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Meme Creator - I do the best i can to look and act like a tough guy But deep down i'm a little Meme Generator at MemeCreator.org! The recently-released OpenAvatar kit for open source avatars could help enterprise users of virtual worlds reduce vendor lock-in and, eventually, lead to significant improvements in the appearance of avatars, VastPark CEO Bruce Joy told Hypergrid Business. VastPark is an Australian immersive environment vendor that has both commercial and open source versions of its virtual environment software.
The OpenAvatar kit is designed to add a level of abstraction between the virtual environment server and the avatar itself, and can be adopted by any virtual environment that uses mesh avatars. The original idea was that users could create a single avatar and use them in platform from different vendors, like SAIC’s Olive and Teleplace, said Lori Kavle, president of VastPark US.
That was the premise behind the USDA’s virtual government plan, she said, where VastPark was one of the chosen vendors.
Now, any vendor that wants to can adopt the OpenAvatar system for its avatars, instead of developing and maintaining its own proprietary avatar creation software. Once they do, companies will be able to move employee avatars from one platform to another when they switch virtual environment vendors, or if they use different platforms for different projects. OpenAvatar adds a layer of abstraction between the virtual environment software and the avatar itself, making it easier to improve the avatar without rewriting the code for the rest of the system.


And it’s not just about increasing the number of polygons that an avatar mesh is made of, he added. The same technique can be used for other content as well, he added, such as grass or textures.
One disadvantage to the OpenAvatar platform is that there’s no provision for a virtual inventory as it exists in Second Life and OpenSim. To change outfits, a user would need to go back to the avatar management tool and choose from the built-in clothing options to generate a new avatar, Joy said.
In the future, however, OpenAvatar might be part of a bigger system where there is also a separate specification for inventories, he added.
Joy said that his main concern is that the prims that Second Life uses are proprietary to Second Life, and other companies that adopt them may be stepping on Linden Lab’s intellectual property rights. Chris Collins, founder and CEO of Tipodean Technologies, maker of a Web-based viewer for OpenSim and Second Life, said he’s never heard of any copyright issues surrounding Second Life avatars. And some of the technology has officially been released as open source, he told Hypergrid Business. The third-party viewers all use Linden Lab’s copyrighted meshes, 3Di senior engineer Dezso Zoltan told Hypergrid Business in an earlier interview. OpenSim core developer Crista Lopes, inventor of the hypergrid and professor of informatics at the University of California, Irvine said she’s never heard of there being an issue around avatar copyrights.
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Second Life has one set of possible avatars, created using a slider system, and dressed using clothing layers. Or different viewers could show different versions of the same avatar, depending on system speed, graphics capability and bandwidth.
She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Teleplace uses another system, with mesh avatars of a certain polygon count, and a preset number of avatar choices. The more triangles you use, the smoother it will look — except if you look closely, you will still see the angles. LEGO: la fabbrica automatizzata fatta di mattoncini NXTAkiyuki, un modellista giapponese appassionato di Lego sta realizzando una vera fabbrica in mattoncini completamente automatizzata.
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