So much content is included in this DLC that "The Secret Armory of General Knoxx" could have easily been released as a standalone retail game for a higher price point.
At the end of Borderlands, the Vault was opened, lots of people died and, more importantly, the Crimson Lance were nearly wiped off Pandora. The Crimson Lance wants the alien technology they cherish so much back, and they're not about to just hand it over.
Near Scooter's garage are parts you'll need to complete your new ride, but this little fetch quest is interrupted. After you've taken out the assassins, you're able to grab the car parts and finish building your new vehicle. There's a bigger emphasis on vehicles in "General Knoxx"; three new vehicles are part of this expansion. There's a lot of open space that you need to traverse between areas, and vehicles will make it easy for you to get around. On top of all the new additions, Gearbox has made a lot of other improvements in General Knoxx. Different areas are linked by long highways, giving players plenty of chances to experiment with Scooter’s new vehicles.
Fortunately, all of that changes once you get off the highways and into the vast Pandoran desert.
Perhaps the best example of this iterative design is Midgetville, a group of cascading ramps and platforms that create a suspended shantytown populated by skag-rustling midgets. If you want to be assy about it, perhaps the only truly new enemy type is the Drifter, a stupidly tall spider that spits acid. Even better, the Drifters give Pandora an ethereal sense of beauty and wonder: bounding through the desert, weaving in and out of boulders, bridge pillars, and Drifter legs alike can be quite satisfying. Even at level 61, the end of the game will be suitably tough, and a handful of post-credits missions will certainly keep you on your toes. The team behind Borderlands took fan feedback and criticism to heart, and the third DLC pack, "The Secret Armory of General Knoxx", is more or less a love letter to its fans.


They're stockpiling weapons in a secret armory as they await a huge invasion force to arrive and take back the alien tech. New gear will be supplied to match the new cap and, of course, there's new unique weaponry for you to get your hands on. There are new non-Lancer enemy types as well -- just wait till you see a Midget riding a Skag like a pony. You begin your quest in a town called T-Bone Junction, which is located in a huge, ancient, dried-up lake known as the Parched Fathoms region. Moxxi is even around, and she plays a larger role in the overall story than she did in the DLC that wore her name. The first one you get is called the Monster, and it's a six-wheeled beast good for off-roading.
There's a highway system that takes you all over the region, but due to the resurgence of the Crimson Lancers, roadblocks are set up all across the highway. The storytelling is more upfront, rather than what comes across as an afterthought; it's presented on a more moment-to-moment basis. Friendly faces populate this new place, T-bone Junction -- it’s a sprawling and well-lived in little space-village. Unfortunately, the roads aren’t wide enough to effectively maneuver or fight the Lancers. There’s a lot of empty space out there, but I liked having plenty of open space to drive around and learn how each of the three new vehicles handle.
Midgets riding skags sounds like a silly improvement, but the difference in mobility and attack combinations makes a huge difference. The toughest missions -- specifically an optional boss and another circle-of-slaughter arena -- and best loot are saved for last, creating the type of pseudo-endgame content that fans have been clamoring for since Borderlands was released in October.
You have a small window of opportunity to destroy the armory before the invasion force arrives, and you'll be getting a lot of new tools to help you in your new quest.
Before you can venture forth into the hostile world, though, you need to help Scooter build you a new vehicle.


Along with old friends come new allies, one of whom is a former Crimson Lancer named Athena. Sent by the Crimson, these fast-moving killers are part of the Omegas -- a group of highly trained, relentless bounty hunters -- who are after your head. The Monster is a good all-around vehicle suited for two players -- one steers, and the other uses the mounted missile launcher. Since vehicles play a bigger role this time, new enemies were created to balance out the vehicle combat. The different Crimson Lance troop types -- rocketeers, soldiers resistant to fire damage, soldiers in mechs -- function similarly: little changes can have enormous implications. I’m not sure what kind of deep calculus governs Borderlands loot drops, but the alchemists at Gearbox have found a way to stimulate that reptilian hoarder mentality better than ever. She's offered her assistance for whatever reason, and is a big help in the fight against the Crimson. There's more detail to the environment than in the past, too, and you'll notice that immediately when you look at the buildings in T-Bone Junction alone. As you're getting attacked, the Probe tells you just how much better the world would be without you.
It’s easier just to gun it and hope to outrun your enemies, not a strategy that synergizes well with the shoot-and-loot mechanics that make Borderlands so fun.
Given that you spend a lot of time navigating these roads, Gearbox really shot themselves in the foot by making them really f*cking annoying.



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