse around to find and select your class only to find there’s no class list to choose from. The added dynamics keep combat stimulating, though it lacks Funcom’s usual penchant for innovation. Though The Old Republic had already planted its flag in this ground, even there I found myself jaded after the umpteenth cliche evil Sith character with the same personality motioning with the same stock animations. These puzzles can be extremely difficult to figure out, but therein lies the fun and an immense sense of accomplishment once you hear that ding that signifies you got it right. They feel like a real assault of a five-man squad rather than a bunch of people piling on a big bad monster with tons of hitpoints.
With three factions going at it, new tactics can be employed, such as waiting for the other factions to weaken each other, then moving in for the kill. There really isn’t much in the way of reward for defending a temple that your faction owns.
There have been many books on the subject, but, extraordinarily, no-one has really listened to what the secret societies themselves say. There are nine weapon types to choose from (and you can have two equipped at a time), ranging from assault rifles to swords to magic.


Functional and time-proven is acceptable, though I would have liked to see what more they could have done with it. To give any sort of spoilers here would be to undo the fun to be had with these missions, so I’ll keep it vague. But if that’s not enough of a challenge for you, a Nightmare mode opens up once you’ve gone through a dungeon once. In fact, if you own all the temples, you WANT the enemy to take over one so you can reclaim it and complete the quest. I’m a self-avowed victim of altitis in every MMO I play, and I believe creating different and unique characters extends an MMO’s longevity more than anything. The author has been helped in his researches by his friendship with a man who is an initiate of more than one secret society, and in one case an initiate of the highest level. Effectivement, le jeu ne devrait vraiment pas nous imposer un abonnement mensuel aussi cher. Pas mal de gens risquent de passer dessus si Funcom n'ajoute pas (beaucoup) de contenu interessant. The tendency to fight multiple enemies at once begs for a free-swinging combat system like Age of Conan. In the end, it feels less like a war for domination and more like a dance to get the most reward. I haven’t created even a second character in The Secret World yet, nor do I intend to, unless I seek to play the same game again. Maladivement manipulateurs, les premiers dirigent de gigantesques multinationales, controlent les gouvernements et amassent les richesses dans la discretion la plus totale. Skill Points can be spent raising your proficiency with a certain weapon, from rank one to ten.
Special currency earned in PvP combat can be used to purchase some of the game’s top gear and weapons. That said, Funcom is constantly adding in new quests to the game (and they’ve said that they might remove some as time goes on too), so we shall see.
A la fois religieux et militaristes, les Templiers se sont quant a eux jure de purifier l'humanite, par la force s'il le faut.
Skill points are spent purchasing new powers from an extensive radial tree of options, and there is no limit to how many weapons you can choose from.
Enfin, perfides et mysterieux, les membres du Dragon aiment semer le chaos pour mieux garder le controle. Selon votre camp, vous commencerez l'aventure a New-York, Londres ou Seoul, le temps d'un petit didacticiel. Ensuite, vous pourrez parcourir le monde et decouvrir que les mythes et les legendes les plus effrayants sont devenus une realite. If you’re devoted enough and play the game long enough, you can learn every skill for every weapon in the game. Chaque zone possede une ambiance qui lui est propre et le resultat final parait extremement riche, quoiqu'un peu fourre-tout.
Mais grace a un gros travail d'ecriture, l'univers reste a peu pres coherent et toujours interessant. Mais puisque le jeu aime bien souffler le chaud et le froid, on regrette tout de meme que le personnage qu'on incarne reste desesperement muet (ce qui parait toujours etrange quand il est cense prendre part a une conversation). Les joueurs de la generation zapping risquent egalement de trouver The Secret World un peu trop bavard. Qu'ils sachent alors qu'ils ne sont pas au bout de leur peine, car nous allons voir que Funcom a definitivement decide de les tirer vers le haut et de bousculer leurs tranquilles habitudes. Vous Jusque dans son interface, The Secret World aime ainsi a se demarquer. La feuille de personnage n'apparait par exemple pas dans une fenetre, mais a travers des icones qui flottent autour du heros. Si vous aviez un peu trop eloigne la camera, il va falloir la rapprocher et cadrer correctement pour arriver a lire et interagir. Univers moderne oblige, l'equipement n'est pas constitue de boucliers et d'armures, mais de talismans surnaturels. La premiere fois qu'on ouvre l'ecran de selection des pouvoirs, on fait forcement une drole de tete. Appelee Nexus, cette section d'interface prend une forme circulaire et donne acces aux 525 pouvoirs que l'on peut debloquer ! Il y a de quoi en perdre son latin, surtout qu'en sus des points de pouvoirs, on doit egalement depenser des points de competences qui enrichissent encore plus l'eventail des possibles. Car il n'y a pas de classe predefinie dans le jeu mais, au contraire, une totale liberte laissee au joueur pour creer le personnage de ses reves.
La seule contrainte reside dans le systeme de deck, qui oblige a selectionner les pouvoirs par groupe de quatorze (sept actifs et sept passifs). De plus, meme s'ils gagnent de l'experience, les personnages n'ont pas de niveau visible. L'univers contemporain est meme mis a profit pour simplifier la validation des quetes, qui se fait par telephone et limite donc ainsi les allers-retours inutiles." De plus, meme s'ils gagnent de l'experience, les personnages n'ont pas de niveau visible.
Les secondaires sont simples et efficaces, tandis que les principales, longues et recherchees, ne versent jamais dans la facilite. Objectifs, ecriture et mise en scene sont suffisamment travailles pour qu'on ne soit jamais tente de tout zapper pour foncer betement vers les indicateurs sur la map. D'ailleurs, c'est tout bonnement impossible pour un certain type de quete, absolument revolutionnaire pour un MMORPG. Appelees missions d'enquete, ces quetes pas comme les autres semblent tout droit sorties d'un jeu d'aventure. Il va falloir lire attentivement de nombreux indices, et faire fonctionner ses meninges pour resoudre des enigmes mille fois plus complexes et interessantes que celles du pere Fouras.
En verite, The Secret World ose meme la tendance du transmedia, initiee par In Memoriam il y a deja quelques annees. Pour resoudre certaines enigmes, il va falloir s'investir dans la vie reelle, en parcourant des livres ou, le plus souvent, en effectuant des recherches sur Internet, sur des vrais sites ou des faux crees specialement par les developpeurs.
Ce sont alors des heures de delicieuse torture mentale qui attendent les joueurs suffisamment intelligents et patients. Les plus presses pourront naturellement chercher la solution en ligne, demander la cle du mystere sur le canal general, ou tout simplement passer outre ce type de quetes. En memoire d'In Memoriam Un petit exemple pour illustrer la complexite de la chose, avec la legende d'un tableau qui dit "Le temps est le domaine des rois et des dieux. Sans autre explication, il faut alors se mettre a la recherche d'une horloge ("le temps"), remarquer que ses aiguilles ("ses doigts") marquent 10h10. Puis aller chercher sur Internet ou dans la vie reelle une Bible (le "Verbe de Dieu") et trouver le passage 1 Rois, chapitre 10:10 (les "ecrits royaux"). Il ne reste alors plus qu'a en deduire qu'il faut se rendre dans la demeure de Solomon Priest et rentrer le code 120 sur un digicode pour ouvrir un passage secret. Le jeu n'en demeure pas moins bugge ici ou la, mal fichu par moments (la police de caracteres trop petite a certains moments, trop grosse a d'autres) et parfois trop classique. Si les donjons restent un peu plus efficaces que la moyenne du genre, le PvP manque en revanche d'interet.
Apres avoir achete la boite, il faut s'acquitter d'un abonnement mensuel de presque 15 euros par mois, et se farcir en plus une boutique ou acheter des objets virtuels !



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