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11.11.2014
After you beat the game (beat World 8-Bowser's Castle) you'll be able to "hard save" anywhere you'd like.
Ending 1 (The Princess says, "Did I ever tell you about the Secret World?") - Beat the game once.
Ending 2 (The Princess says, "Oh Mario, tell me about your adventure again!") - Beat the game a second time.
Die in a level 8 times and the game will give you the option to turn on an "Auto Pilot" mode in which Mario completes the level on his own. Shake the Wii Remote to spin-jump on any of the small, dancing flowers in the game to make a coin appear. With at least two human players you can perform a special double ground pound that has the ability to kill all nearby enemies much like a POW block. When you're playing multiplayer and one of the players runs out of lives mid-level, he or she can still contribute to the game from the Great Beyond. In New SMB Wii, you can make a bonus Mushroom house appear on the map by saving Toad when he appears in a level. Green (1-Up cannon game) - Get Toad to the end of the level, hit flag when the last digit of the time ends in 0, 1, 2 or 3. Note: In multiplayer, you can make a Mushroom House appear using the a similar timing method. World 9-1 and 9-2 in the FCD version appear as flooded overworld levels with some underwater tiles. The first level of world 9 starts out with the player having to jump up a staircase of blocks; on the other side of the staircase resides a Warp Pipe, (housing a Piranha Plant), that will take the player to the underwater section of the level. To complete this level, the player must swim through many mazes of Warp Pipes and Piranha Plants while being chased by a Lakitu.
This is one of only two worlds in the Mario side scrolling games to not include a castle level.


I have never made it a secret that Super Mario World was one of my all time favourite Mario games so it is with great pleasure that I can present to you this collection of Super Mario World Game Maps!
Go and dust off your SNES or fire up your virtual console and get in a round of SMW, our Super Mario World Levels maps should make your quest that much easier! We are in no way affiliated with Nintendo, Nintendo of America, or any other mentioned companies. For a complete list of the Red Mushroom House match game solutions, please refer to Marneshi's fantastic Red Mushroom House Guide over at IGN FAQs. You'll need to time your ground pound (press JUMP then DOWN) so both players hit precisely at the same moment. In the original release, the player is given one life to get through World 9; if the player dies at any point in this world, they automatically receive a game over (although the life counter can still be raised by collecting 100 coins), while in the Super Mario All-Stars version, the player retains all the lives they had upon completing World 8-4. Once in the underwater section, the player will encounter a few Koopa Paratroopas and a Bill Blaster amidst a row of ? Very few portions of this level have a sea bed; as such, the player must swim almost nonstop to avoid falling into the ocean's abyss and losing a life.
The player must swim through mazes of bricks to surpass this level; however, many enemies (including a Podoboo) block many of the narrow paths that the player must take in order to continue throughout the level.
Once you beat a level with a full 99 count, Mario will appear hat-less on the map screen and in subsequent gameplay. Hold a direction and hit the 1 and 2 buttons to trigger different sounds, including clapping, a horn, kick and snare drums, and of course cowbell.
Additionally, in the original version, the four levels of World 9 loop endlessly each time World 9-4 is cleared until the player receives a Game Over, while in the All-Stars version, clearing World 9 allows the player to advance on to World A. Once the player reaches the three-fourths mark of the level, the Lakitu will go away (if not defeated already).[2] The player will find a small section of platforms that have several coins on them. Despite being a normal overworld level, the level is in the castle style and plays the castle music.


Once the player makes it through the massive cluster of enemies and blocks, there is an empty space located just before a staircase. Block he's trapped in -- near the beginning of a level, listen for the cries -- and run him all the way to the end of the level to make a Mushroom House spawn. Levels with Secret Goals have two end flags in different locations, a black "normal" flag and a red Secret Goal flag that leads to shortcuts or Warp Cannons. The type of Mushroom house depends on the final digit of the time when you grab the flag at the end of the level. There is a Coin Heaven located in this level, via the access of a Brick Block Vine and Warp Pipe (both Coin Heavens are the same and drops players off in the same area). You'll get a certain number of fireworks based on this final digit, and the final firework will reveal the color of Mushroom House you've unlocked.
The player must either defeat them with fireballs or swim away from them to progress in the level. The player is not required to fight a false Bowser to complete the level; instead they can run along a brick path hovering high above the false Bowser. Several more enemies, such as Goombas, Hammer Bros., and Bloopers will be found towards the end of the level.
Some of the blocks in this level are arranged in Japanese; they read "?????!" Arigato!, meaning "Thank You!" in Japanese.
After an encounter with two Buzzy Beetles and another Koopa Paratroopa, the player will pass up another staircase.



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