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11.12.2015
Super Mario World 2: Yoshi's Island is a platformer staring the dinosaur Yoshi who first appeared in Super Mario World.
With the recent success of Donkey Kong Country some Nintendo executives ordered Mario series producer Miyamoto to use similar pre-rendered graphics technology to design the next Mario game. Yoshi's Island begins with a stork carrying two babys to their parents when it is attacked by the Magikoopa Kamek. Additionally, certain areas will features At the end of each level, a roulette spins for a chance to enter a bonus stage to win items, the odds increasing depending on how many flowers Yoshi has collected in the level. Power-ups include boxes which transform Yoshi into vehicles including a car, submarine, helicopter and digger which can be used to access new areas. Follow-ups to Yoshi's Island include the N64 title Yoshi's Story, the DS title Yoshi's Island DS, and the 3DS game Yoshi's New Island. An enhanced port of the game to the Gameboy Advance was released as Yoshi's Island: Super Mario Advance 3 the game includes six new secret levels and a secret ending. The game was originally released in Japn on August 5, 1995 and is the first prequel in the Mario Bros series taking place before all previous games.
Miyamoto instead decided to use the Super FX 2 chip to create a very unique storybook visual style which was designed to look like the graphics were drawn with crayons and markers.


Kamek manages to grab baby Luigi, but baby Mario falls to an island below where he is found by a green Yoshi.
Mario rides on each Yoshi through the stages and will fall off if Yoshi comes in contact with an enemy. The dinosaur has a jump that, when held, allows him to temporary float upwards, and a ground slam attack which can smash things below. Any items won can be accessed in the pause menu to give Yoshi bonuses such as extra stars or eggs. These allow the player to control Mario directly while he is invincible, can run on walls and ceilings and glide using his cape. The series also features spin offs Yoshi Touch & Go for the DS and Yoshi's Topsy-Turvy for the Gameboy Advance. The game was produced by Shigeru Miyamoto, directed by Takashi Tezuka, Toshihiko Nakago, Shigefumi Hino, and Hideki Konno, and features music composed by Koji Kondo.
The Yoshi clan decide to return Mario home and travel through Yoshi's Island to Bowser's castle in order to defeat Kamek and rescue Luigi and the captured stork. Yoshi has to collect the floating baby within 10 seconds or else he will be captured again and the player will lose a life an have to restart from the last checkpoint.


Yoshi can pick up enemies with his tounge and toss them at other enemies or swallow them to lay eggs which can be aimed and thrown. Scores are out of 100 and based on red coins, flowers, and the amount of time in Yoshi's timer.
Depending on how many flowers, red coins and remaining health Yoshi has at the end of the level, the player can earn a score out of 100. Additional stages can be unlocked by getting perfect scores on all the main levels within a world.
Eggs can be bounced off the environment, and colored eggs can produce coins or items when they hit a target. At the end of each level, flowers are added to a roulette wheel which earns the player items that can be used from the pause menu.



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