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05.01.2015
Star Coin 1 - A common theme in this ghost house is that many apparently-solid walls become accessible thanks to a P switch. Star Coin 2 - Further into the level you will come out a door with another door right below it, though the opening is blocked up. Star Coin 3 - You'll find that in many Ghost Houses, the third Star Coin can only be obtained by also finding a path to the Secret Exit. Star Coin 1: On the platform not long after the area with the first POW Block, there are three Hidden Blocks in the shape of "^", and the one on top contains a Beanstalk. Super Mushroom • Mario Car • 1-Up Mushroom • Mini Mushroom • Propeller Mushroom • Fire Flower • Ice Flower • Penguin Suit • Star • Coin • Blue Coin • Red Coin • Red Ring • Star Coin • Trampoline • POW Block • Light Block • Propeller Block • Stretch Block • Roulette Block • P Switch • ? Amp • Banzai Bill • Banzai Bill Cannon • Big Boo • Big Cheep Cheep • Big Deep Cheep • Big Dry Bones • Big Fuzzy • Big Goomba • Big Piranha Plant • Big Venus Fire Trap • Big Wiggler • Big Urchin • Bill Blaster • Bill Blaster Turret • Blooper • Blooper Baby • Blooper Nanny • Bob-omb • Boo • Boomerang Bro • Bramball • Broozer • Bulber • Bull's-Eye Bill • Bullet Bill • Burner • Buzzy Beetle • Cannonball • Chain Chomp • Cheep Cheep • Cheep Chomp • Circling Boo Buddies • Clampy • Climbing Koopa • Cooligan • Crowber • Deep Cheep • Dry Bones • Eep Cheep • Fire Bar • Fire Bro • Fire Chomp • Fire Piranha Plant • Fire Snake • Fish Bone • Foo • Fuzzy • Ghost Vase • Giant Cannonball • Giant Spiked Ball • Goomba • Hammer Bro • Heavy Para-Beetle • Huckit Crab • Ice Bro • Jellybeam • King Bill • King Bill (New Super Mario Bros.
Just before Star Coin #3 is a secret area you can access high above the ground which is on revealed when you stumble into it -- there are several coins in the hidden area. You'll need to keep the Propeller Suit all the way until the very end of this level to find the secret exit.
In the falling block area where the final Star Coin resides, there's also a secret passage to this fortress's red flag exit. Play through the level until you get to the part, just past the midway flag, with the pink conveyor belts and numerous heavy, grey blocks.


Make your way through the "main room" with all the doors to the various areas in the Ghost House. Many of these walls are not walls, but rather a veneer over blocks which turn into coins when a P switch is used. Use the P Switch on the other side of the room to open it up, allowing you to use the door. In the room with the long platform the moves upward when you jump - all the way to the door at the top to the regular exit, there is a secret. You'll need to find a Secret Goal (red exit flag) in worlds nearby each cannon to unlock the path to the cannon. When the pink square comes to a halt by the exit flag, run and leap left, then use the Propeller Suit to buzz up and into the vertical red pipe at the very top of the screen. Let the block nearest to the wall under the coin fall and then run over it and into the secret passage. When you come to the fourth red arrow sign --it's across the way from a few coins and a door. It is unlocked via completion of World 2-, and its own completion unlocks World 2-5 and World 2-6.
When the wind begins to blow, the player must perform a running double jump and fly up to the enclosed area with a red pipe.


You can freely travel between worlds after you've visited them by pausing the game on the map screen and using the World Select menu. It's a tough maneuver -- try to vault off of the corner of the pink square when its highest position. There's another secret area at the very top by Wendy's door with a power up and some additional coinage.
After hitting the P switch in the first room, make a path to the door on the left, but then head back to the wall above the Star Coin, which will now open up to reveal a way in.
If you mange to jump high enough into the ceiling, you will instead find a hidden area with a second door.
This secret exit leads to a warp pipe in the World Map, which leads directly to World 2-Castle. At the other end of the room the blocks will finally stop moving, providing a staircase to the second Star Coin - provided you move fast before they turn back to coins. Race to the other end of the room to find several rows of coins turned into blocks that provide wall jumping material to reach your last Star Coin - just be quick!



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