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31.01.2016
The rationale behind game-based learning has instant appeal: interactive play that engages learners while simultaneously immersing them in the subject matter they must master.
Ben Betts is a research engineer at the International Digital Laboratory, University of Warwick, UK, and his presentation is entitled Creating Epic Engagement with Game-Based Learning.
Simon Egenfeldt-Nielsen, founder and CEO of Serious Games Interactive in Denmark, will present a paper entitled Important Lessons from the Last 10 Years with Game-Based-Learning.
Petri Lounaskorpi of the University of Jyvaskyla, Finland is a teacher and an ardent supporter of ICT use in education having spent many years developing web-based learning systems for students and trainee teachers.
Euan Mackenzie is the CEO of 3MRT, an Edinburgh-based international company that develops game-based e-learning software and visual mapping tools. Apple and Samsung are back in court again this week, again trying to go at one another’s throats and tossing accusations all over the place. You might think that, following record iPhone sales last quarter, Apple isn’t afraid of Android. These days we really like phones that always listen, like the Moto X, but Apple considered something else entirely: a device with an always-on display. The suit between Apple and Samsung also revealed some fresh secrets surrounding the original iPhone. Todd Haselton has been writing professionally since 2006 during his undergraduate days at Lehigh University.
The anonymous posting app Secret offers a platform through which you can unload your confessions and tap into what others are thinking and feeling.


If you've ever gone to extreme lengths to impress your significant other, you're not alone. Harry Potter fanatics, there's no need to be ashamed of knowing those wizarding spells by heart. If you've always wondered how long a reasonable potty break is or if your coworkers notice how long you're away for, you're not the only one.
In designing and selecting suitable games for incorporation in the classroom routine, educators and innovators must be cognizant of the principles of effective game-based instruction. Lounaskorpi’s OEB presentation is entitled Involving Teachers in Games and Virtual Learning Environments. Details for its plan were also revealed during the trial, and Apple eventually decided against the implementation because, as you might imagine, it was a waste of battery life.
Hopefully we hear even more about what goes on behind the scenes at two of the biggest players in tech over the coming days. If pretending you're Rafiki from The Lion King makes you feel on top of the world, we say go for it.
Just don't buy 20 boxes of Thin Mints from your coworker's daughter during Girl Scout Cookie season. Powered by its own proprietary technology, Mashable is the go-to source for tech, digital culture and entertainment content for its dedicated and influential audience around the globe.
In session VIR05, The Best Kept Secrets of Game-Based Learning, distinguished speakers will offer insight into how virtual environments and game-based learning can be integrated into school curricula seamlessly in order to increase learner motivation and enhance collaborative learning.


After all, any growth means potential iPhone customers that are being gobbled up by Samsung and other OEMs. In an email to the top 100 executives at Apple, Jobs made a list of things he wanted to see accomplished in the future. Since the case also focuses on a swipe-to-unlock patent, Apple also detailed that it had plans to never even include a lock screen at all.
The  speakers give us a sneak peek into their top secrets on successful game-based learning. During the trial this week, one slide showed a statement where Apple said it believes “competitors have drastically improved their hardware and in some cases their ecosystems. The argument of course is: if Apple had never created a touch-sensitive unlock function, would our phones still have the swipe-to-unlock feature? Christie also revealed how shocked he was when he finally saw the original iPhone come to fruition, way back in 2007.
Jobs also said he wanted to beat Google in music, in cloud services and storage, and in the app race.



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