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A well-designed base at Town Hall 8 can go a very long way in protecting your resources and trophies. With the base layout discussed below, you will find that other Town Hall 8 players (or even TH9 players) simply are unable to clear your base and take all of your resources.
In the video below, I reveal my recommended base layout and discuss the rationale behind the way everything is set up. One of the best things about Town Hall 8 is that it is now far more difficult for an enemy player to lure troops out of the Clan Castle, particularly with this layout. Since Clan Castle troops are hard to lure out with this base, it can be extremely effective to place good units in your Clan Castle. The best players will carry a single Hog Rider around to jump the wall and lure your CC troops, but this has happened to me only one or two times during my entire stay at TH8 (and I was there awhile).
Sniping these storage points does not happen until you reach about 2 million+ of the resource type on the perimeter of the base, as that allows the enemy player to grab an easy 300,000 of one resource type. The primary weak point of this base from a defensive perspective is an attack from the east side of the base powered by two Rage Spells and Wall Breakers. For this reason, the Dark Elixir storage is deliberately set back a tile from the wall and surrounded with Bombs. The extra space between the DE Storage and the wall makes it more difficult for Archers to target the DE storage itself; Archers will have a tendency to move north or south and attack defensive towers there. One of the most important new structure allowances at Town Hall 8 is the introduction of a new gold and elixir storage building.
At Town Hall 8, enemy players are able to steal 14% of the loot in your gold and elixir storages, up to a cap of 300,000 of each resource type.
If you have about 2.15 million gold or elixir in storage, you will be at the resource cap for that particular resource.
Considering each gold or elixir storage structure can store 2 million resource units, it is easy to reach the max available loot cap with just 2 storage structures. If you have 2.15 million+ of one resource spread across two storage structures, that means each storage structure will hold 150,000 resources for the enemy that attacks it (assuming each one is max level).
If you have 2.15 million+ of one resource spread across three storage structures, that means each storage structure will hold 100,000 resources for the enemy that attacks it (assuming each one is at least level 10).
In short, having extra storage structures means that it is more difficult for enemy players to get your loot. The great thing about this build is that it barely requires modification for War or trophy set-ups. Note that I do leave the Dark Elixir storage in the center of the base, even during Clan Wars. This base will stand up to just about any attack a TH8 can throw at it as well as low to mid TH9 players.
Also following you on youtube, which had the videos for a while, but is always great to have a text reference. I’ll reach level 8 tomorrow and was wondering which army composition to use for farming, and the ideal trophy range for that. You probably won’t have much spare elixir between those two things unless you farm constantly, so your other 2 builders can work on the new towers you get at this level range. Hi, I’m on my way to TH8 but my problem is I still dont have barb king, coz i dont have enough DE to buy it, do you think it will cause a big trouble in defending my base? The TH8 base I very recently used as well and didn’t get my Dark Elixir touched in over 2 weeks. Hi there the creator of this base also designer another base called shuriken wich some PPL havA? been saying that is better for farming. Wouldnt it be easy for troops to access to the gold storages in the farming base as they are protected by a single wall ? Yeah sometimes those outer three get sniped; rather lose those outer three then lose my DE storage at TH8. Check out this gathering of Town Hall 4 village layouts and adopt one of them to match your attack, defense or farming strategies!

This base design is a great one thanks to the enclosed Archer Towers set up on either side of the Town Hall. The Walls built up here are closed up real well, but they have some troops ready made for war as they’re set up within these Wall corners. This base is quite similiar to the 4th base design on this list (the Mortar placement is pretty much the same).
Amazon $1,000 Gift Card SweepstakesEnter to Win the $1,000 Amazon Gift Card SweepstakesRead the sweepstakes rules here. While TH7 is the first Town Hall that allowed players to mount an effective defense, TH8 represents the first Town Hall range where a good defensive layout can result in days or even weeks passing without getting fully (or even mostly) cleared by an opponent.
While enemy players might grab a few storage units, they will rarely be able to get your valued Dark Elixir – the most important resource to protect at this level range. The video also shows just how effective this base is; not only do I show how the base performs against several strong attacks, but you can also see that in my full 2 week defense history, I never even came close to being cleared (I also barely lost any Dark Elixir during that time). In order to lure out Clan Castle units, an enemy must actually make physical contact with one of the walls of the northern aspect of the base, or come inside the base from any other point.
I am partial to the Dragon at this level range; many players often attack with Giant-heavy forces that struggle immensely against the Dragon. Once your Dark Elixir reaches 10,000+, it is worth it to try and procure a Dragon for your Clan Castle, whether it be through an alt account or a Dragon trade with a fellow clan member. Firstly, the three outermost resource nodes (where the Gold Storage structures are on the picture above) are fairly vulnerable. You can limit the effectiveness of this strategy by shifting around your storage units to put your least-full structures on the perimeter of the base. If a player drops a Rage Spell that straddles the exterior eastern wall and overlaps with the point where the easternmost Elixir Storage is in the base layout picture above, and then breaks down multiple walls with Wallbreakers, the attacker is now very close to your Dark Elixir storage.
Enemy units that penetrate this space do not have long to live, given the amount of Mortar fire, the Barbarian King, and Clan Castle units that will invade this area.
We move the Town Hall into the center of the base, and move a Gold Storage to the outside of the base. At this point, you should barely carry any gold as you should be spending it as soon as it comes in on upgrading your walls.
This is useful as a defensive structure in the center of the base would encourage Giants or Golems to core towards the center and break down the wall that is guarding the Town Hall. TH9 players with great Hog Rider control will be able to 3-star this base, but if you made a higher level TH9 spend 1,500+ Dark Elixir just to take out a much lower level TH8 player, you did a good job in the war. After that I’d save elixir for the actual research itself, as research is fairly expensive at TH8. My YouTube account (user name "osirisguide") was summarily suspended with no warning or explanation. The faster the account is restored, the faster I can get back to uploading great CoC guides and tutorials! Raheel ShareefArmy to ensure terrorists do not return or set up base on Pakistani soil :- COAS Gen. Raheel Shareef Playwire VideoArmy to ensure terrorists do not return or set up base on Pakistani soil :- COAS Gen. is an open platform for everyone, however too much promotion of any political party with duplicate commenting is considered as spamming and such comments will be deleted equally. Raiding troops will try and make their way past your Gold Storage and they’ll have to deal with the Cannons set up in the corner. Raiding troops will have to contend with those two Archer Towers as they engage in battle with your troops.
If raiding troops even get that far into your base, they’ll get cut down by that Mortar, two Cannons, two Archer Towers, a few Bombs etc. Your Town Hall and Storage containers are smack dab in the middle of a nice selection of Defensive Buildings. It is very difficult for Giants to attack this base, as they are quickly pulled along the funnel that runs along the perimeter of the base, which features many Spring Traps.

Simply reaching the bottom Cannons from a melee distance will not be enough to lure out Clan Castle troops. Wizards work great too, but good players (particularly the TH9 players that might raid for your Dark Elixir if it gets too full) will carry a Lightning Spell to take our your Wizards in one hit. Often, a Dragon in a Clan Castle with this base layout will last for a week, so you rarely have to replace it.
About once a month when using this build, an enemy would attack with about 10 Wall Breakers along with either Goblins or Archers. If I was carrying around 2 million+ of both resource types, you should put whichever resource you need more of on the inside of the base. With wave of initial units, a second round of Wall Breakers, and a second rage spell spanning the Wizard Tower to the Dark Elixir Storage, the player can get access to your Dark Elixir storage. Should that happen, the layering of Bombs will often take out the Goblins before the Dark Elixir Storage can suffer too much damage. It is easier to spread the 3 structures of each type around your base (as in the base layout above) than it is to spread out just 2 structures. We also move the Dark Elixir drill back to the outside of the base and adjust the walls accordingly.
With this constant gold sink, you will never carry enough gold to worry about placing a Gold Storage outside of your base. Once the base is fully upgraded, should the Clan Castle be full, most Hog Rider attacks from TH8 players will only result in 2 stars. Nothing too urgent after that… would focus on getting all the new towers up and upgraded to a moderate level along with walls to use a good TH8 defense. You don’t have to stop the upgrade to TH7 but having a Barb King makes farming much easier, not just defense.
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Right in front of those buildings and tight Walls placement are two Archer Towers, a Mortar placed in the middle of them and a Cannon that has a random placement.
I have modified the base slightly, most notably by moving the Dark Elixir Drill internally into the base’s structure (requires minor wall restructuring) as well as shifting around building and trap positions (namely in the center of the base). The player would specifically target those three storage units, pick off the perimeter Town Hall, and then leave. Be sure to place your traps appropriately to defend your DE storage and make sure your Clan Castle is always full of powerful units should you reach 10k+ Dark Elixir in order to protect this valuable resource. Getting and upgrading your extra storage structure is a high priority at this level range, as it will drastically reduce the amount of loot stolen with each enemy attack.
Each hero to level 30 is a much bigger timesink than walls; no point hanging around TH8 for a month or two just to max walls. Take the time to farm for one as once you have one, it starts paying for itself very quickly in the form of making it easier to raid for Dark Elixir. I only meant that the funneling system in place (the openings in the walls) are no longer effective once wall breakers blow new holes into the walls. One of those Air Defense buildings on the outside of this Town Hall offers some ample protection, too. The point is that you should strategically shift these structures around depending on your needs at that particular point in time. In fact, as one of the higher-level players in my clan, against an average opponent, this base often did not get attacked at all.

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