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This smashing Photoshop tutorial will demonstrate how easily you can build a PSD web template with a smooth and modern look. Jeffrey Way delivers a simple guide to understanding HTML5 for the every day designer or developer. This guide on how to build a website using html and css is primarily aimed at people building their first web site and those who have tried in the past but struggled with some of the technical terms and processes. Although you will be faced with a blank page when you first start that doesn’t mean you have to create everything yourself from scratch.
Babylon.js is a WebGL-based 3D engine that focuses mainly on game development and ease of use. It has native support for collision detection, scene gravity, game-¬oriented cameras (for example, a follow-camera that tracks a moving object), as well as native support for Oculus Rift and other virtual reality (VR) devices.
After creating the project, you need to add the framework and the framework’s dependencies. For those using different IDEs, just follow the “Creating Basic Scene” tutorial on the Babylon.js Documentation page to get to the current state.
Just as with a single Web page, the scene holds the needed resources to show one, single 3D “page.” This scene can be very large and full of resources—meshes, cameras, lights, user actions and more. The scene has an extremely advanced debug layer that allows you to debug the scene being rendered. I now have an engine and a scene, and I’m ready to start adding a camera, lighting and meshes to create my Bowling Alley scene. Babylon.js supports WebVR and device-orientation cameras natively, which means you can easily address such devices as the Oculus Rift or Google Cardboard. The attachControl function registers the native JavaScript event listeners needed for the specific camera (such as those for mouse, touch or keyboard input). After setting the constants, I’m ready to start creating the meshes that will construct the bowling lane. After adding the function to my init function and starting the scene, I notice an interesting thing—I can’t see the floor I added at all!
If you start the scene now, you’ll see the floor stretching over half of the screen, as shown in Figure 9. Try moving around with the arrows and the mouse to get the hang of controlling the free camera.
Hemispheric: Ambient light, predefined with ground color (the pixels that are facing down), sky color (the pixels that are facing up) and specular color. Spot: Just as the name suggests, a light from a single point with a specific direction and emission radius. You can see how I used the scaling parameter — I created a box sized 1x1x1 and changed its scaling to fit the constants I predefined. Using the same technique, I created two boxes that will act as my gutter borders on both sides of the lane (this is what the ball will fall into if it’s thrown in the wrong direction). The same simple astable multivibrator circuit is entered into each tool and the design process followed through simulation (where offered), to PCB layout and Gerber download. Follow along this detailed tutorial and you will go from finding sources of inspiration to setting up the layout in Photoshop and creating design elements that fit with the theme of the PSD web template.

This site is dedicated to everything you need to know about creating, slicing and converting a PSD web layout. It will not take you from a beginner through to becoming an HTML & CSS guru, there are plenty of resources online to help you do that (see the resources page included). There are so many free resources online (templates, images, scripts…) for you to use that the challenge will be going through them all. As a 3D engine, it has the tools to create, display, and texture meshes in space, and to add light sources and cameras.
It has a physics engine plug-in system, native audio support, a user input-based action manager and much more. I’ll create a bowling lane, add 10 pins and a bowling ball, and provide the ability to throw the ball. David Catuhe and the Babylon development team are trying to keep the framework as backward-compatible as possible, so I can only assume that this tutorial will work properly on future releases, at least until the next major release.
Because I’m using Visual Studio, I’ll use the local IIS server embedded in Visual Studio to host those static files. Right-click on the empty solution, then click on Open Folder in File Explorer, as shown in Figure 2. Select the newly created folder (make sure you choose the folder you just created and not the solution’s folder) and click Open. Until it’s fixed, double-click on this file and remove the line highlighted in Figure 4 (in my solution, it’s line 9).
Open the project in your default browser using Ctrl+Shift+W or by clicking the Run button on the top navbar.
Instead of forcing you to write low-level WebGL code, the engine provides a higher-level and easier-to-understand API.
A single Web page contains the text, images, event listeners, and all other resources needed to render that one, single page. It can freely move throughout the scene, using the keyboard arrow keys, and the direction can be set using the mouse. Using the mouse, the keyboard or touch events, the user can view the object from all directions. This means that each camera type can be set to fit Oculus Rift-style stereoscopic view and red-blue glasses (anaglyph 3D).
The first is the player’s main camera, which will set the position from which the bowling ball will be thrown.
Setting the scene’s active camera tells the scene that this camera should be used for rendering. I’ll start by setting some constants, which are the actual dimensions of a bowling lane in meters. All meshes created using Babylon.js internal functions are created at position 0,0,0 of the scene and are centered.
The reason is that the camera and the floor were both created at the same point in space (0,0,0). Try creating them yourself, and take a look at the accompanying project to see how I did it.

To create the pins, I’ll use a cylinder, just a single cylinder that will be multiplied many times—10 to be exact.
Definitely you will learn a lot by following this tutorial, from creating custom Photoshop patterns to working with the handy 960 Grid System.
The primary purpose of this site is to act as a platform for sharing web design related tutorials and resources. What it will do is introduce you to the concepts behind building a web site for you to hopefully grab hold of and run with. Because it’s game-focused, Babylon.js has some extra features that a regular 3D engine doesn’t require. My game will surely not be ready to be released, but it will show how you can develop a game using the tools Babylon.js provides. I’ll create the meshes, texture them, add cameras and light sources, and enable simple user interaction. Visual Studio doesn’t have a template for a static Web site, so a different approach is needed.
The scene is also responsible for rendering its own resources and communicating the needed information to the engine. The engine must also resize its internal width and height to keep the scene in perspective.
It allows turning off features such as texturing and shadows and makes it easy to find lost meshes. Figure 6 shows shows the spaceship scene rendered with the anaglyph-free camera and Figure 7 shows the scene with the stereoscopic camera. The reason I use meters is the physics engine, which will be explained in the second part of this article.
Because the ground is completely flat, only viewing from above (or below) will show it on screen. Also, will show you some functional examples such as saving layer styles or using smart objects in a web design project can improve your work-flow and save you some time. In part two, I’ll show where Babylon.js really shines by adding collision and physics, audio, user actions, and special types of cameras. I also want to add a different view—when the ball is en route, I want to follow it until it hits the pins. Certain lower-level functionality can be accomplished using the engine, but I won’t be covering this. This means that an instance’s geometry and texture can’t be changed, but the position, scaling and rotation can. Click OK in the Preview window that pops up (if one pops up) and Babylon.js will be installed into your empty project, including a demo scene.

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