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Each time a Gunboat Ability is used during an attack, it becomes more expensive to use again. Store new and promising statues here without activating them, and free the sculptor to work on his next great creation! Each statue created by the Sculptor is a work of art, and its powers are impossible to predict in advance. You’ve probably already met the Colonel, got acquainted with the locals, and set up a sweet little base – now you want to dive deeper to make the most of your troops and resources eh?
Well, Commander we’ve put together some good intel for you right here, so let’s get to it! Place your HQ at a hard to reach position with defenses covering the area around it – front, back and sides.
Protect your defensive structures with non-essential buildings by placing them near, but not touching them. You don’t have a lot of buildings in the beginning, but as your base becomes larger and gains more firepower, keeping these ideas in mind can be the difference between beating back invaders or losing half your resources.
Very strong offense that can take on opponents of a higher level, and for the most part, raid anything in sight.
Can quickly accumulate resources for expensive upgrades through raiding and thus advance through the HQ ranks swiftly.
If you advance too quickly, eventually you will get matched with opponents 10-15 levels higher than you. Your resources will be completely unprotected from raids so you cannot stockpile them for a big upgrade.
Your defense will be good, potentially earning you lots of gems and intel from successful defenses. Landing crafts can be upgraded fairly cheaply and each extra space on the craft could be another Rifleman to boost your attack or sometimes an extra heavy to increase your army’s tankiness. The Heavy is a staple of most troop combinations, as he is the backbone that soaks up all the enemy fire and protects your Riflemen and Zookas. The Zooka is a very strong offensive unit and the other half of the very strong Heavy + Zooka (Hooka) combo. Artillery upgrades are good because the damage increase could decrease the number of shots you need to take to destroy a critical defense. Did you know: Landing crafts can only hold one type of troop, and while upgrading, they can not be restocked with troops. You’ll want make sure your defensive structures are kept reasonably up to date, but strategic placement is the most important part of defense. Here’s a quick breakdown at what they are good at and roughly the order we like prioritizing them in.
The Sniper Tower has great range and damage and is relevant against almost every type of unit.
Sniper Towers should be positioned to protect lower range defenses as well as cover areas near the back and sides of your HQ. Sniper Towers should be spread out to cover more area and avoid being targeted at the same time. An upgraded Heavy can take a lot of shots from a sniper tower, so having high damage defenses like Cannons defending them is a good idea. Mortars are unable to hit close range targets, so other defensive structures should cover area near the mortar.


While unlocked a little later Cannons are good against tough targets and are the staple of all defenses. Cannons are unlocked at level 6 HQ and are powerful against large HP targets like Heavies, Tanks, and Warriors.
Otherwise the Vault deserves an honorable mention as it will greatly reduce the amount of resources you lose when you get raided. Thus before you upgrading your radar, you will want to make sure your defenses are upgraded and that you are ready for invasion. If you ever get totally stuck against an opponent, like normal player bases, if you wait long enough (at least 3 days) you will get the option to find another opponent. Trees can also be harvested for wood which might also help with the re-position of your buildings. You have too many resources and are afraid of having them stolen so you use them to quickly finish a building or upgrade. You save them to pay for resources that are otherwise difficult to obtain – this is especially true when you unlock HQ 6 and first acquire stone. I would not recommend using diamonds to speed up troop training or speed up building or upgrade completion as they are very costly.
Players often intentionally allow their base to be raided in order to lower their matchmaking rank and find easier opponents. This means people will raid your base and lower your VP count, and since VP determines your matchmaking opponents, lowering your VP means you’ll face easier people.
If you haven’t seen any new bases on your map for awhile, you need to clear the ones currently on your map before more will appear. Also check out our Defense Strategy Boot Camp to find out how to improve your bases defenses!
Note normal building bonus payout is not included in this chart please check building information to the right.
The Gunboat gives you the use of Gunboat Abilities like firing Artillery Shells and Health Kits. You can research improvements for your troop, improve defensive mines and upgrade your Gunboat's weaponry. The HQ is the brain and the heart of your operation, your goal on defense is to keep this protected at all costs! Enemy units will automatically attack the next closest building, so by interspersing non-essential buildings with your weapons, you are giving yourself more time to eat away at the enemy’s health and energy.
Others look for a more balanced approach, defending their turf and steadily claiming their enemies’ as their own. This strategy focuses all of its efforts on building up a strong army at the expense of your base defense and natural economy.
Also try to aim for certain level landing crafts as they get a lot better when you can squeeze an extra heavy onto them (Levels 4, 8, 12). Of special note is upgrading your artillery so that it can dispatch key defenses (like cannons) in two shots rather than 3. He should be strongly considered for upgrade to give him more health and a little more damage. Upgrading her will increase your damage and give her a little more survivability if she should stumble across a mine.
Make sure to keep them out of harms way and behind Heavies or Riflemen to maximize their potential.


The difference between firing 2 shots or 3 shots of artillery to destroy a defense is huge.
Keep in mind that while a structure is being upgraded it will not protect your base so you will be more vulnerable during this time.
At level 3, cannons have just enough HP (2370) to survive 2 artillery shots and will require a third to be destroyed.
Storage buildings are extremely important in both strategies, because you will be wasting valuable resources if you hit your storage capacity and keep on attacking. Where are all of the real people you were promised you’d be able to crush under your well groomed army??
By exploring the map and uncovering areas with outposts showing in the fog of war, we can gain access to these valuable resources. You will have no structure to generate stone until HQ 7 so using gems to upgrade from HQ 6 to HQ 7 is a great way of securing further stone. Shuffling out opponents with very few resources can help you get the most resources per victory point.
Upgrade your Headquarters to acces new Gunboat abilities, and upgrade the Gunboat to increase its Energy capacity.
You can also get the ability to shoot Flares so you can maneuver your Troops over the island.
Don’t give the enemy any freebies by letting them blow up more than one of your weapons at once with artillery. For this strategy, your upgrades are focused on your Landing Crafts, Gunboat, Armory, and HQ. Also once you can obtain Dark Power Stones, Gunboat Energy Statues will be a game-changing asset.
This upgrade is worth its weight in gold and can be a single defining factor in beating a stronger opponent’s base! Upgrading your cannons to level 3 is a great way to keep opponents from having enough firepower to destroy them at HQ levels 1-9! Of course some attention should be paid attention to your Resource Production buildings (Sawmill, Quarry, Iron Mine) which will generate you hundreds of thousands of resources over time. This means that you can be having more buildings and better units for no significant penalty. This means you can move any of the buildings around to upgrade the defensive arrangement of the base. If however, you are still having troubles, check out our Offense Strategy Boot Camp where you can get some tips as well as send us a base you are having trouble with! Most importantly, the new system is more transparent and offers a better self-balancing mechanic: If you get beaten a lot, you should eventually meet easier opponents.
Refer to the What do I do with Diamonds for when you need Stone or Iron but can’t produce it yet! This means if you have your HQ backed into the trees, it is extremely vulnerable from the woods! We know that the new system will create some new challenges, but we think these new problems are more manageable.



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