In this tutorial, I'll show you how to create a (very) simple RPG demo that works in all HTML5 supporting platforms, using the Open Source Javascript framework LimeJS. This framework allows you to quickly create simple games that work regardless of the screen resolution of your device (laptop, phone, tv). Now open the file rpg_tutorial.html in your web browser, you should be seeing the game map image.
The setDirty() method is just a workaround for a framework bug when replacing between Canvas scenes. I've prepared a comprehensive online course which will guide you through the creation of HTML5 crossplatform games using LimeJS game development framework.
A lot of extra topics are covered in this course, such as adding animations, sound, 2D physics, using tile-based maps, and transforming your HTML5 game into a native app so you can make money with it.
This course is about making a Zelda-style game demo that shoots evil ghosts in a creepy forest.
Soon you’ll be able to build a simple website and have a solid understanding of the basics of HTML 5.
What we are doing here is creating a new Sprite object, which can be an image or just a rectangle with some filling (colours, gradients).

We will do that in a bit, but for the sake of simplicity and length I will leave it up to you to organise the code better.
It's not gonna be as elaborated as you expect, but it can be used as a ground for your own further enhancements. As I've mentioned earlier, you are very welcome to transform this code into something modular and scalable, and if you do so and want to share it with the world just let me know and I'll add it to the tutorial, or you can also do it through the Github repo.
Instead of being 50% each, you could make this dependent of the character's agility or experience. The first thing I reckon you should look into is on making this more modular, for instance putting each game object in a separate file, and add some methods so that you are not repeating the code.
The course is 100% video based so that you can see in real time how games are created from scratch.
Created in collaboration with Jacob Deichert, this course is a great start into using the Canvas to make browser games.
Includes a flexible RPG engine, complete example game project, a helpful ebook tutorial and a gigantic royalty-free art package.
An anchor point of (0,0) means that we'll use the top left corner of the image to set it's position (coordinates go from the top left corner of things in this framework, and with working with the Canvas in general).

Well, you can create your own fighting algorithms involving all sorts of player choices, character attributes, items, etc.
Each lesson comes with its own zip file with all the code so that you can have a play with the examples and used them as starters for your own games. Position (0,0) means we are setting the image's anchor point to the top left corner of the scene.
What we'll do is create a hero and have him move to wherever we click or touch on the map, how does that sound? Getting you into Game Dev was my goal here, not teaching OOP design patterns (there are plenty of tutorials for that out there!).

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