Discuss in the forum, contribute to the Encyclopedia, build your own MyAnime lists, and more. One-Punch Man is one of the most impressive TV anime productions this year, one that casual fans and experts, viewers and industry members are equally amazed by. You might think that pointing out the series director as the main creative force is unnecessary, but more than ever this project has Shingo Natsume's soul at its core.
Natsume kept getting involved with notable animation pieces for a couple years until he got his chance to start his directional career.
This short but hectic career filled with exciting projects had its paradigm shift with Fullmetal Alchemist: The Sacred Star of Milos, Natsume's feature film debut.
Another notable element of One-Punch Man's visuals is the digital animation, something also tied to Natsume's presence. The strength of this group of animators lies mostly in action pieces, especially when it comes down to effects and debris.
In contrast to those digital animators stands Yoshimichi Kameda, who embodies the virtues of traditional animation. And these quirks have all made it into One-Punch Man in significant fashion, of course; it's not just out of sheer talent that I feel Kameda deserves some spotlight, he definitely is one of the key staff members when it comes to the show's action. As much praise as I can give to the animation staff though, there is someone else who deserves special credit. I don't believe One-Punch Man's adaptation is perfect by any stretch, since the strength of the craft seems extremely lopsided towards animation – the direction is simply functional, only Natsume's boards so far have stood above a pedestrian level, and the backgrounds and palette are subpar.
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Paul takes on the second season of Date A Live, which unbelievably manages to cram in even more superpowered girls than the first season. The second series for this fan service fest is a slight improvement over the first, but that isn't saying much. The new SPJA Youth Protection Policy might seem like a good idea, but it could well destroy Anime Expo.
If you missed out on the crowdfunding campaign, these awesome hoodies are available for a limited time only. The beloved shonen adventure anime Hunter x Hunter is coming to Toonami, which prompts Mike to launch into a full appreciation of this often undervalued action masterpiece. These fans are so impressed by its visuals that the character designer and chief animation director Chikashi Kubota had to put out a tweet to clear up some misconceptions, saying that even if people were getting the impression that the show is being supported by a large animation budget, the truth is that they are working with average figures.
One-Punch Man is the natural outcome of his career and what will hopefully get fans to acknowledge his worth. After a neat appetizer in the form of Umi Monogatari's OVA, he got his TV anime debut in Masaaki Yuasa's Tatami Galaxy of all things. Assisting Kazuya Murata and with the legendary Kenichi Konishi supervising the animation, they crafted one of the most impressive movies the anime industry has ever – and will ever – put out.
Throughout the years he has kept collaborating with members of the web generation (webgen for short) of animators, mostly youngsters who uploaded their work onto the internet before going professional. This makes One-Punch Man the perfect playground for webgens, who get to draw spectacular fights with a massive scale and no concerns for subtlety.
Anyone who has seen Fullmetal Alchemist: Brotherhood knows Kameda, even if they aren't yet aware of it. We're halfway through the series and he already has many important scenes under his belt, from the most demanding sequence in the first episode to the closing cut in the opening. People who have read Yusuke Murata's version of One-Punch Man – the one the anime is based on – know that even before the anime, the series already was animated. Seeing how well it works in spite of that only makes the work of this animation team feel more amazing however, since it makes it clear that they can support the show on their own.
I remember back in 2009 there being an anime ‘Winter Sonata’ that was a Korean production and aired in Japan with Japanese subtitles, and how rare this was.


Our team of reviewers are following 25 anime series of the Spring 2016 season and readers are rating each episode as the reviews go up. It was fun, but it was the manga leaning on its fundamental assets, and not truly demonstrating what it could really do. I was shopping around for some new miniatures for the X-Wing tabletop game when it occurred to me that some things change very little from childhood to adulthood.
I watched it every weekend (and later, every Tuesday), eager for its thrills, plot twists, and the fun chemistry between heroes Gon and Killua. He went on to explain that what we are seeing is the product of passionate artists doing their best. It hasn't even been a decade since his first showing as Animation Director in Welcome to the NHK #4, which established him as a young animator to look out for due to his charismatic loose art and interesting layouts. With a confidence uncharacteristic of a newbie he crafted what might be the liveliest episode in the entire series, and already managed to attract a large number of talented animators who wanted to work with him. Animation was as much of a character in the film as anyone in the cast, and motion blatantly took preference over design consistency and such.
His personal animation style shares many traits with them so it's no surprise that he has allowed free reign to pals like Gosei Oda and Norifumi Kugai, as well as other prominent figures of this movement like Ryuu Nakayama, Shun Enokido and Kenichi Fujisawa. As a collective they are often accused of having weak fundamentals that lead to wobbly and nonsensical character acting, but there is no need to even worry about delicate motion in a series like this.
His role of Main Animator lead him to working on 17 episodes, where he ended up being in charge of many of the series iconic scenes like Mustang and Lust's final showdown or King Bradley vs Greeling.
His eye-catching style has even gotten him to draw promotional illustrations, and they even trusted him to draw the amusing cover art for the opening's single. One-Punch Man is an amusing yet simple concept carried by exceptional execution, be it Murata's art in the manga or this team's incredible animation in the TV series. His progression since then was nothing short of amazing – acquaintances secured him a spot as one of Gurren Lagann's regular animators, where amongst many other scenes he ended up animating a sequence in the finale together with Chikashi Kubota. Seeing his modern projects act as magnets for skilled artists is less surprising when you realize he has always had that effect. It's a wild animation spectacle that fully cemented his status as a sakuga director who will always be willing to embrace distinct styles that might not have a place in regular productions.
Their idiosyncrasies are in full display, as the show makes no effort to hide them despite how at some points those stand out from the traditionally animated footage quite a lot. They are masters of lasers, explosions and punches, and that's what they get to animate here.
If you recall any Brotherhood scene that truly stood out to you, chances are that it was Kameda's work.
Kameda's influence extends even beyond his work directly as a key animator and illustrator however, since his output as one of One-Punch Man's Action Animation Directors has already caught everyone's attention as well. Sometimes rather arbitrarily, Murata would go on to draw sequences step-by-step with a ridiculous level of detail, almost as if they were key animation sheets. Under normal circumstances it could get tiresome rather fast, but it has been blessed with artists who can turn this one gag into a full series that's always exciting to look at.
We carried it proudly all the way back to one of their houses and proceeded to patch the hole with a piece of plywood and tar. Back then no one would have guessed those two would become the core team behind a project like One-Punch Man. Since the anime industry is mostly based on freelance connections and acquaintances, the more projects he's involved with the more skilled individuals he will keep meeting, increasing the chances of that talent being a pillar in his next production. Rather than toning it down, Natsume has made them Action Animation Directors for the series and they have been trusted with climactic scenes like Kugai's final fight in the first episode. Summing up his style as “memorable” would be vague but appropriate – he has inherited many traits of the modern Kanada School of animation, from the sharp timing of his sequences to their progression from exaggerated pose to exaggerated pose, as well as having a tendency to draw angular effects.
Beyond what he directly animated in the third episode, you could feel his hand everywhere, the rough and thick lines reminding you who was in charge. Something he is capable of putting off because he's an exceptional and dedicated artist, but also because he is a fan of animation. Chikashi Kubota asked everyone to acknowledge their work and efforts, and I think they have earned that. And so we can enjoy the work of Sejoon Kim – the best modern Gundam animator – as a regular animation director in One-Punch Man because he had been assisting Natsume doing a few cuts in the past. There's much more to him than that however, and one of the main reasons people quickly noticed his work was his ability to modulate the lineart and use intense strokes to animate fascinating sequences.
Even during other animators’ notable sequences, a sudden spark of Kameda's flames was enough to steal the spotlight, because his drawings have an incredible screen presence.
For years we've known that he loves Yutaka Nakamura's work (who funnily enough, was one of the main animators in Shingo Natsume's last project), and his interests became even more obvious when he decided to do some actual key animation work for Majin Bone, an anime series he had done the original character designs for.


Often you'll see his cuts switch to a calculated rough look during their climax, a thicker linework that can range from pencil-like to looking like sumi-e brushes gone wild on an ink painting. As an adaptation, the One-Punch Man anime has been smart enough to do its own thing and play to the strengths of the new medium, but the series was already conceived with motion in mind. Add to that the effective usage of impact frames and you get an artist with a voice so strong it's impossible not to hear it. It only feels right that the work of a genius mangaka with a passion for animation would end up being adapted by animation fanatics. One of the boys found a canoe paddle in the weeds and we three got into the boat and started to paddle out. We feverishly paddled with that one oar and bailed out the water with our hands and an old can. Barely we made it to shore and got out just before the boat sank below the water and headed downstream. Wet, cold and shaking the three of us headed home knowing we would never tell our parents of this stupid adventure. We were lucky to be alive and it was only by Goda€™s grace that I can live to tell about it. Sometimes that other road will bring you back to your original path and sometimes it will take you farther away from it.
But God used him to gather and lead his people out of Pharaoha€™s slavery and split the Red Sea in two.A  Joseph was sold into slavery by his brothers and was cast into prison but became the second most powerful person inEgypt.
Or, maybe just maybe a smile or a kind word from you to a stranger may just prevent them from going home and ending their own life and their grandson will some day save the world. He will bring to light things that are now hidden in darkness, and will make known the secret purposes of people's hearts. Throw your troubled waters out of your boat and paddle on down that river of life with Him at your side.
You have ears, but you don't really listen.Psalm 13:2 -- How long must I worry and feel sad in my heart all day? I have been praying for something to happen for 4A? years now and what I prayed for was not granted. Leta€™s speak of reality a€“ He is God and He can do what He wants to or not do what He doesna€™t want to.
We cannot command the Lord to do anything whether we do it in pleading, tears, anger, or desperation. If God has the will, He may answer our prayers about life but nothing says that He absolutely has to. All we have is the hope that he will hear us, see what we are going through, and grant us a little drop of His mercy in this life. He will cure a cancer, heal the deaf, grow an arm back or bring someone back to life but that does not mean He will do it all the time.
He has given us guidance through His word (the Bible) and occasionally gives us a nudge or lesson to learn from but basically kicks us out of the nest like the mother bird does to face the challenges of life. I get so frustrated at times that my prayers are not answered and I have to keep reminding myself that this is my life and I need to deal with it on my own sometimes. Their job is to preach the message to inspire, encourage, and give hope to their congregations. If we are to be an example of His mercy to others, it can only be done with people of lesser stature than us.
He wants us to spread the Gospel and not make up stories of what He has done for us personally in life. Just show others how you believe in His salvation and forgiveness and tell them of His Word. He has promised everything in His kingdom of Heaven to those who accept His Son as Lord and Savior. Life here is just a temporary setback, trial and test to see if we are worthy of everlasting life sharing in His love -- or without it in a very dark place. So accept His Son as your Lord and claim the only real promise that He made to us --- Forgiveness and Salvation.



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