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Author: admin | 23.10.2015 | Category: Homeopathic Treatment For Tinnitus

Both Oculus and Sony have mentioned in their interviews, or on their websites that the design is something they are constantly paying attention to. We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. Although we do not know the exact weight for the Morpheus, it does look visually more appealing, and something that doesn’t cause you much trouble putting it on, or taking it off. The looks are not very important (to each their own) but I should say that the PS4’s Project Morpheus is much more sexier looking than the Oculus Rift. Field of View for the Oculus Rift Crescent Bay was around 100°, but Nate Mitchell, co-founder of Oculus VR, has mentioned of their desire to have an FOV over 110° for the Consumer Version. We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had.
We are not sure how low the latency for Oculus Rift CV1 will be, but if they improve on it by just a bit, they have already beaten Sony, as the latency for DK2 is around 19ms.
That is why Oculus has announced an integrated audio for the latest prototype (and for CV) that will give you a 3D positional sound, whenever you put your headset on. Sony, on their end, did also integrate a 3D audio, though they will not have a separate headphones installed (for now). But, as we are not able to test both of them out yet, we can’t really compare the quality and the immersion for these headsets. We should not forget that PS4 has its own controller (Playstation Move) that allows you to control the character.
If we will not see announcements for controller-included headset, it looks like getting Morpheus would be a cheaper option (Playstation Move costs around $50), since all the available controllers for the Rift are pricier. Though Oculus Rift does give you quite a bit of movement freedom, it is still a seated experience. PS4’s own headset Project Morpheus, however, may have more experience in the gaming field, due to years of working in the entertainment area. Do remember though, that these Oculus Rift specs (as it may be with Morpheus) will not be same once the consumer version comes out later this year (or next).

The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Weight distribution should always be good, so your neck muscles don’t tense up too much from wearing it for a long period of time.
It has been reported by many people (and in one of the Tested interviews with Nate Mitchell) that the weight has been reduced drastically.
As far as we know, resolution is exactly the same as on Oculus Rift DK2 (1920 x 1080 for both eyes). After DK1, Oculus has gone over to using OLED screen which has drastically improved the color vibrancy and depth. Developers have improved graphics and gameplay, but the audio tends to be on the second page of all the things important.
For example, if you put your Oculus Rift or PS4’s Project Morpheus on and you take a ringing phone (in-game) in your hand and draw it closer to your right ear, you will hear sound coming closer in front of you to your right ear.
Usually consoles are preferred in terms of game choices, but since HMD’s require quite a lot of horsepower, it may be that headsets for PC are more favorable here.
Project Morpheus is intended for PS4 and Playstation Vita, Oculus Rift is for the PC crowd.
On the Oculus side, there still hasn’t been official announcements as to what controller they will use. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use. Nevertheless, homemade-look of the Rift does not turn me off, as the performance (and the game quality) is always higher on the priority list. As true as it may be, right technology for VR audio can make a huge difference in our virtual reality experience.
There have been a lot of information about it, especially lately, where for some reason a lot of mainstream sites have pulled out an Oculus Rift release date for winter 2015. They have bought the company called Nimble VR, but we don’t have much information about it.

If we look at the market, we see a variety of controllers that allow you more freedom, tracking of fingers, legs, hands, and they are all developed for PC.
As the ergonomics are always important, there is a high chance that CV1 will not be heavier than what we have tested. It means that you might need more space to carry it around, as you can’t fold the strap inside the headset anymore.
The latest prototype for the Oculus Rift, on the other hand, has a much higher resolution, as was mentioned by many users at CES. After some time, Sony has also stated that their HMD, which will be released in 2016, will feature an OLED screen for low persistence reasons, and due to motion blur removal. If to dig a little deeper, you’ll find out that the information is incorrect (in terms of how the information was leaked).
But, on the other hand it creates an opportunity for an easy VR audio installment, and for a bigger comfort due to better weight distribution.
If the consumer version for the Rift will not change by the end of the year, Sony might have an advantage in terms of motion lag fix. However, there is still a big chance that it will come out this year, though we can’t be certain about it. As far as we see, there are a lot more Oculus games on PC (for now) that support the Rift headset, especially due to bigger support of Indie developers. What we can be certain about is that Project Morpheus will come out in the first half of 2016, as was mentioned by Sony themselves.

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