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The next step on the process is for the toy company to make the tooling prototype sculpture.
Either way at some point photos or renders come back to the artist to oversee the process and just check everything is tying in to the original idea and design. For example the screw on the drill on the GNOME’s head was rendered as drawn but to me looked off. Also alterations were made to the hat rim to allow the hat to lock snugly into place without the need for any other fixing mechanisms.
Here are a couple more examples of how details can be altered at this stage to get everything looking bang on. This is the artwork which will be used by the modelmaker to actually create a 3D version of the figure as a prototype. Sometimes it will be sculpted by hand, sometimes turned into a virtual 3D render and then outputted to a rapid prototyping machine which generates a resin master form which can them be cleaned up by hand. I start the turnarounds in pencil in a sketchbook to get it clear in my head and then draw the whole thing out from scratch in a vector drawing program on the computer. I was sent the vector files of the existing body part I had to build on so started there and built up the rest. I generally work on all views at the same time so they evolve together, rather than draw the front and then work out the others from that.
There may be changes that need to be made once the modelmaker starts to work on the piece and finds possible problems such as areas colliding when articulated etc. The artwork also shows the different parts needed for the toy, but not how each part may have to be broken down further for manufacture.


You may also notice I have locked down the name of the character too by now and had a provisional stab at a packaging logo layout. I liked the idea of Gnome being an Acronym but felt that was too modern a concept for the design so it became a bit less obvious. I know they have other artists on board designing for them right now but I cant talk about that. Now being a new company it is a bit of a risk going with them as they have no track record.
They asked me to come up with an idea for a design which would use the same body form, but I could add my own new pieces to it.
I love the idea that Gnomes are hiding heavy drilling gear under those ubiquitous long pointy hats.
If you require further details regarding the transaction data, please contact the supplier directly. Also at this stage things can be altered a little or tweeked in a slightly different direction if the 3D version of the figure just doesnt look quite right. Suggestings for a different way of doing it were made, the model adjusted, a better shape arrived at.
Its views of the figure from various angles to show all the details of the piece and how they relate to each other. Its a back and forth process generally refining the details over many passes until it all looks right. I have been trained in technical drawing and Industrial Modelmaking though and worked on other peoples prototypes from that perspective for many years so I hope I can forsee most of the problems which may come up and weed them out in this early stage.


The idea being based on the mythical beings who look after rocks and generally live underground.
Not so long ago I would draw up complicated multi-page idea pitches for new toys and send them out to every company going to see if anyone was interested. There are a lot of things that can go wrong in the manufacture, packaging, shipping and ditribution of a toy and its all new to them. I mean by this that something drawn in 2D can look balanced and fine but when it’s translated into 3D it can look unbalanced and need adjusting to look good again. However they are collectors them selves, have a lot of experience in different areas of the production and retail world and are very enthusiastic.
There will be two colorways with a production run of 450 pieces for the regular version and just 50 pieces for the chase. I didnt spend too long on it or render up a finished digital painting or anything in case it really wasn’t what they wanted. This is of course all subjective to the eye of the artist but as they are the art director on the project it’s up to them to speak up at this point or else let the toy go ahead with possible oddities. Plus its quite rare to have a company try this in the UK so I thought it a good idea to support them..



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