1280x8001680x10501600x9001440x9001280x10241366x7681920x10801920x1200To install this wallpaper, Right-click on the image and from the pop-menu choose "Set as Background" or "Set as Wallpaper". February 17, 2014 By Blondlizard Leave a CommentContinuing our look at upcoming PS4 games, we now take a look at one we’re really excited for: Secret Ponchos. Soon to be released by Switchblade Monkeys, Secret Ponchos is set in a town crawling with bandits, murderers and bounty hunters, throwing gorgeous visuals and tense gun battles at you.
For gamers that don’t know about Secret Ponchos, can you tell us more about what we can expect?
When did you first get the heads up about being let into the exclusive world of PS4 gaming? Indie gaming on the PS Vita has really transformed the handheld, so it’s really refreshing to know indie games are headed the Playstation 4 way too.
I personally love games developed for the digital model (things like PSN, Steam, XBLA) because you see these really cool games that excel in quality, stylization and originality. The first thing that strikes us about Secret Ponchos is the stunning artwork and characters – developing these must have been great fun. An important strategy we want to bring that the PC market does awesome is constant Post Launch finetuning and responses to how people play the game. We all have different Mains we use, Its really good that it worked out that way it just happened naturally based on our personalities.
Tony (Character & Environment artist) loves Poncho, Yousuf (that’s me) uses Killer but recently I’m amazed how the Matador is coming together. A special thanks to Yousuf Mapara from Switchblade Monkeys for taking the time to speak to us, it’s a real pleasure when such awesome developers look after the smaller guys like us!
I haven’t found ponchos sexy since the early seventies, back when Cameron Diaz was about fifteen, but for some reason I kinda like these shots. From Software has updated Dark Souls: Prepare to Die Edition on PC today to Steamworks, removing the game's dependency on Games for Windows Live for online functionality.
A few days ago Russian Developers Dinosaurum Games launched the first trailer of its 2016-bound PS4 exclusive Without Memory and started a crowdfunding campaign on the local Kickstarter knockoff Boomstarter. It's known that Quantic Dream is working on one (or more) PS4 games, but very little has been disclosed about it. One of the elements that impressed many in the Star Wars 1313's reveal back in 2012 were its beautiful environments. Frozenbyte has announced that Trine Enchanted Edition is coming to the PlayStation 4 via the PlayStation Store on December 23rd. Today Sony Computer Entertainment released a new trailer of The Order: 1886, showcasing what's left of a London police station after a Lycan attack.
Capcom announced today that Ninja Theory's DMC will get a Definitive Edition which will be released on PS4 and Xbox One on March 17th.

CD Projekt RED just released a new batch of screenshots of The Witcher 3: Wild Hunt, which will be released on May 19th next year. Square Enix has released the Final Fantasy XV trailer which was originally shown at the Tokyo Game Show this year, but this time around it features the English cast of the game. Bandai Namco has released a new trailer for Ace Combat: Assault Horizon Legacy+ which features the game’s Amiibo functionality in action.
Bandai Namco announced last night tha tNaruto Shippuden: Ultimate Ninja Storm 4 will be released on the PS4, Xbox One and PC. If you want to know more about the upcoming PS4 exclusive Bloodborne, you don't have much longer to wait, as we're scheduled to receive more news on December 18th, and precisely on new enemies.
The Royal Army, murderous eagles and wild elephants aren't going to ruin my mountain hike in Far Cry 4. During the Capcom Cup tournament in San Francisco, a live-demonstration was shown.As seen in the videos below, Chun-Li and Ryu go to battle as the commentators hilariously try to keep up with all the action. The metaphysical story The Talos Principle by Croteam and Devolver Digital has just come out of the shadows with the release of the game's first trailer. Switchblade Monkeys President Yousuf Mapara was in the latest PlayStation Blogcast, and for the occasion he spent a day at Sony. To save this picture, Right-click on the wallpaper, choose "Save Picture As", rename the file whatever you like, and select a folder to store the image. We had the privilege of hooking up with Yousuf Mapara from Switchblade Monkeys to get the full story on Secret Ponchos, and with Yousuf also telling us that some big announcements are being made soon, we’re now even more excited!
We focused on pushing both the Stylization, and most of all just making an original style of gameplay combat!
Like many other indies we came from the AAA space because we had this built up appetite to take some crazy risks and make something outside of a normal AAA title. Brian Silva and Nick Suttner from Sony Dev relations approached us and asked us about launching on PS4. Games like Journey, Limbo, Transistor…So we’re excited to see Sony putting momentum behind this gaming space in addition to the AAA market. Besides the art style and theme, the originality of the gameplay is something we are very proud of, and we worked really hard on.
Your balancing work has only just started once you launch the game, and you really need to feel how players use your game and work with that. The Spaghetti Western Genre provides amazing inspiration for dramatic characters, and new mechanics.
Jared (Character artist) loves being crazy and testing Gordo, and Chris & Caley (Music guy and Graphic arts guy) use Kidred the most, as Chris is slowly switching to Deserter as his main.
Take a gander and learn how picking the right perks can be the difference between being hunter and prey in Evolve.

This video for Until Dawn shows us what not to do when chased by a crazy person in a clown mask. AAA titles are awesome for wowing audiences with Scope, I feel Indie titles are excellent at surprising audiences with innovation. The gameplay of Secret Ponchos is really special, and we hope it opens a new door for other combat games.
The great thing about this day and age is even after you ship a game, you can continually expand on the experience instead of disappearing for 4 years working on a sequel.
From there we either writeup a worded description of a character and their personality, their back story, and then we would start visual exploration on how they might look, dress, posture, and shapes that make them unique.
The overhead camera approach we took sets it apart from other ‘team shooters’ and it lets us start drawing inspiration and learning from fighting games. Our plan for Secret Ponchos is to be a perpetual development, where the universe keeps evolving and growing. Sometimes when you’re exploring one character, you sketch ideas that inspire other characters, and want to include them into our universe.
With an over head camera you see exactly how far you distanced from other players, and you can rely on precision spacing and timing how fighting games launch their attacks. If people love the game, we hope to use that DLC revenue and reinvest it back into keeping Secret Ponchos a growing experience. I would say one difference between our creative process and a traditional game design process, is that we’re very Art Driven instead of mechanics driven.
It’s unique from other fighting games, because they are typically side view, and are one on one. We have new dangerous Outlaws arriving, and they are really dramatic both style wise and in their mechanics. So we let the theme, attitude and artwork inspire mechanics, instead of taking the standard game archetypes, and building around those.
Secret Ponchos supports aggressive team fights, and you’re doing all sorts of things outside of fighting game genres, such as running around environments taking cover, shooting, and dealing with multiple opponents. I like our backwards approach, because the art leads the mechanics to new roads outside of the norm, and you end up making something unique. Secret Ponchos is just its own type of combat game, and we hope it brings a new type of style to combat genres.

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