The World War II subject has been exhausted over the years, mainly due to the fact that it was featured in countless movies, documentaries and books. Battlefield 1942: Secret Weapons of World War II is an expansion pack that aims to extend the original game with quite a bit of additional content, in the form of new weapons, maps and vehicles. The premise, as it may be fairly obvious from the title, revolves around various weird, but interesting inventions that have their roots around that time, such as experimental vehicles, powerful tanks and even jetpacks, in order to make the matches a bit more fun.
As usual, the multiplayer matches are always very visceral, especially since there are many fronts for the war to take place on.
Although the graphics engine did not suffer any modifications when it comes to textures, effects and technical capabilities, the new maps, weapons and vehicles have been nicely modeled to depict the real ones, at least in the case of the latter. Despite the fact that it is only an expansion, Battlefield 1942: Secret Weapons of World War II makes a good case for itself and it can certainly be the source for countless hours of fun.
Invisible puppet-masters and corporate manipulators, they crave power and wealth by any means necassary.
Acting silently, unless the occasion calls for gunshots, the Illuminati push for the New World Order. However, the video games industry took a decent bite out of the subject as well, since there are entire franchises centered around the conflict and more than enough shooters that promise an authentic experience of the war.
However, it also tried to keep any other kind of modifications to a minimum, in order to maintain the feeling of the franchise and not risk breaking anything in the process, especially since the original release was so well received. However, most of the additions are taken from history books, which means that both the Axis and the Allies had some wild ideas prepared. The available vehicles allow you to quickly get from one side of the map to the other, whether by land, sea or air. Obviously, the new guns also had to balance each other out, in order avoid one faction being stronger than the other due to the superior firepower. In addition, the experimental weapons and vehicles are very fun to fool around with, while the maps are very diverse and engaging.
Moreover, the new maps features all the mediums and they make it very easy to use all the tools in a very efficient manner. Stealing the Americas from under the Templars noses, they grew with the United States to become a shadow superpower. In "Society of the Blind Eye," Mabel scribbles "BUTTS" on Blind Ivan's phrenology-map skull tattoo with a permanent marker, much to his consternation.Blind Ivan That's not funny! Their corporate headquaters, the labyrinth is in an undisclosed location beneath Brooklyn, New York. Their arsenal is the ambition of a news media startup, the rhetoric of a congressman and mongul business sense. In "Carpet Diem," Mabel wakes up after her sleepover with "Party Gurl" written on her face in red marker. It's not the worst, but physical violence is pretty rare on TV Y7 shows, especially between children.


Probably the only reason it got through was because the gratuitous amounts of blood are recolored green. In "Tale of Two Stans", Tyler is seen as an infant in a stroller being pushed past the building that would become the Mystery Shack. As bright lights and loud noises flash from the house, Tyler's mom pushes the stroller faster, shouting "Get out!
Get out!" Fluffy the Terrible: Dipper's body is possessed by the completely evil and sociopathic demon Bill Cipher. Foolish Sibling, Responsible Sibling: Mabel is a fun-loving free spirit opposite Dipper's responsible, logic-driven researcher. During "The Time Traveller's Pig", Mabel and Dipper quickly flash past an Mystery Shack covered in snow, while a younger Stan looks out in confusion at the sudden noise. Translated, the meaning of incantation to enter Stan's mind in "Dreamscapers" is the advice Dipper hears from Stan on how to defeat Bill. Bill himself provides some of this—when he first encounters Dipper and Mabel, he calls them "Pine Tree" and "Shooting Star," which turn out to be their symbols on the Zodiac. Four-Fingered Hands: Most of the children in the show have four fingers, but the adults, like Stan and Soos, have five fingers on each hand. Inverted by the Author of the Journals, a polydactyl whose six-fingered handprint is recorded on the cover of each Journal. Four-Philosophy Ensemble: Mabel is the optimist, Stan is the cynic, Dipper is the realist, Ford is the apathetic, and Soos is the conflicted. Four-Temperament Ensemble: Dipper is melancholic, Mabel is sanguine, Grunkle Stan is choleric, and Soos and Wendy are both phlegmatic. By the end of the episode, several more characters have joined in the fun, exploiting the carpet for entertainment.
That episode was aired as part of a Disney Channel promotion called "Freaky Freakend," in which several shows premiered a new episode in the same weekend, all having to do with body swapping.
Dipper's book has a lot of these, in the forms of foreshadowing, creepy info about the local monsters, and the occasional joke."Knock! THE FORCES OF EVIL!" At the end of the opening credits, you see a page from the journal with the words "VWDQ LV QRW ZKDW KH VHHPV". Kennedy (implying something), Blurry UFOs, Mayan scriptures, one of the Mysterious 3 book that Dipper owns, the moon landing, one of the pages of the 3 book, a skull with a cigarette, Stonehenge, The Pyramids, Stan going for his secret vending machine door, The Sasquatch seen in the opening, another page of the book, Crop Circles, the secret room where the twins found Quentin Trembley, a statue of Nathaniel Northwest, part of the stamp on the postcard from the intro, various clocks, what seems to be a abandoned warehouse, a maximum security prison, then it repeats the blurry UFOs and the blank scriptures.
When Gideon mentions Stanford Pines, Bill flashes the symbol from the Universe Portal's console that's burned onto Stan's back while trying to recall him. When Dipper phases through the floor in "Sock Opera" you can see a box with an antenna and the government agency's symbol on it.
Later, Agents Powers and Trigger can be seen in seated in the audience at Mabel's show hiding behind newspapers. During the second "Mabel's Guide to Life" short "Mabel's Guide to Stickers," Mabel holds up a book of myths.


Fresh Clue: In "Into the Bunker", Dipper, Soos, Mabel, and Wendy go into the bunker of the author of the journal owned by Dipper. Soos notes that a can of beans in there was recently opened, so the author might still be alive in there. Freudian Excuse: Stan's money-grubbing tendencies apparently stem from a childhood treasure-hunting dream he shared with his brother, and an adulthood of failed ventures, constantly being broke, and being told by his father that he was unwelcome in his own home until he'd made a fortune. Makes sense that the guy would be a little obsessed with cash with all that looming over him, especially when you consider the real reason he wants as much money as soon as possible: so he can use it to rescue his brother.
Naturally, they have groomed her to become just like them, and have trained her to respond with blind obedience whenever her father rings a bell he carries in his pocket, like a trained dog.
Fun Bag Air Bag: In "Into The Bunker", a decontamination chamber briefly slams Dipper's face into Wendy's chest before the two are forced back apart. There was originally going to be an extended version◊ of this Played for Laughs, but it was downplayed for obvious reasons. His incredible designs include the Universe Portal, the Memory Eraser, and the Gobblewonker.
The Game Come to Life: In "Fight Fighters," Dipper discovers a cheat code for the titular arcade game that allows him to bring his favorite character, Rumble McSkirmish, into the real world. In "Soos and the Real Girl", the romance interest from a Dating Sim becomes obsessed with Soos and tries to force him to be her boyfriend forever.
It's hard to say if that will prove true, but it isn't very hard to know why she thinks that; Mabel herself is more like Stanley, and Dipper is more intelligent like Stanford.
This energy doesn't come out of thin air, however, as the show has frequent references to Mabel's sugar intake and the questionable substances she consumes, such as the mysterious concoction Mabel Juice. One of the first thing Dipper and his copies discuss is that they're "not going to turn on each other like the clones on movies". As they still all share the same desires and personality traits, a fight breaks out nonetheless.
Girly Bruiser: While not afraid to get her hands dirty, Mabel is definitely on the girly side of the spectrum, especially when teamed up with Wendy. However, not only can she fight alongside her brother with a surprising amount of competence for a Cloud Cuckoo Lander, but it's not even that difficult to provoke her into violence. Glowing Eyelights of Undeath: In "The Inconveniencing", Mabel's eyes glow when she's possessed by ghosts.



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