No, I mean the names we’ve given over the years to the genres, and sub-genres, of video gaming.
Tactical Turn-Based Strategy (X-Com, Final Fantasy Tactics) – Mechanically, in terms of how the game plays, it makes sense. Role-Playing Games (Oblivion, Fallout 3) – You play a role in just about every game on the market, not just those with hit-points and mana pools.
Now, I’m not going to follow all this up by writing some manifesto on replacement names. I can get behind the idea of RPG's being called Adventure, and the definition of puzzle games being broadened, but I don't approve of Turn and Real Time Strategy being merged. I don't understand why it's hard to get ones head around the idea of FPS vs 3PS, but I don't think we need to include "cover based" as it's rare for shooters not to include cover these days.
While I certainly agree that the current genre 'names' are archaic, uninformative, and often confusing to outsiders, it would be very strange to suddenly change what they are.
Furthermore, a genre system for games based upon content rather than mechanics would fracture things even more than they are now, and could lead to confusion about how the games actually play. Also it seems really silly to lobe games together that are of the same genre but are complety different.
Hot Shots, Starship Troopers, and the original War of the Worlds are all war movies, and yet you wouldn't classify them in the same manner as you would Apocalypse Now Redux or Saving Private Ryan. To relate the example back to games: FEAR and House of the Dead are horror games, yet not survival horror.
Perhaps we need to adopt a dual-faceted approach to defining genre conventions - listing games by thematic genre (or genre crossovers) and mechanics, because no singular approach can really accommodate the broad scope of gaming's history (excepting some extremely simple older games whose mechanic virtually defines their genre due to graphical limitations). Part of the difficulty comes from the fact that traditional genres are based on what the story is about, not how it's told. For example, if treated as a movie or book, uncharted would be called an adventure, god of war would be called a mythological fantasy, destroy all humans would be a comedy sci fi, etcetra.
But in games, the most significant element for a customer isn't what the game is about but how it's told. For example, Fallout 3, xcom and destroy all aliens are primarily sci fi, but that doesn't tell players what they will experience once they get hands on.
That's the SPNKr, Halo 5's iconic double barrelled rocket launcher in all its glory, remade with LEGO bricks by Nick Brick.
Over the past few years, Dynamite Comics has been released several miniseries based on both the classic and reimagined versions of Battlestar Galactica -- but now they're trying again with an entirely new series set in the timeline of the original TV show. When I was a graduate student at Oxford University, 40 years ago, I learned how to crystallize proteins, collect X-ray diffraction data, program computers and solve protein crystal structures. Then, I went to Wayne State University School of Medicine in Detroit as an instructor in the biochemistry department— my first independent position. I’ve remarked before that, once I became a practicing scientist, I realized I had taken all of the wrong courses as a student. The problem is that some time during the past half-century, a disconnect developed between what our apprentices and journeymen are learning and the set of skills they actually need to succeed when they set out on their own. Some mentors, to be sure, make it their business to give their students experience and guidance in these things, and some graduate programs even include formal instruction in some of them, but the basic attitude often seems to be that one is supposed to acquire these abilities by osmosis. One difficulty is that students and postdocs usually don’t take advantage of opportunities for such instruction when they are offered; this is particularly true of postdocs, who frequently have no organization to arrange formal tutoring in practical matters, and are so absorbed in their work and the business of finding jobs that they rank that sort of help fairly low on their priority lists. My Brandeis colleague Dagmar Ringe hit upon one way of solving this problem a few years ago, and her solution is worth general consideration. It shouldn’t be hard to find senior scientists in any department who are very good at one of these things and can teach the skills effectively, and a couple of weeks of instruction of, say, three to six hours a week should be enough to impart basic tools, although more elaborate programs certainly could be devised, involving practice talks and writing with critical feedback, for example. We will have several events geared toward the education and development of young scientists at the ASBMB annual meeting in April.
I sure wish I had received instruction like that, instead of being left to stumble my way along by trial and error— mostly error. And, if anyone knows what the secret handshake is, I would appreciate them telling me, because I never was taught that either.
The "Survival skills and ethics" programs (originated by Michael Zigmond at University of Pittsburgh) are the best implementation of teaching non-bench skills that I've seen.
Rebecca Weinberg, Penn State University Identified the problem adequately but the solution (a two week course) leaves a lot to be desired. Another option would be to demand that the senior scientists and the faculty do what they are trained for: labwork (as in the industry) where the students are also working and learning.
For the guild analogy to work, the Universities need to go back to what they are for: centers for learning and teaching. ASBMB member I think Greg has brought up an important point about how we are training our graduate students.
I do the same thing in my "Methods" class, but soon will break it out into a "Ethics" class. The guild idea is correct, at one time we even had the secret handshake thing going on in the Department. Remember last Tuesday, when you shook hands with your friend Tiffany in the hall and were crushed by boredom? The survival in the genre name in this case relates to the manner in which you’re left feeling helpless thanks to handicaps like a lack of ammunition or an underpowered character. You’re controlling individual units on a battlefield, and you take it in turns to move them. Even the most straight-forward games like Halo and Killzone now have entire fictional worlds (and histories) crafted around them, and old genres have splintered, fractured and in some cases even been usurped by pioneering new titles like Heavy Rain and Katamari Damacy. One is how the game is played (ie fps) and the other more like how movies are named (ie sci fi, horror etc).
When I was a postdoctoral fellow at the Institut de Biologie Physico-Chimique in Paris, I learned how to stabilize proteins in solution at subzero temperatures and perform kinetic analysis of enzyme reactions under conditions that could trap productive intermediates.
I taught courses, wrote grant applications, prepared budgets, wrote papers, sat on various committees and advised graduate and medical students.


Although I started out as a classical literature major, because I was interested in science, I took math, physics, chemistry, biology, biochemistry, biophysics and so on. It indicates that a certain level of training has been successfully attained and that one is qualified to engage the subject at a much more advanced level.
It had two functions: to protect the exclusive right of only certain people to make a living in a skilled trade and to pass on those skills to select members of the next generation, thereby ensuring the survival of the guild. Before a new employee could rise to the level of mastery, he— they were always men in the Middle Ages— had to go through a two-tier schooling period during which he first was called an apprentice.
Journeymen were able to work for other masters, unlike apprentices, and generally were paid by the day. The apprentice stage is a close analogy to the graduate student period of an aspiring scientist. This disconnect occurred because the old model of the individual scientist working with perhaps one apprentice and a technical assistant, doing much of the work with his or her own hands, ceased to be valid in academia (though it continues, to some extent, in industry). Every biochemistry department that receives funding for students from the National Institutes of Health is required to offer— and the students are required to take— a course in the responsible conduct of research.
I hope teaching those tools— including the practical, maybe even mundane skills needed to function as a practicing scientist in this highly competitive environment— become routine in graduate student and postdoctoral training in biochemistry at every institution.
Because one thing I am completely convinced of is that effective communication, people-management skills and so on, are crafts, not arts, and can be learned, like any other crafts.
I think there's a growing awareness of this issue, and some efforts to make workshops available on things like grantwriting (I suspect it's comparatively easy to convince people of the value of that). Writing papers should be a collaborative effort between authors (including students to learn writing skills). This would require de-bureaucratizing academia and stop pretending that the Universities should aim to or can become businesses (they can only teach it).
Frankly, in the current world of Madison Avenue science, I think it is clear that our students should have considerable training in the Schools of Business where they can learn about managing financial matters, people, grants, as well as, of course, the research. That was because you didn't have an Amazing Secret Handshake with which to brighten your day. If your secret handshake isn't long enough to have it's own scene and theme music in the movie of your life, then it's too short.
In order to be as obnoxious as possible fun for spectators as well as participants, your secret handshake needs to be a multi-sensory experience!
A run-up distance of, say, half a football field is usually needed for really serious hand-shaking.
If your handshake doesn't involve this sequence somewhere, it cannot officially be classified as a secret handshake, according to the Code of Conduct for Totally Pointless Rituals. Visit B&N to buy and rent textbooks, and check out our award-winning tablets and ereaders, including Samsung Galaxy Tab 4 NOOK and NOOK GlowLight. It’s not a science fiction game either, despite the fact the game is a work of fiction, involving futuristic, fictional technology, set on a futuristic, fictional planet.
Isn’t the objective of the main character of just about every horror story ever written to survive? Yes they are but they are such different games it seems silly to put them all under the same broad difinition. Alien Vs Predator straddles both angles depending on which of the games you ware playing and which of the campaigns within them (eg. Once I had more than two students working with me, I hardly ever collected my own data, set up crystallizations or carried out kinetic analyses with my own hands. I should have taken business administration, elocution, basic accounting, creative writing, speed-reading, politics, sociology and abnormal psychology.
After several years of such experience, a journeyman could be received as a master craftsman (although, in some guilds, this step could be made straight from apprenticeship). The qualifying piece of work allowing passage into journeyman (postdoctoral) status would be, of course, the doctoral thesis. We continued to train our students in how to carry out good experiments and interpret data, but we often neglect an equally important skill set: namely, the ability to write well, to manage people effectively and to formulate problems in a way that makes them fundable.
This course, which we refer to around here as “The Ethics Course,” covers such topics as conflict of interest, fraud, disclosure and so forth. Different people have different levels of talent for these things, of course, but the basics are accessible to anyone. That said, certain extraordinarily practically things (like navigating politics of a department) are *hard* to put into a nice workshop. The funders of science (mainly the government) should understand that they get great value out of the money spent but also that because of the process of research there is an inherent 'wasted' effort (that no amount of management can 'monetize'). Clearly, the training in ethics and responsible research can be done well within the departments or programs, as occurs in most universities, but true business management is not taught to any of our students. Try to include as many chest-bumps, hip-shimmies, face-high-fives and footsie-tappy-things as possible.
You should come up with a secret handshake that can only be completed with 17 participants. The kingdom of which he speaks appears at first consideration to be comprised of nearly as much disinformation, misinformation, "myth"information, and, curiously, NO-information as there is actual provable historical fact. And horror or comedy movies are given that name because that’s how they make you feel. Tell that to someone not versed in gaming lexicon and all you’ll get in return is a blank stare. The label may be a misnomer, but it still (nearly) uniquely defines a certain type of game mechanics. If some said a Halo was an FPS Sci Fi it would let people who haven't played the game know Halo is a game played in first person, with guns and that Aliens and Space are involved. Predalien in the AVP2 expansion starts as survival but morphs into shooter, but vice-versa for components of predator and mercenary campaigns. Note the monumental disconnect between what I was trained to do and what I actually had to do to run a lab.


It always has reminded me of the ceremony at which a medieval craftsman was admitted into a guild. Apprentices, who worked exclusively under a particular master, typically would not learn more than the most basic techniques until they were trusted by their peers to keep the guild’s or company’s secrets— which, in some guilds, included a secret handshake, thereby enabling members to identify each other. This typically would require the approval of all masters of a guild and the production of a so-called masterpiece, which would illustrate the abilities of the aspiring master craftsman. Dagmar added, at the end of the course, a couple of weeks of practical workshops on how to give a talk, how to write a paper, how to write a grant, how to manage a group, how to teach a course and so forth.
As I said, I know that many places already do something of the kind, at least for some topics, but it ought to be as much a part of any advanced education as the qualifying exam, thesis or ethics course. Settle for nothing less than a full-on bear hug at least three times throughout your 'shake.
They’re touching stones, a framework by which we can both identify something, and compare that something to something else. The barriers between strategy genres need to be torn down, uniting them all under the one banner, strategy. If someone just said it was a Sci Fi they would know about the Aliens and Space but not how the game is played. They frequently spend several years with one master and then several more with another, hoping to produce a masterpiece: a high-profile paper (or papers) that establishes him or her as a rising star and earns him or her the modern equivalent of master craftsman status— a good job that, ideally, will allow him or her to work on his or her own ideas. And if the game is action-heavy, it’s an action game, regardless of the camera perspective (and to be fair, some marketing teams seem to actually be catching onto this notion). This makes that course the perfect vehicle for ensuring that all of our trainees receive the kind of practical instruction that they will need in almost any scientific career they undertake. Yet upon closer scrutiny this kingdom, known as Khazaria, or the Kingdom of the Khazars, is clearly revealed in a vast body of historical evidence, much of which has come to light only in the last three to five decades.GOG, MAGOG AND THEKINGDOM OF THE KHAZARS WHOA!what a find, Doc! Rev 2:9“‘I know your tribulation and your poverty (but you are rich) and the slander of those who say that they are Jews and are not, but are a synagogue of Satan.
Rev 3:9Behold, I will make those of the synagogue of Satan who say that they are Jews and are not, but lie—behold, I will make them come and bow down before your feet and they will learn that I have loved you. Hendrie, a graduate of noted Catholic University of Notre Dame as well as one of America’s premier Jesuit law schools, gives us a book you don’t want to miss. Never before have the crypto-Jews who seized the reins of power in Rome been put under such intense scrutiny.The Jewish Connection to Rome can no longer be disputed. The monstrous tentacles of this global beast now grip the White House and the capitals of Europe. It is recorded in the seventeenth chapter of the book of Revelation—John’s description of the Whore of Babylon.The Apostle John saw many terrible things that day on Patmos, the Greek isle to which he had been banished. But perhaps few could compare with this, his vision of the alluring and tantalizing, yet deadly “Mother of Harlots and Abominations of the Earth.” Who can imagine what breathtaking thoughts raced through John’s mind? This is a stone-cold serial killer who feasts on the blood of the saints of Jesus and no doubt leaves the world littered with the remains of destroyed souls. MYSTERY, BABYLON THE GREAT, THE MOTHER OF HARLOTS AND ABOMINATIONS OF THE EARTH.John had seen many terrible things in his life—and now he was a ripe-old 95 years in age—but this was perhaps the most monstrous of all. So incredible was this sight that John was led to admit, “I wondered with great admiration.”Certainly this was a begrudging “admiration,” but as they say, give even the Devil his due!
From the days of Martin Luther, whose heroism and devotion inspired the Protestant movement and the Reformation, Christian leaders have pointed to Rome as the center of global wickedness in the last days.
Many believed that the Pope is the very antichrist, the man of sin whose number is 666.However, in the span of just one generation—in my lifetime—the ecumenical movement and the tendency of the Christian establishment to grow jaded and lukewarm have significantly cooled the ardor of pastors and prophecy teachers. Instead, they have jumped into bed with the Pope and swallowed the toxins and poisons emanating from the fountain of St. Peter’s Basilica in the Vatican.But the “Falling Away” of the apostate Christian Church does not change the prophetic truths of the Holy Bible.
The Pontiff reassured the Jews that the Catholic Church has changed and now endorses Judaism’s doctrines that Jesus did not come as Messiah and so the Old Covenant is still in effect.
The frightened Pope took down a cross after the rabbi complained.What About the Synagogue of Satan?While questions must be answered about the Pope and his Romish Church, there has arisen yet another great competitor for the infamous title of MYSTERY, BABYLON THE GREAT. With its vaults of banks bulging with stolen cash, its balance sheet hefty with plundered wealth, its Israeli nation aided and abetted by the military muscle and diplomatic might of the world’s greatest superpower, the Jewish-ruled United States of America, the Synagogue of Satan today sits at the pinnacle of earthly dominion.
The Zionist elite have a heinous Plan that is now being worked to usher in the Jewish Utopia. And once this Plan is realized, Gentiles everywhere will tremble with fear and trepidation. Make no mistake about that.So, which satanic cult will turn out to be MYSTERY, BABYLON THE GREAT? What he reveals in these pages is a great discovery that God also put in my heart some years ago. Could the Vatican and its Supreme Pontiff be the world’s greatest and most stultifying evil hoax? Are the sinister leaders of the serpentine Synagogue of Satan the actual hidden masters who pull the strings of the Papacy?In these momentous days in which Satan is preparing America and the world for the final, gargantuan assault on our liberties, our freedoms, and our very souls, are the Zionist Illuminati elite and the black and scarlet-robed men of Rome conspiring together for our demise?According to the Jewish Encyclopedia, Lord Nathan Mayer Rothschild became “Guardian of the Papal Treasures” and the Vatican banker in 1823.
The Vatican in Rome Torquemada (left), a "converted" Jew, was commissioned by the Pope and tortured and killed untold thousands during the Spanish Inquisition.
A Jew, Adam Weishaupt (right), founded the bloody Order of the Illuminati in Bavaria in 1776.Lord Nathan Mayer RothschildHendrie An Ex-Catholic and An AttorneyWho is Edward Hendrie and what qualifies him to write this amazing book? To those who may accuse him of being a Catholic basher, let me add that Hendrie is himself an ex-Catholic. Raised in the Catholic faith by devout Catholic parents, he exclusively attended Catholic schools and graduated from America’s most prestigious Roman Catholic University—The University of Notre Dame. Hendrie on my Power of Prophecy radio program this month (Dates of Broadcast: 2nd and 3rd weekends of March) for two, power-packed hours.



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