Anyway I started doing some research regarding the uses of plastic bottles and was amazed to find them used in many versatile ways. Currently, millions of Filipinos live without any kind of light source at all, but a band of resourceful MIT students have begun changing that. Too bad the video of the floating bottle island was removed, I really wanted to check that out. Nigeria's first house built from discarded plastic bottles is proving a tourist attraction in the village of Yelwa. The Above Top Secret Web site is a wholly owned social content community of The Above Network, LLC. Roller CoastersInevitably, people will make minecart tracks that emulate their only other source of inspiration: roller coasters. MinecartsSince thrilling a rider is off the table, so to speak, the next best thing is to surprise them.
Step 2 The Piston PushAnother surprising thing you can do is use pistons to push the cart onto a different set of tracks. Pistons imbue the cart with a significant degree of lateral momentum, so it's pretty easy to use that trick to move carts around. You can literally pull the tracks out from under someone and throw them into a drop, or you can make a drop disappear and let your cart pass safely over it.Something to keep in mind is that if the tracks are ever over nothing, they'll break. Step 4 Unexpected SceneryOne of the best ways to surprise a rider is by showing them something they don't expect to see.
For example, dropping a rider into a forest from a desert will probably have more positive impact than dropping the same rider into a giant recreation of, say, a bathroom.
Step 5 Changes in SpeedWhile you don't have any overt control over how fast your minecart goes, you can use a combination of powered and unpowered rails to influence its speed.Keep that in mind, and try slowing a cart down for dramatic effect before the cart tips down a long hill. The Greatest Minecart RidesThe best minecart rides will combine many of the things that I've mentioned above in new and interesting ways, and do it without repeating the same tricks over and over again, which can get boring. I have a roller coster in the over and it makes you seem to be going from over world, to the nether, then to the end. When S was younger (under 3) we lived in a tiny little two story 900-ish square foot house.
Finally, a playroom is floor space, for sure, but there's also wall space and ceiling space you can use!
The first order of business was new paint, new carpets, and removing the broken fireplace insert. For Christmas this year, the kids put this amazing HABA Pirate Ship on their wishlist for their grandparents.


The continuation of our toy storage is on the opposite side of the room against the back wall.
For Christmas this year, one of S's two presents from us was this indoor rock wall (you'll see the second present in the Art Room post). I wanted S to have a Lego table, but didn't like any of the premade tables I was finding online. In addition to the shelving we have, I love the bucket system for storing our building supplies.
The bottles, packed with sand, are placed on their side, one on top of the other and bound together with mud. The opinions of our members are not those of site ownership who maintains strict editorial agnosticism and simply provides a collaborative venue for free expression.
We rarely see minecart-based transportation systems in Minecraft these days because most servers support warps or allow users to set multiple homes that they can simply teleport to. But roller coasters are the way that they are for a very specific reason—to elicit an emotion. When a cart runs off the edge of a track, it will immediately start falling, but for two or three blocks, it will also continue moving forward.
The tracks may continue in front of the rider, but then all of a sudden they hit a detector rail and get pushed sideways.
The only tricky part is timing the piston so that it doesn't go off too early or too late.Give yourself some extra room, and add repeaters so that you can add or subtract delay at your convenience! No, I'm not entirely sure why I keep mentioning bathrooms in this article, but if I were on a ride and I suddenly found myself in an enormous bathroom, it wouldn't be so much surprising as it would be confusing. When your rider starts to expect unexpected things, your ride is probably too long.Find the sweet spot in terms of length, and above all, keep it fresh and unexpected! That leaves the primary purpose of entertainment.Honestly, I've lost count of how many boring minecart rides I've been on, and they all seem to do the same sets of things.
That emotion is created by the specific forces that act upon a rider's body, as well as their own lack of control.
When you can't physically surprise someone by pushing them, shocking them, or touching them in some way, you're limited to the realm of what I like to call managing their expectations, or misdirection.For example, a ghost popping up in a haunted house won't be as surprising as a ghost popping up in a bathroom.
Once the cart has moved forward its two or three blocks, it will fall straight down.You can take advantage of this vertical motion to drop the cart through things like trap doors, lakes, lava, or whatever you want. Sticky pistons can actually push and pull tracks that are on the ground, and that can be used to a variety of different effects. Then maybe try dropping them into a lush, tropical cavern full of trees and low-hanging vines.


Or just slow the cart down so that the rider can appreciate all the work you put into the scenery. The main thing to remember is that if the cart slows down, it needs to be for a reason. The fear that this generates releases a lovely cocktail of adrenaline which, in turn, can make the rider giddy. It's important to bear in mind that while water will destroy tracks, a free-falling minecart will pass through it unharmed, and will then be able to continue its journey.When a falling cart lands on a flat track (even a powered flat track), it will just sit there. My minecart ride passes through a recreation of The Nether and The End, but use your imagination!
In order to maintain forward momentum, the cart needs to land on a slant, so that it can roll downward. Or at least I should hope not.There are a lot of ways to manage someone's expectations, and by doing so, continually surprise them. Since the cart is falling straight down, it no longer has any momentum in any other direction. This means that the track it lands on can be slanted in any direction, and the cart will immediately go that way, even backwards!
Everything that would be quite thrilling in real life is rendered merely annoying in Minecraft.Who likes it when their screen shakes around and they can't tell what they're looking at? But in this case, I have tracks ahead that disappear off behind a corner, with a break in them.
So for all intents and purposes, it looks as though the track is broken.This creates the expectation in the rider that something is wrong, and their ride will end. But instead, they drop down into a completely unexpected area and the ride continues.The only reason this works is because the rider can see it coming. Rather than just surprising them with a drop, I surprise them because they've had a chance to see the broken rail, and form the expectation that it isn't supposed to be that way.This is just one way in which you can take advantage of a players expectations—there are many more. Push the cart off the side of the track with a piston.The biggest mistake that many people make is to conflate 'surprise' with 'quick'. It doesn't seem that fast when you're building a track, so any surprises or views are often just too short. They come and go so fast that a rider not only can't appreciate them, but sometimes can't even see them. A good surprise may sneak up on someone really quickly, but then it lingers around long enough to be appreciated, even if it's just two or three seconds.So, let's take a look at a few of the ways that you can surprise a minecart rider.



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