Best base for a storage shed,small woodworking project plans,storage cabinet 60 drawer - Good Point

This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Anandan Konar is a Freelancing Digital Marketing Expert specializing in SEO for which he is aptly called "The SEO Man". When not being “The SEO Man” he spends his time blogging, playing games, reading novel and playing with his 7 beautiful cats. The town hall in the image below is of  Town hall 10 but the buildings and walls used are as per Town Hall level 9. My fellow Clashers, Bringing you a list of my personal Top 10 Clash of Clans T Shirts that I like.
This is a page in which you can see good layouts which that may be able withstand against aggressive attacks.
Remember the new Wall Breaker will not be affected by spikes (spiking) unless there is a structure directly behind the wall; this is the only exception in which the Wall Breaker will go for the spike instead of the main wall. In addition, Wall Breakers have a larger blast radius, so they can penetrate through two layers of walls.
Defense Against the Updated Wall BreakerAdd a photo to this galleryIn the update the Wall Breakers now target walls that enclose Buildings; this means they ignore and go around free-standing walls. Base layouts can be divided into two basic commonly used categories: Symmetrical and asymmetrical. Double Wall: Same as a single wall except it has another layer (separated by at least a single-tile gap) on the outside of it. Inner and Outer Wall: As the name implies, an inner wall protects the most valuable structures, with an outer wall fully or partially enclosing the inner wall and its associated defenses. The Egg-Shell Defense: Multi-layered walls (usually 3 or more layers thick) in the center of the map with most buildings outside the wall and resources (possibly Town Hall) inside the wall. It is a good idea to have your outer walls upgraded to at least level 7 to slow down your invading enemies.
Town Hall. Why? As of the December 2015 update, the Town Hall serves as a storage holding significant amounts of Gold, Elixir and Dark Elixir. Gold Mines, Elixir Collectors (and potentially Dark Elixir Drills, though see previous section). Why?
Put your Gold Mines and Elixir Collectors at a slight distance from the wall and have either a Mortar or Archer Tower inside the wall.
Wall Breakers now have a bigger splash damage, so it is not recommended to use Double Walls anymore, since they will destroy both lines of Walls with one blast. It is advisable to protect collectors when at work or sleep and keep them out when you play frequently. At higher levels, Air Defenses also do best in the center of your base, but at lower levels (where there is not as much room, and fewer attackers will be using air troops) they are not as important as Mortars. Cover as many buildings as possible with a defense so you do not give away free percentage. Make use of the space inside the walls, but don't have a huge square with all of the stuff inside because as soon as your enemy breaks the outer wall he has unfettered access to everything inside. Place Wizard Towers within a range of each other, making it easier to kill large groups more quickly as both towers will target them.
If you are trying to keep your resources, put Wizard Towers near your storages because they are very effective at killing Goblins. Putting Wizard Towers next to Mortars is a bad idea because 2 carefully aimed level 3+ lighting spells can take out both of them together. Use non-defensive buildings (Army Camps, Barracks, Spell Factory, Laboratory, Builder's Huts, etc.) to extend the boundaries of where troops cannot be deployed. Place Bombs in clusters in places where Tier 1 troops are deployed, as several regular Bombs can take out Goblins or Archers with relative ease.
Put the Spring Trap in a place where you think Giants are most likely to walk through because one Spring Trap can take out 3 Giants at a time.
Keep your Clan Castle towards the middle of your village, so the troops inside can't be lured out easily. Try to make your base as symmetrical as possible as the walls will split the troops and prevent a horde from being focused on a single wall.
The above tactic can be hard to maintain as you gain more buildings and can become detrimental to your defensive design if not thoughtfully designed. Air Defenses and Mortars need to be well spread, but they are normally also fairly centralised as well. Another thing you may wish to do is to place wizard towers around storages and within range of each other. It is also recommended that you have your clan castle and barbarian king as central as possible, so they can cover your entire base.
You have a main compartment in the middle of the base with your clan castle and dark elixir storage. Distribute your storage evenly around your main compartment so you don’t lose all your resources at once. Segmentation is not as important in farming bases as there tend to be larger compartments that contain storages and several defensive buildings. Firstly, in your first ring or main compartment, place your clan castle and most prized storage and a couple of defences (e.g.
As of the December 2015 update, Town Halls now hold gold, elixir and 25% of your dark elixir.


1) Don't place your town hall in a corner; this will insure that you lose every defense, instead, place it by your outside walls, because the attacker might not be able to find it. 4) Make sure you have no shield when you get off for the night; attackers will be more likely to raid before a lot of resources accumulate and you wont lose as much.
5) Have a trophy range of 600-750 because you will be more likely to attacked by small numbers of lvl 2-4 barbarians and archers, and will be more likely to win the defense.
6) If you use these strategies like some people, then you could win the unbreakable achievement faster than the average clasher. The town hall is normally situated in a main compartment with the clan castle air defense, mortars and if you are a higher level, x-bow and inferno tower.
There are also normally a few walled layers between the town hall and the edge of the base. You also need to make sure that you don’t expose too much of your base as well as you can lose trophies at the one star stage of over 50% damage to your base. Whatever base layout you choose to make, always look back afterwards and think how you would defeat your own base. The town hall in the image below is of  Town hall 9 but the buildings and walls used are as per Town Hall level 8. Here is the Top 10 Clash Of Clans Town Hall Level 7 Defense Base Design for all the coc fans.
However, none of this can ever come to be unless we have a viable defense capable of withstanding constant bombardment from attackers, all with the same goal of being the best. In addition, if you have defensive strategies that will help people, we recommend that you post them here instead of the You page. Updated Wall Breakers don't just go to the nearest wall; instead they go to the nearest compartment. Most bases have some amount of symmetry, whether they are partially, bilaterally or quadrilaterally symmetrical; others are bilaterally mirrored.
Note: Archer raids work well against single layered walls and very exposed to Wall Breakers.
It prevents Archers from shooting over it and prevents Wall Breakers from penetrating both layers. It is essential to have your Town Hall at the middle of this type of base rather than outside of your base (this differs from people who are "farmers"). This is the point at which a single Wall Breaker cannot destroy it, regardless of the Wall Breaker's level. If your Air Defense is unprotected, it allows attackers to easily destroy it with a just a few Giants, and then your primary aerial defenses are gone. If you are really trophy pushing, then feel free to put your storages out in the open to gain some quick trophies from a farmer who wants your loot. As its destruction no longer grants a shield, coupled with the fact that it holds a sizable amount of resources, it should always be kept inside.
If you don't keep at least a few of your other defenses inside your walls, you will be defeated relatively easily. When Defensive Buildings are being upgraded, they cannot function or assist in defending your base.
If you normally play every day, there shouldn't be all that many resources in your collectors.
Put a small Bomb at a slight distance from where you put your Gold Mines and Elixir Collectors. Builder's Huts are basically just a hut your Builder sleeps in when he's not working on something. However, do not put Mortars directly next to each other, as two well-placed Lightning Spells will destroy them both. It still helps to have them inside the Walls, however, so try to place them in one of the inner compartments if possible. Defenses that are too close together cannot adequately protect the entirety of your village (there will be large areas that are completely defenseless). Not only will this mean that less loot will be stolen, it may cause the attacker to skip your village entirely.
However, putting them a safe distance away will allow the Wizard Tower to defend the Mortat's "blind spot". If you want to upgrade your cannon, do the strong point first, because it isn't just protected by your cannon. This is a good idea so that the enemy doesn’t steal all resources and destroy your town hall all at once. Many people purposely drop their trophy level in order to avoid being attacked by higher level players and losing too many resources. Having your clan castle centralised, with many troops inside, will provide maximum protection of your base. Note: you WILL have to drop trophies frequently, because if you win a lot of defenses, like some people, then you could wake up and have 850-950 trophies. Note: sometimes you will be raided by a player with lots of high level troops, but don't worry about losing a lot of gold, elixir, and dark elixir because these attacks happen only because you are in silver 3 instead of bronze 1. This may have defensive buildings inside or it maybe one space between walls to make attacking troops destroy another wall layer. So you need to make sure that enough buildings are walled around but there are enough layers of walls to protect your town hall. Use this to your advantage by channeling them into gaps, where your carefully laid Traps can instantly kill them.


It helps a lot to have multiple compartments inside your base as each must be breached separately, greatly slowing down attackers and making it difficult for Wall Breakers to reach the inner compartments in order to blow up the walls.
Because this way, when you are being raided, the attacker's troops will constantly be hammered by your Mortars and Wizard Towers. Also, it can gain you some trophies if you don't really need that specific resource as much. It is understandable that one may not have as many walls as are required to do so, but it is best to keep your highest level defenses within walls whenever possible.
Troops in your clan castle will be able to defend different areas, gives archers and wizards walls to hide behind, and makes it harder for opponents to lure your troops out into the open space where there are no defenses. Instead, (especially in the core of your base) they may just prove to be detrimental, attracting troops, particularly those that target Defensive Buildings. Therefore there's not really a need to keep them inside your walls, even if you don't play very often.
This will distract any opponent that usually deploys an Archer in order to lure your Clan Castle troops towards attacking troops in order to kill them. It has no defensive capability whatsoever, so there's no reason to put it inside your walls.
Because they just waste space you could have used for something important, and could actually create a back door for enemies to place troops behind your defenses if the area they are in is at least 3x3 (see paragraph below). They also cannot shoot at close range, so it is NOT recommended to place them on the edges of your village, where they can be destroyed before they have a chance to shoot. Defenses that are too spread out cannot adequately protect each other and will be easily overwhelmed. If you do the weak point first (this is especially bad at high levels), well, do you really want a place that is not protected by anything for some time to be attacked by raiders? Many people on this website have talked about triangulation of defensive buildings, and I believe that it is a very important aspect of your base.
In the main second ring, split it up so you have roughly four compartments with a storage each but with several defences (e.g. The Town Hall should be protected like a storage, either in you centre compartment or second layer. If you are clever in your placement, you can cause significant damage to their army while they take your resources. Remember that there is no such thing as the perfect base; you just need to prioritize what you want.
Splash damage defenses have an advantage over other defenses, such as Cannons, because those can only target one troop at a time, where as Mortars and Wizard Towers can deal damage to multiple troops in a certain area. In addition, Goblins will be attracted to interior Gold Mines and Elixir Collectors, making it easier for the raider to access your inner Gold Storages or Elixir Storages. The key is to have as little areas as possible on your base from which the opponent can lure your Clan Castle troops far enough from your defenses.
One exception would be to place one temporarily inside your walls to take space of at least 3x3 that you're saving for another building. None of these (with the exception of Hidden Teslas, which are hidden buildings) actually have hit points like your buildings do either.
So when the attacker breaks that wall, they can have a chance of destroying two buildings in those two compartments without the need to break another wall in order to reach that compartment. It is the idea that your defenses are distributed to ensure maximum coverage of your entire base. These superb coc base designs of random Clash of clans base builders have been made available to you by.. In addition, the more time the Wall Breakers (and other Troops) spend moving and not attacking, the more opportunities your defenses have to kill them. When you put your Wizard Tower inside your walls by the storages, it can easily take out groups of Goblins.
Letting these upgrading-Defensive Buildings occupy the interior of your base does not help you at all. If you are a hardcore farmer you may want to consider keeping these within your walls, but it is strongly advised to use your walls for more important buildings such as Cannons or other defenses. Perhaps the only time you should consider keeping collectors inside your walls is if you are using a boost on them.
Another exception is to protect these buildings making a 1 star 50% win more difficult for your opponents. Neither do they count as building space when you're under attack (even the Hidden Teslas, until they are revealed). Wizard Towers can work very well placed next to storages as they can easily dispose of large groups of low health Goblins within a few seconds. If you are a high enough level, make sure your storages aren’t in the outermost part of your base. And in your third ring, place collectors and other defensive buildings, like cannons and archer tower. Surround these with defenses so when the army is lured, you can almost wipe them out and keep overall base damage percentage low.
Though many consider this trivial, you have to remember that every little thing counts; It could be the difference between a devastating raid or a successful defense! For example, if you have a large area of at least 3x3 with only decorations or traps within that area, enemy troops can be placed directly into the area where those Decorations, Traps or Obstacles are during an attack on your village.




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