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The Storage is a series of rooms that can be accessed via a side tunnel from the Back Hall. The Storage contains the Trinity Rod and Four-phase Amplitude Rod, which are needed in the Machine Room to activate the Elevator. The flashbacks reveals that this is the place where Daniel killed the little girl (Zimmermann's daughter) who was trying to escape the castle. In the room to your left where you find the first drill part, three tinderboxes can be found. In the tiny room where the note describing how to create the explosive can be found, one tinderbox can be found.
In another room to the right of the explosive liquids, where another drill part can be found, two more tinderboxes can be found. In yet another room close to the explosive liquids, where you find the third and last drill part, two more tinderboxes can be found. At the blocked off area that you need to blow up with an explosive, another tinderbox can be found.
In the area immediately afterwards, two tinderboxes can be found in a chest behind some barrels on the left of the shelf-like structure, and another one on the right side. One oil container can be found in a smaller sub-room of the room where you find the explosive liquids. Another oil container can be found in the northernmost part of the large room you get to after blowing up the debris blocking your way. In a chest located in the small room you get to after blowing up the rocks blocking your path, hidden behind a bunch of barrels. After obtaining the first drill piece, go to the second expanse you can access, which is the chemical storage. It is now possible to progress all the way to the furthermost room in the Storage, where the rods can be found. Although the two massive barrels have a rusted valve, they can in fact be spun if Daniel were to smash a box or barrel sideways onto the knob, it would begin to rapidly spin.


As Daniel enters the final area where he actually killed the girl, the fire in the middle of the room will ignite by itself, a terrified cry will be heard, and Daniel will lose some sanity. After clearing the rubble blocking the corridor with explosives, an area above that looks very similar to  he Back Hall comes into view.
Upon returning to the food storage area after collecting two rods, the door to the "Grain" room will be open as if the Servant Grunt who had been there earlier has left. Upon Daniel successfully retrieving everything needed from Storage, the Shadow will foul the Back Hall with its fleshy deposits and the Back Hall's fountain with blood. The explosive is not required to get past the rocks as there are barrels nearby, and barrels explode when destroyed by a Gatherer. The developers say in the commentary that the darkness of the level is not only meant to scare the player, but it's also meant to be symbolic of the dark parts of Daniel's past that the flashbacks of this area allude to. The year is 1753, You wake up in the storage room of your dad's huge mansion, not remembering what happened.
However, this is not an easy task, as a heavy darkness has consumed the area (which makes the Lantern most needed), and many Gatherers wander around the Storage. However, two barrels in the vertexes of the room (they look similar to the oil barrels and are marked as primary and secondary) contain volatile chemicals and need to be used to create an explosive. It should be noted though, that a Servant Grunt hides in one of the smaller rooms that can be reached from the large, open area you end up in as you follow the hallway. As the room is entered, the torch is suddenly lit for an unknown reason, probably a hallucination. However, this isn't technically possible because the storage extends away from the Back Hall and there is no hole to be found on the ground of the Back Hall to show the Storage. The first is triggered when Daniel picks up the drill part in "Old Tools" (see map to the left), the second is hiding in the room marked "Grain", the third when he picks up either of the two Machine Room rods in the final storage room, and the fourth shortly after he walks over the rubble he cleared with the explosive on his way out of Storage.
However, DO NOT enter the room and close the door - the door will become stuck and you will lock yourself in.
Oil can be found in the "Meat" locker hidden among several barrels, in one of the rooms in the "Equipment" area, and behind the long table in the "Food Storage" area.


The only thing you can remember is that you started questioning your dad about what he was doing all the time.
Daniel even notes that the darkness feels "strange and unnatural," and the player will likely use up a couple of oil bottles in this area. The taps are rusted shut however, so one will have to use the hand drill on each barrel to obtain the liquid with the chemistry pot from the Laboratory. Be careful though, as the blast radius is very large, and standing near the explosive when it goes off can result in significant health loss. To avoid this encounter, simply skip opening the door to the far room in the big, open area with the large working bench. However, ignoring the event, you will find the rods in a small room that can be reached from this area. Thankfully, the player should have enough oil by now to get through here since this is the first really dark area that requires the lantern since the Refinery. Once all three drill parts have been retrieved, all that need to be done is to open the inventory and combine them to create the Hand Drill.
Be wary though, for as soon as you obtain them, a Servant Grunt will spawn outside and patrol the area. However, as soon as you reach the top of the stairs, you need to be wary as there is a Grunt that spawns ahead.
This also may be the place where the Servant Grunt went after looking around the first room, as he is not found in the chemical storage or past the rocks.
Hide behind the large crate in the far end of the room, as the beast is likely to break in, especially if it spots you behind the door. You can also dart straight past the monster - all that is left to do is escape the Storage, and the exit is not far ahead.



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