It’s not always the best way of uncovering what is going on behind the curtain of a gaming studio, but one ex-Naughty Dog employee on LinkedIn claims he was working on The Last of Us 2 for a month before leaving to lend his talents to Just Cause 3. Of course, Naughty Dog has not announced any information regarding The Last of Us 2 yet, and Knowland hadn’t either up until recently.
We’ll probably have to wait until E3 to see if this leak pans out to be true, so just consider it a rumor until then. Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. It feels like a big departure for Naughty Dog, far removed from the linear shootouts of Uncharted. I expected a lot of things from The Last of Us, but what I didn’t expect, and what I was pleasantly surprised by, was that it scared me more than any recent survival horror game. Combat in The Last of Us is stealth oriented, but Naughty Dog have created combat systems that are unique. As black market smugglers, main character Joel and his partner Tess pick up a job to escort Ellie out of the quarantined zones and to the Fireflies, a militia group.
Unlike the previous action-heavy demos, the new areas involved facing off against the infected, which has a distinctly survival horror feel to it.

As previously detailed, savaging is a core gameplay element, players will be grabbing rags, scissors, tape and anything else useful to combine and use later.
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A select of media and press were given the opportunity to go hands-on with the game for the first time. The Last of Us is a cruel sequence of high tension horror moments, a puzzle of ruined architecture where no structure feels safe, where every howl and footstep could mean death. I don’t know that Naughty Dog would classify it as a straight up survival horror, but between the time I spent scrounging to survive, and the rest of the time I spent scared sh?tless, it definitely fits under the classification. There are three stages of the fungal infection, and in the demo we faced two of them, the Runners (stage one) and the Clickers (stage three).
This highlights any enemies making noise in the field of vision, essentially letting players see enemies through walls and plan the best course of action.

The world is peppered with blades, batteries, alcohol, bindings, rags and many other resources. You can also remain in contact by Following Him on Twitter, be friend on Facebook and on Google+.
Our original content is formatted in conversational media and provides answers to those who've been spiritually crippled by the crashing of their favorite devices or the burden of providing information to the technically challenged. Many want one, but I am in the camp that believes just like BioShock, The Last of Us is best served as a nice, self-contained story that doesn’t need to be flogged for all its worth. The important thing to remember about these enemies is that Runners can’t see too well, and so their vision is based on movement, like a tyrannosaur, and the Clickers can’t see at all and must use echolocation in order to get around. Throwing them takes some time and precision, so it’s always a good idea to have a plan B.

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