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At its core Unity is a AAA quality 3D game engine that includes a comprehensive IDE (Integrated Development Environment).
With Microsoft’s co-operation Unity will expand to include new XBox One features such as multi-player matchmaking, SmartGlass support, Kinect gesture recognition and access to cloud storage and processing all in the pipeline. There are a multitude of licenses available but only two to consider initially for the new game developer. Taking multi-platform development to new levels the Unity environment is optimized for the four major platform groups; Mobile, Desktop, Web and Console. Off course nothing is ever as simple as advertised; the complex licensing requirements to develop for each platform would require a license from Sony, Google, Apple and Microsoft.
Another major highlight of Unity is its vibrant community that not only provides a valuable knowledge base but also makes many talented artist available. One of the most important decisions facing any aspiring game developer is the question of environment, which game development tool to use.
Here at Highpants we are immersed in this very decision, as a collective of small time game developers we will have limited resources, both financial and man hours available. It turns out these fairly loose requirements yield a very long list of potential dev tools. Those with a sizable budget have a fairly simple choice between Unreal Engine or CryEngine, the best 3D game engines available. The world of totally free development environments is dominated by Eclipse, XNA Game Studio, MonoGame and the brand new Android Studio. In recent days XNA has been removed as an option for potential game developers starting out. This seemingly baffling decision left many wondering if Microsoft had a plan, was there a method to this madness. While many dev tools highlight their ease of use the reality is that producing a AAA quality game is always going to be a lot of work, no matter which dev environment is chosen.
For us Unity looks to be the perfect choice, providing and easy to use set of tools and with an 3D engine capable of producing the type and quality of game we hope to create.

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Word Skills: Review synonyms, antonyms, beginning sounds, ending sounds, middle sounds, and rhymes. Guess What: Practise the word skill of saying what things are using relative clauses such as a person who, a place where, a time when, and a thing that.
Present Continous Verses Simple Present- Students make statements using the present continuous or simple present depending on the time marker.
All About You- Students role the dice and land on a question that they have to answer about themselves.
They are made using the outer rim of a large paper plate and they are inspired by the beaded necklaces of the Samburu Tribe. There is a third option of course, for those willing to write their own engine there is always Microsoft’s Visual Studio, the software used to write many game engines. With the use of plug-ins and libraries all three can be very powerful environments in their own right. Via a leaked internal email news has emerged that Microsoft would be dropping support for XNA on April 1st 2014. While nothing has been made official yet it seems Microsoft is working with third parties through partnerships in order to keep the grass roots developers happy, and working away.
Game creators now have more options than ever before, depending on your requirements there are generally a number of options to choose from. I teach 5 to 12 year olds and I love to see how open and brave kids can be when exploring art. A number of other device specific licenses are also available, required to develop for those platforms, the Wii license costs $30,000 per title, ouch. Such behind the scene technology as render to texture, occasion culling, global lighting and global effects. All of the objects or assets within game must be created, wire models drawn, textures applied and movements applied.

While some of us have been called cheap in the past, we are willing to pay for quality software, free is not essential.
The list reads like a game studio who’s who including big names such as Unreal Engine 4, CryEngine 3, Unity 4, Infernal Engine, Havok Vision Engine, Hero Engine and Blitztech. GameMaker, GameBryo, App Game Kit by The Game Creators and Big World can all churn out games in a single night but it is very rare that these games earn money. Although none of them claim to make the game developers life very easy, at times feeling reminiscent of working with HAL, the 2001: Space Odyssey computer. Those currently using the tool will still be able to develop games, but alas there will be no further developments or upgrades for XNA.
Make your choice carefully though, the games you create can only be as good as the tools they are built with.
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Which is where the community and Unity’s store can help, making available many assets for download and talent for hire.
Each built around a fast 3D game engine these dev tools require good programming skills and many man hours to complete a game.
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