The gaming industry has seen decreasing start ups from the previous year, slowing down an average of 17%. As a wii owner, I was devastated to find out how much could be accomplished with half-hearted waggling. A video game company is a business which works on the main aim or motive of creating user friendly video games by using the latest technology, expert graphics, unique gameplay and a cost effective nature. A video game company is owned by a certain individual who takes all the major financial, managerial and other decisions and is responsible for formation of the rest of the jobs in the company. The entire technical aspect of a video game company is handled by the game designers who form the main stay of the business and upon whom lies the responsibility of creating top quality products or games. Another important category of workers working at a video game company are the programmers who take the game idea and design from the game designers and apply computer programming to it to make the entire game possible.  They write codes for the game and make them technically possible.
Video game companies do not only consist of game designers but have a lot of job positions and designations which make all the operations possible for successful outcomes.
The owner is the chief managing director who heads the management and further has several other job positions under him.The following are all of the possible job designations that lie under that of the owner of a video game company.
These individuals are responsible for deciding the game play, blueprint and idea of the game and are also required to present this idea to the artists and programmers who will make the game possible.  Game designers must make games that are of high appeal to the audiences and are practical to sell.
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The growth of online games is expected to increase to an estimated $500 million in revenue from app makers and in game spending. Starting from the company owner and down to the sales executives, the job hierarchy is well defined and detailed.
The following listing of video game company logos are from existing businesses that focus on game development.


The large companies that we know and love are publishers as well as owning development studios.
There are high upfront costs, so a failure of a game will hurt and a huge success will help. As long as you can look at the company and account for the competence of management you really have a lot of the information regarding the next earnings and a few after that.
Activision-Blizzard (ATVI)The big daddy of the video game world in the eyes of some if not most. It is the market leader with fantastic games, great cash reserves, no debt, and some of the strongest IPs in the industry. Skylanders is the closest thing, but its revenues are helped along by sales of physical toys. There has not been another Call of Duty like IP that is not just a subset of Call of Duty like Black Ops. I suppose if each of your franchises broke records every time they are released you would not go bumbling into other ones that might hurt the overall brand.Activision never used to move, but a company can only make so many sales and make so much money and remain flat. Perhaps the volatility for the stock will increase in which case playing new game releases could be a great move.2. It is a game publisher that takes games from other development studios not just its core group.
All of the publishers have studios that they own, but EA takes games from independent publishers.
Overall, it tends to be far less of a force compared to Activision when it comes to profit. It is still a major video game publisher and major releases can see it padding its bottom line.The most recent release was Dead Space 3, which in addition to its sticker price has some microtransactions and DLC.


It is expected to make a ton of profit despite all the expenses.The company has a bit more volatility associated with it so the rise into and out of GTA V should be nice. GTA V should fill its coffers nicely, and that period should be looked at carefully for profitable trades.Conclusion The very nature of game development involves upfront investment on any endeavor with an uncertain return.
Normally the solution is to make more games to even out the problems, but there will always be big expensive games that falter somehow.
Consumers of content tend to be fickle and even an amazing game might not sell quite enough to justify the massive budgets. The industry is also going into transition with the new consoles as well as the rise of platforms like Steam and mobile devices.
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