Follow our quick step-by-step tutorial to find out how you can design and create professional business cards using Apple’s own desktop publishing software, Pages.
Macs might well be traditionally associated with unrivalled creativity, but they’re also incredibly useful for business.
Copy and paste your circle, offsetting it slightly against the original, and change its colour to something lighter. When you’re happy with your design, copy everything you’ve done and paste it into the other spaces in your template to create ten business cards.
If you’re printing your cards at home, be sure to use high-quality thick card (preferably matte not glossy) and select the highest print settings possible. Our provides the latest breaking apple news, reviews, tutorials and downloads online and our fan page is the best place to communicate with other iCreate fans.
This tutorial was made to help step you through the process of making a Na'vi from the AVATAR movie.
Open the picture, duplicate the background picture layer (now you should have two copies of the same image in your layers menu) and use the Healing Brush Tool (select the source from the forehead area, or something similar) to recreate the nose which is flatter and broader as compared to the average human nose. Set the Opacity to 54% until you get the lips and the nose to a purple color, and the shadows of the nose to be less visible.
For the nose use the Forward Warp Tool to make it more flatter (from the Liquify options) and for the eyes use the Bloar Tool to make them more bigger . Extra styling: The lips of the model are very big, try to make the smaller with the Forward Warp Tool.
Na'vi irises are considerably larger than human irises in relation to the size of the whole eye. Use the Polygonal lasso tool to select the eyes, copy and paste them below the layer where you did the "holes".
To add the bioluminescence dots make a new layer and use a small brush, make may dots of different sizes. I found a good quality still of a Na'vi ear and imported in into my file, then isolated the ear using Lasso Tool, then re-sized it and placed it where I wanted it to be. To make the ear more real, go to Filter Men > Filter Gallery, the go to the Artistic effects and select Plastic Wrap. Mask the ears with some hair, use the Dodge Tool to brighten the left ear and the Burn Tool to darken the right ear. Lay the leather texture image on top of the face (an other skin areas), and repeat it over as many times as it takes to cover the face. From now it is just adjusting minor details to your image, and adding your own little touches here and there.
In this tutorial, I will show the process I used to create this realistic frozen text effect in Photoshop.
This is an beginner to immediate level tutorial and some steps can be a little tricky, have a try!
Now that you have created your Mesh and textured, weighted, and exported it, you are ready to use Create Mode! The Create Mode experience is what allows you to add products to the IMVU catalog for sale. Before we get too deep into the explanation of how Create Mode works, you should know that if you're an experienced Creator and have no need for the explanatory text attached to the three main buttons, you can always minimize the panel that houses them.
In the upper right corner of Create Mode, you will see a panel entitled 'My Creator Progress'. The Virtual Goods Policy is where you can learn about how to make an appropriate product on IMVU. The Exporters are what you would use to export assets from a third party 3D program like 3DS MAX. Peer Review is where products are voted on by IMVU users in order to be allowed to enter the catalog. If you want to make a new product, the place to start is by clicking the 'Derive a new product' button. If you'd like to learn more about what deriving is all about, please go to the What is Deriving?
When you click a product in the default list or type in a PID, the product details will present themselves below the Specify Product ID field. You can save projects to new locations but a copy of the active project will always live in that 'IMVU Projects' folder. If you have already created a product and want to edit it, click on the Edit a Product button.
As you work on more and more projects, they accumulate in a new panel in Create Mode called 'Local projects that I recently worked on'. Rgeardless of whether you're deriving, opening or editing, you'll end up opening the Editor.
Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. Clipping is a handy way to collect and organize the most important slides from a presentation. The skull and crossed pistons mark is a popular adaption of the tradition skull and crossbones symbol and is commonly seen in motorcycle culture, amongst other.
Select all the linework that makes up the first half, copy (CMD+C) and paste in front (CMD+F), then go to Object > Transform > Reflect to flip the design for the opposite side. Increase the stroke weight to around 6pt and align it to the outside using the small icons. Add these short lines in key areas around the skull to give the impression of an inked appearance. Use a range of basic shapes from rectangles to circles to fill out the detail of the piston.


Select the Scissors tool and clip the paths where the inner rectangle extends beyond the main outline, then delete out this unwanted linework. Copy and paste a duplicate of the line then flip it Horizontally with the Reflect option from the Transform menu.
Select and join the two open ends, then extend the vertical line to the piston head, clip the line of the rectangle with the Scissors tool and join everything to make a complete outline.
The paths that make up the right hand side of the piston can be duplicated and flipped onto the left, then all the open points joined together. Select the outlining path and give it a 6pt stroke weight with the stroke aligned to the outside. Adjust the stroke weights of the inner detail linework to add variation to the illustration.
Use a long, thin rounded rectangle with max corner radius as a base for the detail on the piston shaft. Duplicate a series of triangles and position them together to provide some basic shading to the piston shaft. A couple of simple lines of various thicknesses on the piston head can help give the appearance of a chrome or shiny finish. Duplicate the outline and send it to the back as a white background then group all the elements. Our current piston is a little too short to balance well when overlapped, so use the Direct Selection tool to select and drag the points that make up the lower portion to lengthen the piston. Hold Shift and rotate the piston by 45 degrees, then duplicate and rotate in the opposite direction. Hold Shift and press the up cursor key by the number you currently have in mind to reposition the outline exactly back into place. When mocked up on a dark fabric texture the illustration really starts to show off that underground style. Access All Areas members gain instant access to 100s of premium design resources & source files. The way you did the shading in the shafts with the lengthy triangles – really smart, never would have thought of that. Chris, amazing tutorial as always, where did you get the background stock from, I’ve been looking for something like that for a while. Wouh, looks fantastic, I often draw skulls, but never did an illustration of them on the computer, didnt’t really know how to. Whether it is for an actual print version, a project, an online ezine or just for fun, an incredible magazine cover design is something you can learn how to make.
Check out these 10 awesome tutorials that will show you everything you need to know to create the perfect magazine cover design. This tutorial was created to give you a step-by-step look at how to easily and effectively integrate a spot-color metallic link into your  magazine cover.
If you are still in the early stages of learning how to use InDesign, you might like this one.
The final image preview on this tutorial shows you both what you will be working toward and a breakdown of everything you will be needing. That includes cover lines, a barcode, a selling line, a date, a main image and the masthead.
It is great as a project for a specific cover, and once you try your own the steps will be more or less the same and easy to adapt. This one is based in InDesign, and so the results are perhaps not as simple as using Illustrator or Photoshop. I wasn’t impressed with their example cover, but the info is still good for beginners.
This one was a little weird because halfway through the tutorial, the main image that was going to be the focus of the cover changes. If you are sick of the complex tutorials that have a million steps and you want something much simpler to work with, this is a good one to check out.
You can make one of these in about a half an hour – maybe less if you are really handy in Photoshop.
It also advocates creating a basic blueprint of your cover before you start, so you know where to build each image.
Whether that’s creating invoices in Numbers or chatting to clients halfway across the globe via FaceTime, they have plenty of uses.
First, make sure that the picture you're working with is as large, clear and high quality as possible, the quality of the original picture will determine the quality of the final product. I used Liquify in the "Filter" menu, and simply moulded the nose and the eyes into that of a Na'vi's face, while checking back and forth on actual screenshots. They're generally pretty heavy on the nose, brow, under the eyes, at the corner of the mouth and running down the neck. Your avatars are awsome :) i was trying to make one myself but i have no experience with photoshop :( i was thinking if someone could help me?
If you happen to know the product ID of what you'd like to derive from, you can just type it into the Specify Product ID field. You can see a picture of the product as well as who made it, whether it is derivable and, if so, how much it will cost you to derive.
The projects are sorted by most recent and include the local name, the type and what they were derived from for easy reference. Follow this Adobe Illustrator tutorial to create your own underground skull & crossed pistons graphic.
The skull and pistons are both made up of simple linework, but with a couple of simple techniques they can really be brought to life. Draw a centre line and pay close attention to the details of one side of the skull as this can be reflected in the digital stages.


Press CMD+2 to lock it into place, then begin tracing the outline of one half and the facial features with the pen tool. Select the open point and press CMD+J to join the linework together to form complete shapes.
Reduce the stroke weight if necessary to scale down the brush size, then carefully position the paths so they flow seamlessly from the main outline. Clear out the stroke colour and give it a white fill to give the illustration a solid background. Delete out certain points with the Direct Selection tool and extend them with the pen tool. Count the number of times the key is pressed in order to remember the distance used to make the duplicate. Hold Shift while dragging a selection over all the objects to exclude this outline, then delete everything else. I’m just starting out with Illustrator and your tutorials help me much more than reading books and following basic training videos. For those asking, the background texture is one of the book covers from LostandTaken – I think it was originally red. Will be entering into Illustrator this afternoon, hopefully I can take an hour out and mess around. With the online world taking over the real one and everything moving toward digital formats, it might seem like certain items that were graphic design staples are now on their last legs. It is a basic introduction to making magazine covers and shows you the simple first steps, as well as the tricks that make it look genuine and profession.
Even though it is specific to a single program, the way it shows what elements are most important for your cover is useful for anyone.
It shows you with screencaps and very in-depth explanations how to set it up, create safe zones for text and establish a simple sketch to work up from. But it is for a print magazine cover, which is much different from graphic design as it incorporates both different skills and a different process to get the job done.
But the info is still good, and it shows you how to get a basic cover similar to what you would see on Teen Beat or other teeny-bopper magazines. I would suggest building on the basic design until you get something with a little more pop. The only problem I had with it is that the example used was cluttered and dull looking – not at all inspirational from a design point of view. The tutorial uses a nicely created background along with a cover image to add something a little extra to the overall effect, and it shows you how to build that step by step.
She has been writing about marketing, graphic design, freelancing, small business and printing for numerous years. I recently was overcome with inspiration when I saw the new James Cameron's Avatar Movie Posters, they are pretty sick. Once you have done this, merge all the layers together (by holding shift and selecting every layer that has the leather texture and goinf Right Click > Merge Layers).
Select the Midtones radio button and in the three Color Levels boxes, enter these values: +46 +11 +13.
Please post you Na'vi Avatar picture that you made from following this tutorial, i would love to see them! If you have any questions about the Photoshop tutorials, feel free to leave a comment and I will try my best to answer it.
The only reason you might want to utilize this feature is so that you can track which project is which. However, if you have old products that you made using IMVU's old creation tools, you can switch the file type you're looking for to CFL.
Just like the Specify Product ID field in the Derive dialog, all you have to do is type in one of your own Product IDs, verify that it’s the product you intended to edit and click the ‘Edit’ button. We’ll start with a simple sketch, then build up the detail using a range of linework and vector shapes. The final illustration would look perfect as a badge or emblem on a motorcycle helmet or the tank of a Harley. Toggle outline mode (CMD+Y) to accurately align the two then merge them with the Pathfinder palette. Also, there was some great examples of Skull based vectors in labels for Need For Speed series. In the end, it is the back image that is the most breathtaking part of the entire cover – you barely notice the image that has been placed against it. Once you’ve created your design, you could either print your finished business cards off yourself using your own printer and some good quality card, or you could upload it to a number of inexpensive printing websites and let them do the hard work for you. Either way, the result will be a professional-looking business card that doesn’t cost you the earth. In this tutorial I will show you guys some simple but efficient techniques that will help you make your own Avatar movie poster from a portrait picture of yourself.
Once they are one single layer make sure you erase the eyes and lips with the Eraser tool and change the layer style to Overlay and the Opacity to 15-25% (adjust until you feel the opacity is good). If you'd like to learn more about the Editor, please go to the Create Mode Editor tutorial.
This tutorial should be used with many variants and additional techniques unique to the artist. When you Upload your new product, it will be given a product number and its original name will be trashed.
So the pure and proper design of skulls is very very important to grow the actual significant of it.



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