Like I mentioned, both my internships have prepared me for the real world by making me more professional. Because you'll follow an in-depth curriculum in the Game Programming major starting in your first semester, you'll be qualified sooner for internships. The Upside-Down Curriculum allows you to get extensive classroom learning and hands-on experience with industry professionals in your major in your first year, which gives you the real world skills and qualifications to begin taking internships as early as the summer after the first year.
Champlain's Career Collaborative and the Life Experience Action Dimension (LEAD) program will help you develop your professional resume and teach you interview skills.
Your professors will become your reliable mentors, pointing out the strategic academic and co-curricular activities they will help you build your professional skill-set and enhance your resume.
Local and national employers turn to Champlain for college interns because they are universally better prepared to work in professional environments than the majority of their peers from other institutions.
Internships and post-graduate development are among the highest priorities for the Game Center. One of the most important aspects of an aspiring game developer’s resume is a portfolio of finished games. We know that good work alone isn’t always enough to find the ideal job, so we have an extensive career building program. Our location in New York City is also a major asset to our students, especially when it comes time for internships and careers. We are preparing students to create successful work in an industry with an incredible range of scales, platforms, and goals. The Game Center is not preparing students to enter one narrow segment of the game industry, we’re preparing creative leaders who can excel into any field where game development is happening.
The NYU Game Center Incubator is a three month program that gives recently graduated students the time, resources, guidance, and space to find commercial success. We feel strongly the work our students are making in school should be affecting the state of the art.


Reynaldo Vargas studied game design at the undergraduate level through Gallatin School of Individualized study, and has continued on to the MFA program. For more information on our alumni, including links to their work and contact information, you can visit them on our site here.
Can you make a good living as a game designer without compromising your creative vision or moral principles?
She helped me with my interviewing skills and made sure I was on college central network and my resume was up to date.
It will provide you with a great depth in the specific skills that will give you the most flexibility in a changeable industry. You need to have developed valuable skills, created a good resume, received expert guidance, and you need an "in." At Champlain, we make sure you are well-prepared in all four areas.
Many Champlain Graduates receive full and part-time job offers from the organizations where they first took their internships.
We have a sophisticated approach to the game industry, high rates of internship and career placement, faculty who are required to maintain an international profile in the medium, and a growing network of close-knit alumni.
We provide financial support for students to travel to conferences and festivals, we run resume building and networking workshops, organize a yearly job fair and expert panel called Strategy Guide: Breaking Into the Game Industry, and our faculty routinely leverage networks created from years of industry experience to help our students make connections to developers and studios.
We maintain close ties to the flourishing New York City game industry by hosting weekly lectures, workshops, and portfolio reviews where our students and local developers swap ideas, feedback, and business cards. This results in a very healthy ecosystem where students finds jobs and internships easily and the local industry grows, drawing on the talent from our program. Our students have held internships in companies that range in size from AAA game studios and major media companies like Ubisoft and Walt Disney World, to local game development shops like Arkadium and TreSensa.
Our students are AI engineers, studio founders, community managers, curators, festival organizers, independent game developers. We team with over 40 industry partners ranging from Sony to Autodesk, Kickstarter, as well as legal, business, marketing, and game development experts to help our students transform student projects into commercial products. Game Center projects aren’t a path to making world-changing games, they are changing the world already.


More than just game developers, our students are also journalists, musicians, and illustrators. They have received publishing deals with Microsoft, funding from Indie Fund, and features in the iOS store. The core of our approach to game design is creating high quality work, this is the same skillset required in every aspect of the game industry. That approach makes our students well-equipped at any job interview in the games industry. We embrace this diversity, and work personally with the students to find internship opportunities in whatever aspect of the industry they’re interested in, from coding, activism, iOS and board game development, games research, or business development. A degree from the NYU Game Center doesn’t just teach you to create games, it teaches you to create the future of games.
Not all games made at the Game Center are made with an eye towards commercial release, but for the subset of students who are interested in entrepreneurship and independent development the Game Center Incubator is a powerful resource. More information on the games that participated in the incubator can be found here.
Combining a portfolio of high quality work, proven ability to work collaboratively, applicable development skills, and a keen design sensibility, our graduates are prepared to make amazing games wherever their careers lead. When a student wants to explore an aspect of the game industry we help them find an internship to do it. As a part of the requirement to work full-time during the semester, some of our students participate in internships for credit. Other students intern during the winter and summer breaks. We work closely with the Tisch School of the Arts Career Development office to ensure that all our students have access to internships.



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