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I agree, this tends to happen with a lot of the famous map makers, once i try to play cake defense. I think putting different variation of blocks on the same layer isn't detail.It really needs some depth to be called a detail. This is very true.I also think it makes newcomers to minecraft think that this is what the general community builds. I think for your second example of what is too detailed, you need to have a picture that is also the vanilla texture pack-one of the reason I don't like texture packs that aren't vanilla is because the texture pack itself is 'too detailed' or noisy as I like to say. Just today, on the Mithrintia server, a player asked me for an opinion on his castle's outer walls. I got bored with the low frame rate so I went to creative and started tnting and I watched as my fps slowly rose back up.
Not sure if I'm just saying that because I'm bad at detailed builds or because I agree.I'm kidding. The foods you eat should be as simple as possible.  Processing, refining and manufacturing of food removes a great deal of their nutritional value.
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Travel beyond the Indian teepees, across the beaches of shark bay and around Dead Fish Lake. Grab your crayons, your crow-quill or your magic markers and set to work, young lads an’ lasses! This essentially just drags the viewer's eye all over the build, keeping it away from where they need to look, and the static can drown out the actual structure of the build.
A while back people just played new games because they were more realistic even if the gameplay was utter crap.

Had this on my mind for a while, just didn't know whether to present it on an over-detailed build or what. Some people just add too much detail that doesn't work together and creates a very weird looking, random, unpleasant pattern to look at. The front was detailed, toned, followed distinct patterns, and made sense while looking great. A well executed background can range from a mountain range off in the distance to a bunch of buildings in a city that you cannot enter. Not even past 40% complete the shear size and detail of the city still was killing my computer.This was when I had a Nvidia 550 Ti graphics card, and it was overclocked a bit. If you did please like our blog, copy and paste the page and share it with your family and friends, like our facebook page GOOGLE PLACES and our LinkedIn and twitter page. Not only had my back pain virtually gone and migraines stopped but I found that it had done wonders for my indigestion pains which was a surprising added bonus.
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But zombie Apocalypse, the map that hypixel made, it is way to detailed, there are houses that you can't even SEE, unless you get on creative. Now we play games that look like crap but have excellent gameplay, and I think people will realize soon that detail, while nice and pretty, doesn't really affect what's on the inside. Knowing how to combine the right detail with the right amount, build and section is task of it's self, a lot of people don't understand that, and will just make every detailing feature that they've ever seen in to a build, in some cases making too detailed wall segments up to 5 blocks thick that looks waaaaay too messy and random.
When I said masses of detail in projects, I don't mean relevant details, such as some depth, furniture, etc. When you look at a picture you might notice there are a lot of small stuff in the background. Trek north through the desert, and then back over the canyon toward the white-topped mountains. Something like this build I did myself I would consider the same style of detailing, though perhaps executed better.
There were patterns, but almost none of them flowed into each other, every single one overlapped, but it just seemed like random placement.
I mean huge amounts of details that could distract the eye, and take away from the builds beauty, or these details could bypass the eye, even making them more irrelevant.
Even such famous maps such as those of the Hypixel Herobrine series, or the Survival Games maps of Vareide use this concept to generate a more immersive feeling in their maps.
I sometimes like this style of detailing though I would agree other styles such as lynchyinc's are also great.In my opinion, there are a few good different styles of detailing.
It becomes a huge mess and can make the creation look like a huge blob of blocks,slabs,stairs etc.

While I firmly believe interior clutter is good, too much on the exterior will make it either merge together or look completely different than it should. In truth, the owner of the build didn't have a clear idea of what he wanted, and experimented with 12 different styles at once. You might just add som few extra blocks to your build to make it more comfortable to look at, although it does not make the building better it more natural for your eyes.Then again, you play minecraft because its entertaining and probbably build stuff because of that to. One would be lynchyinc's style shown in your post, which shows detail in the things like the chimneys, windmills, pipes, interior, and the abstract design of the houses themselves.
Yes, from the ground, or even from some points in the air, the mountains can seem semi-realistic, but very rarely do you see more than a few peaks at a time.
He doesn't use very 'detailed' walls but it doesn't make the build under detailed as he uses these other methods to provide detail. A well-detailed project not only shows considerable depth & flow throughout itself, but shows a clear picture of what's going on. I prefer this style as I believe that these smaller builds with interesting, in depth interiors, houses, and designs make a more enjoyable build than say a large cathedral with extremely detailed walls but empty interior and surrounding.Maybe you disagree though, I know some people don't like the style I showed above in the picture of my build, but I think it just depends on each builders style and preference.
Viewers may either download the map, or leave the page, depending on if they like the project. I'd have to agree with lynchyinc's earlier post though, that knowing how to use both these techniques will allow you to make a better build. A nice house with well 'detailed' walls is good, but adding great interior to it, a nice surrounding, and interesting aspects such as those I mentioned above will make it great.Like I said though, I don't think one person's definition of well detailed is necessarily the correct definition. Too much detail can make the viewer overwhelmed, and not want to explore the project, possibly losing the creator a diamond, or favorite.
All builders have different styles and preferences, and no one is right to tell them their style is right or wrong. I want to convey the feeling that people actually LIVE there, and it's not just an empty world where you survive alone.
They will then delete the world, or pretend to their friends that they made the map, instead of exploring, or blowing up the map. The creator's of the project would then not get proper credit for the time they spent on the map. Not many players have beefy computers that can fully handle the energy required to keep solid FPS, and explore a detailed map.
It wasted both the viewers time, and the creators, because the viewer didn't explore his detail.Anyway.

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