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05.01.2016
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Secret Of Eternal Youth Cartoons and ComicsSecret Of Eternal Youth cartoon 1 of 1Dislike this cartoon?'We finally found the Fountain of Youth! Eternal Darkness was released on the GameCube in 2002 and was actually the system's first M-rated game and I believe the first M-rated title published by Nintendo.
02 - I'm taking out the zombies with my boomstick, their body parts are highlighted, it seems I can target different parts of their undead bodies. 09 - Just left some telescope room where I was messing with the mirrors, nothing seemed to be happening though.
10 - I find the brightness adjustment on the options screen, now I can see the beautiful details!
14 - I think I've exhausted my search of the first floor, heading up the stairs now to the second. 19 - A cutscene starts of a series of scenes from different places, probably places I'll be in the next few hours.
21 - The leader says we must retrieve an artifact, we're out in the open day right now, maybe this is an outdoor excursion!
23 - I climb down a ladder into the depths and a zombie skeleton wakes up and starts approaching me! 26 - It's unclear if I have health or if I have to figure out my character's state from his movement, he seems to be stuttering a bit as he walks. 28 - Seems like I have to "finish them" to actually kill off the zombies (I discover later you don't have to).
32 - I find the room where all the granite stones should be places, so I start sticking them in the wall. 41 - The blade pushes back when I tried to put it in, well, time to read the next chapter I suppose. 43 - A cutscene within a cutscene of evil Pious giving his soul to the darkness in front of a giant Jabba the Hutt eyeball thing. 44 - The girl talks about discovering something fantastic in the temple, you're about to get your wish, woman.


The game is a horror game, but it's really only scary when controlling Alex in her grandfather's manor.
The graphics are pretty good for the game, with decently detailed environments and very good looking characters.
Eternal Darkness: Sanity's Requiem's first hour is a great combination of action and story.
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She is famous for having participated in the 2006, 2007, 2008, 2010 and 2011 Victoria's Secret Fashion Shows. Her big break - as if she needed one, with her success - came in 2006 when she hooked on with the annual Victoria's Secret Fashion Show. She starred in advertising campaigns for Victoria's Secret (2007), Gap (2007), Benetton (2007) and others.
I'm actually not very good with horror games (or anything horror in general) so it's a surprise to me that I'm even reviewing this game, but it's Halloween this week, so you are all in for a timely treat. This was tough because my sword kept scraping the side of the walls (realism like that is cool). Well, the game really gives me no explanation on what I'm doing, so I'll choose green, my favorite color.
There's a woman named Ellia reading a book, probably the Tome, on the floor of what looks like another temple. The game tells me that when you're spotted by creatures, you lose sanity which is the green bar! It always feels like I'm hitting the wrong button when investigating (B) and attacking (A), but I'm probably just not used to the GameCube controller (there was a nasty layer of sticky dust on top of mine when I dug it out). I'm not sure if this was for pacing or gameplay reasons, but when you're playing as Pious or Ellia, the game is easy and simply not even a little bit frightening. The faces lack the extreme detail of this generation but for being five years old I think Silicon Knights did a great job with Eternal Darkness. The game starts with about a five minute opening but right in the middle of that you get a short, but intense action sequence. If you have a product and want to market it to the Latin America market and just about anywhere else, you pick up the phone and call one of her agents.
I think I own two scary games, and Eternal Darkness is one of them (the other is Resident Evil REmake, also on the GameCube, and you will never see a review on here of that game, it's just too dang scary!). So addition to your health and magic meters, you have a sanity meter that measures just how stable you are.
And still no explanation what that zombie shotgun scene was at the beginning, must have been a very bad dream, or an early sanity effect! Also I found out if you take out the skeleton's heads they won't be able to see you and just wander around.
A cutscene starts as he grabs it, and the figure shoots a laser at Pious, making green light shine out of his eye!


My sanity is so low from not finishing zombies off, the screen is staggering, and then suddenly the screen went blank like someone turned the TV off! Targeting different body parts is a cool effect, but it doesn't feel very natural, I think it would have been better with maybe buttons for high, mid, and low attacks. I think the music and sound really stand out though as highlights as there's a great variety of creepy tunes and bass-rumbling voices. The idea of controlling Alex Roivas as a central hub character and then branching out to control long lost dead people (her ancestors?) that are integral to the story is a great way to keep the gameplay varied and the story interesting. After that the game moves a little slower but it's the perfect pace for a psychological horror. She went to a casting session with a friend and someone there came out and asked her to do some poses even though Flavia hadn't come to participate and wasn't prepared. You lose sanity when you get hurt, or when you see something particularly freaky (which happens a lot).
The camera follows the character well but you have no control over it, probably to up the creepiness level.
When you're playing as Alex the game just feels creepy and hard, even though there's no bad guys within the first hour for Alex to fight off, it's all psychological. The narration is also very good - a polar opposite of Okami's total lack of voice acting during its excessive story telling. Throw in lots of darkness, zombies, and macabre and you have one of the most innovative stories from last generation.
I really like the concept of Alex Roivas not only investigating her grandfather's death but also investigating his life by basically going back in time and experiencing the origins of the Tome of Eternal Darkness. Losing sanity is nothing to laugh at either, because when it gets low, even more crazy stuff happens! But when you compare the gameplay to other survival horror games, Eternal Darkness really shines.
This is kind of disappointing and though I don't consider getting scared as fun, I have to dock a few points. Like I said in the introduction, I don't have a lot of experience with the horror genre, so maybe the game isn't that original, but it appeals to me. The gameplay is not as strong as I was expecting but before Resident Evil 4, the genre was not really a powerhouse in terms of "this just feels right." Silicon Knights is finally going to release their first original game since Eternal Darkness, Too Human, in a few months so people looking for a little history in the developer should check this game out. I won't detail these "sanity effects" right now because some of them are pretty cool, but let's see what Eternal Darkness throws at us in our first hour together.
My friend sums it up pretty well: "it doesn't play like I'm trying to control a klutzy slow kid with huge comprehension issues like RE games". Fighting off zombies isn't frightening and more about finding a good position in a room and tapping the A button a bunch.




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