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With the design of our character complete and in the form of six images, we start the process putting our character on canvas. The drawEllipse takes four parameters specifying the position and dimensions of the ellipse. We want the shadow behind all the other image layers sp an ellipse is drawn at the beginning of the redraw function.
The purpose of this process is to update the variable breathAmt which we will use to represent the constant breathing of our character in the form of a subtle rise and fall of the head and arms.
We subtract the vertical location by value of the variable breathAmt for all the pieces we want to oscillate. When it comes to video games, it’s not a degree or status that matters; it’s merely experience and passion.
The thing is it is actually possible to create your own video game especially now that there are a lot of things that can help you in creating a video game you desire. The truth of the matter is that there is actually no stopping you when you start creating your game in any way you want.
There is one rule of thumb that developers do before they start creating a new video game and that is they do market research first and try to figure out if there is any game that is almost the same as what they have in mind. What’s even more important is for you to know that there are online resources that can help you in this feat. No matter how much advancement there would be when it comes to the resources that one can use in creating video games, one thing remains to be really valuable and that is the game developer’s talent.
We will start with a drawing on paper and with the help of JavaScript we will create a breathing, blinking character on HTML5 canvas. In this case since I had a drawing, I scanned it in and outlined the drawing in Adobe Illustrator.

Keeping the design simple I chose one solid colors per body part, with an additional shade as a highlight color for added detail.
Next we load each of our character parts via the loadImage function with the parameter corresponding to the part name (e.g. For more information on how to access the canvas' context (and a workaround for IE) refer to HTML5 Canvas Example.
Then we draw each image using the context drawImage method specifying three parameters: the image reference, its x position, its y position.
We could have added the eyes to the eyes to the head image, but we want them to be dynamic to enable our first behavior: blinking. For more information on the drawEllipse function see the brief: How to draw an ellipse on HTML5 Canvas. We the help or the variable breathAmt we vary the vertical position of certain body part images. If the eye open time is greater than the timeBtwBlinks value we begin blinking by calling the blink function. It is not affiliated with, sponsored by, or endorsed by any entity other than yours truely: William Malone. The reason why there are a lot of people who have the urge to create their own video game is because they know very well what they like for themselves and what they don’t in a video game. When you ask a couple of individuals kids and kids at heart about what they should consider first when they are to create their own video game, they would perhaps some varied replies. For instance, if you would like to come up with a sketch of your characters, there are in fact graphic software that you can download for free from the net.
Hopefully by the end of Part 1 you will have the tools and inspiration to create a character of your own.

I chose varying outline thickeness, thicker around the edges of body parts and thinner for the details. When all the images are ready we start a timer using setInterval that will call the redraw function 30 times a second. We first draw the the parts farthest away such as the left arm that will be covered up by our character's legs and torso. Some would say that they have to come up with a really interesting storyline and work from there.
When there is an aspect of a video game which you think is what completes a video game, then you should work on that first.
It involves simply dragging and dropping the features that you would like to be included in your video game. The loadImage function creates a new image object pointing to an image with the filename of the part name with the extension ".png" and in the folder "images".
Others on the other hand would say that they would like to draw and conceptualize the characters while some more would think that would like to focus more on the glaring and blasting effects of the game. If you think you are better off with premade ones, you can actually choose among those that are accessible for free from sites online; they can be 2 dimensional or 3D. One other site that kids can go to when they are into video game creation is Stagecast Creator.
It also assigns an onload method to each image so when the image is loaded into memory it will caled the function resourceLoaded.

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