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18.03.2016
On July 25th, 1976, the Mars orbiter Viking I took a set of photographs of the Cydonia Mensae on the Martian surface, several of which showed what appears to be a human face, as well as pyramids and other formations which some took to mean they were made by intelligent life. The second face appears on the mountains to the South of the Empire’s Southtown, toward the Eastern side. South of the desert of Kakkara is a small island with a single town inhabited mostly by people escaping the lunacy of the Empire or looking to set up a new life where laws don’t matter. It is possible that this turtle may be related to Booskaboo from Seiken Densetsu 3, a sea turtle that transports the heroes until they encounter Flammie.
Rather funny to come by is a somewhat green piece of humour from the designers over at Square. This is another example of content which probably wouldn’t have made it past the censorship board if they had found it in time.
Shadow Zero is a character that makes a reappearance from Final Fantasy Adventure… or rather a distinct lack of appearance, because he is next to impossible to come across in the game. Firstly you can encounter him, hidden in some treasure chests dropped by certain enemies (we’ve only really seen him dropped by Fiend Heads, but there could be others). The second, which is slightly more common, is that he is a rare casting of the spell Dark Gate at level 8:60 or above. Rather convoluted and hidden, and at the same time completely pointless, this easter egg harkens back to the days of entering almost endless button press combinations.
While on a screen with your weapon drawn, press and hold the A and L buttons , and while holding them down press R 39 times. The forest taught me many things, such as how to save money on my car insurance and just how crafty the people at Square can be. There are several curious passages scattered throughout the game, most of which are of no use whatsoever. While there are a few different ways of starting off the game, taking a particular route leads to a very interesting glitch in the game’s dialog.
At first we though this was Ted Woolsey telling us to just get on with it, but the mystery goes deeper than that.
First off, the game was originally designed (it appears) in such a way that all the menus, screens and interfaces could take character names with up to 12 characters.
Secondly, if we look at the tables for the hex values for the characters in Secret of Mana, we can see several cases of hex values which correspond to more than one letter (so more common combinations like NG or ST can be represented in the code with one value and not two, saving memory). The ferryman who takes our heroes from Kakkara’s arid desert to the Moon Palace not only resembles a Robin Foot in appearance, but also in nature. Take any of your characters that has the ability to do a Level 4 charged attack using the Glove, and walk with them to the edge of the dark area separating you from your goal. Sadly, Karon is nowhere to be seen, because he’s decided to take a lunch break, hiding somewhere behind a sand dune.
Go to the first room of the Fire Palace and stand in front of the ramp facing up, which normally serves as a shortcut back out of the palace after you’ve finished off the boss at the end, and by the looks of it you can only walk down it, not up, right? One screen south of Santa’s house in the Ice Country, it appears that a Howler was programmed in with the wrong spawn point, and consequently appears among the trees. The easiest way to find this yourself is to kill off just about everything in that section of the forest, then move down from the entrance to the Cannon Travel centre, along the eastern edge of the screen, then try using one of the Sprites attack spells. Due to a miscalculation in the scrolling of the background, the backdrop when you enter the cave to visit Sage Joch differs from the backdrop you see when you exit. AnnaSartin from our forum reported a glitch wherein after having Randi frostied in the sewers between Southtown and Northtown, he simply disappeared from the party. There is, however, a way to obtain the Mana Sword before the final battle, without Game Genies or Action Replays, which relies entirely on a glitch in the game, and we’re going to show you how.
Now fly with Flammie to a small island just off the northern coast of Ice Country, just about where you find Neko near the Ice Palace.
Once the game has reset, start a New Game, and play as normal up to the battle with Mantis Ant. This one is a very simple one to perform, but will only work, again, on NTSC versions of the game.
This trick allows you to deal huge amounts of damage very early on in the game by exploiting a bug.
Equip your main character with a weapon that you have skill level 2 or higher in, then have your secondary character equip a weapon that your main character has trained to a lower level. Now charge your attack with your Main Character up to the highest level, then at that point have Player 2 open the Weapons Ring and switch weapons with you (you can’t do this using the Secondary Character Ring button, which is why you need to use two controllers). This sort of attack can be used to bring down bosses in a single hit before you reach Matango (after that most enemies, with few exceptions, have more than 999HP, which is the max damage you can deal in one go). A feature which could technically be considered a bug in the game makes it possible to accumulate the same spell (or different ones) several times against the same enemy, without giving them a chance to counter.
Cast the first spell (for example, Freeze), then as Popoie kneels down after casting the spell (the ice will still be bombarding the enemy), hit Y or X and you’ll be able to cast the same spell, or a different one, again. It’s worthy noting that there is no point trying to accumulate too much damage, as your max attack will always be 999, so experiment with casting a spell a single time, then work out how many times it is effective to cast the spell to achieve the nearest amount of damage. A way to get a large amount of early money is to try selling the Magic Rope, though there’s a sequence of events you need to follow.
After you get the rope, go to the first shop you come across at the Dwarf Village without any other consumable items.
Please be aware that some of the following items require the used of Pro Action Replay and the like to unlock them. The Ruby Armet (or just Armet in the US version) is an item of head armour that never made it into the final game. In fact, the exclusion of the item must have been quite late in development, or may have been unintentional altogether, since the official SoM GuideBook still lists it as an available item, even giving it a price and concept art (seen below) like all other items in the game (except barrels). Which Sheexy has translated as meaning: This is a midclass helm that does not take energy to move in easily because the structure is such that the weight is supported by the shoulders. To access this item, the code to use in your action replay is 7ECCXXYB, where XX is a hex value between 48 and 52 to determine the slot in your item ring (48 is the first, up to 52 which is the eleventh) and Y is twice the quantity of items. Another small interesting thing happened while experimenting with this, and that is you can add the icons from the Setup Ring (such as Equip) to your Item ring as items, but it causes some very strange glitching in the game when you use them on a character, so I wouldn’t recommend experimenting with this at all.
While not strictly the Emperor himself, this sprite does bear a certain resemblance, and could therefore either have been a different form of his persona, or a subordinate of some kind.
You can see the full sprite sheet here, kindly ripped and compiled by Lotus from the forums.
A few different gaming magazines some time ago, I recall, spoke of the possibility of obtaining an eighth hidden elemental with new spells. I remember hearing of this for the first time on a Spanish radio program called Game 40, dedicated to videogames and anime in a time when there was little media coverage of the sort in the country.
Back on topic though, they once read out a letter from a listener who claimed to have found a fourth playable character hidden in the game, and by doing a set list of actions and then soft resetting you could access him, and he was meant to be game director Koichi Ishii.
I read somewhere once that in the event of entering a town after having been turned into a snowman by the enemy, the game would freeze (begging your utmost pardon for the horrible pun).
Either there are further factors that we haven’t taken into account for this bug to present itself, or the game freezing in the past was a coincidence, because we were able to walk around without a hitch in the town, and even walk back out and have the snowmen follow in suit without a lock-up being caused. In addition it has also been noted that on one occasion a player lost one of their secondary characters that was petrified when they changed screen. If you have experienced this glitch, let us know what the circumstances were, and we’ll try to reproduce it.


Someone wrote this up as a game glitch somewhere, and sadly my tests show that it isn’t so. If you have any additional information on any of the above, know of something we haven’t included here, or want more details, please feel free to contact us.
We'll show you how to get around the Paladin's secrets, avoid the class's most powerful cards, and play a fantastic free Paladin deck yourself. The Paladin's great at manipulating the health of minions, and you should never assume that your most powerful creatures are safe from being reduced to one-turn wonders at a moment's notice. A staple card in the arsenal of many a Paladin, the Truesilver Champion is considered by many to be the best weapon in all of Hearthstone. If you're playing against the Paladin and don't have an Ooze in your hand, it's important to make sure you don't gift any minions to the Paladin while they're wielding this particular weapon. From the other side of the board, Blessing of Kings really can make a mess of your plans, and if you're lucky enough to have spells that can eliminate a minion threat entirely, try hanging onto them until you're sure the Paladin has used the buffing spells available to it, or you have no choice but to stall the pace of a match. The Paladin's area-of-effect damage spell can effectively reset the opening gambits of a game, but its real value is when it is used in combination with another Paladin card called Equality.
As the person playing against the Paladin, there's not an awful lot you can do about Consecration except to be aware that it can make an appearance from turn four onwards and that from turn six onwards you are liable to lose your whole side of the board if the other player has Equality as well, no matter how strong your defences. This late-game minion is great for stretching any match out just a little bit longer, and it can often buy you enough breathing space to even out player health and knock the wind out of your opponent's sails.
No other class will remind you that a match ain't over 'til it's over quite like the Paladin, and it pays to spend a little time going through the class's roster of cards via the My Collection section of the game interface.
Like the Hunter and Mage Heroes, the Paladin has access to a collection of special cards known as Secrets. Here's a quick look at how each of the Paladin's tricky Secrets work, and what you can do to minimise the threat they represent. Trump's completely free Paladin deck makes great use of common neutral minion cards in combination with some of the class's most fun buffing spells. If you're facing a Hunter, Rogue, Warrior, Shaman, or even another Paladin, try to hold off on using the Acidic Swamp Ooze until your opponent has a weapon in hand, otherwise just treat it like yet another minion waiting to be buffed up to glory. As with all of our free-to-play decks, the more of the early-game board you can control, the stronger you'll push into the mid-game, and the more tools you'll ultimately have to make your strongest, late-game minions really shine. To stay on top of all the latest Hearthstone developments, take a look through our dedicated Hearthstone site MetaBomb. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them.
John is Eurogamer's Guides Editor, responsible for walkthroughs, tips, buyer's guides and other resources.
Later photographs from other orbiters have further confirmed that the face is merely an optical illusion, but this did not stop the face being referenced in several games, including Zak McKracken, Final Fantasy IV, and Secret of Mana.
Firstly in the middle of the ocean, to the East of the Ice Country and South of the Lost Continent.
Some mistakenly quote the face to appear on the Lofty Mountains near Mandala, but it is nowhere to be seen there.
The two book shaped enemies known as Mystic Book (????? or Magical Book in Japan) and National Scar (??????? or Devil Magazine in Japan), will sometimes land on a centrefold of a semi-nude lady with a heart over her. Rather than the standard casting, a whole swarm of Shadow Zeroes will run across the screen and pelt the enemy, followed by a single Shadow Zero lagging behind the rest of the pack, trying desperately to catch up. The forest in Upperland is riddled with small totem poles, similar to some which can be seen in the southern continent; except these are different. If you walk to the bottom right corner of the room and continue walking down, you’ll go through the wall, and can then go right, up, left, and back down through the door that is behind the inn-keeper. Walk to the trees at the south of the town, and where you see a section of trees that comes out further than the rest, with a small clearing among them, you can walk straight through to that clearing, and back out the other side.
In Todo Village in the Ice Country, you can walk off the bridge, nearest the entrance to the village, on to the ice north of it. After you have spoken to Luna and sealed the Moon Seed, instead of turning round and exiting the Palace whence you came, use the Magic Rope, and you will be transported back into the dark room filled with stars you encountered when you entered.
This one had us guessing for ages, until Andrew, one of Flying Omlette‘s readers, came through with an answer to the riddle.
However, it was later reduced down to 6, even though these screens maintained the capability of 12 (including an end-blocker). Using an Action Replay, we started a new game and added in the Girl and the Sprite round about when we reached Potos (using the codes 7EE20001 and 7EE40001 respectively).
Even though you can get near him with a weapon, Popoie and Purim can cast offensive magic against him just like any other enemy, and even kill him off. If you travel round the north of Kakkara desert, you should find a screen filled with stars encrusted in the sand and a path to the North that is cut off. Then unleash the attack upwards, and you should find that you have managed to get yourself stuck on the other side.
So really the journey is for nought but to entertain yourself with the possibility of skipping forward in the game, and watch your dreams come crashing down like a flan in a cupboard. Now hold up, and start hitting the attack button on your controller like there is no tomorrow. Which means this has all been a complete waste of time, really, but a curious one none the less.
If you walk against the cliff-face just below the right-hand banister leading up the steps to the Wind Palace, North of the Sprite Village in Upperland, your characters will get stuck in the cliff-face and won’t be able to get out. The former will still be showing the tops of trees below the mountains, while the latter displays clear blue skies.
In the game you can forge all your weapons up to level 9, the last orb or two being obtained as random item drops by certain enemies, mainly found in the Mana Fortress, with the exception of the Sword.
Once Elliot has finished his lines and you’re going to start the fight with Mantis Ant, do another soft reset the same way as before, holding L + R + SELECT + START FOR NO LESS THAN 5 SECONDS! To get back in to Potos, walk up to the villager guarding the entrance with either two or three characters on your team, and keep pressing SELECT while holding UP. Not really, unless you want to stay at a really cheap inn and buy enough bandanas to make a turban for Mr. The higher the modifier within Lvl.8, the higher the chance of casting this more powerful variant of the spell.
You’ll need to have two control pads to carry this one out, and preferably have someone help you out, as if you want to use this in a boss battle it will require a bit of knack.
For example, equip Randi with Axe he has trained to Level 2, and equip Purim with Spear which Randi has trained to Level 1.
The weapons will switch, and the charged attack meter will start to click repeatedly as further charge levels are reached. Some spells are easier to pull this off with than others, and will require some training to get the timing just right. Doing this over and over allows you to accumulate up to 999 hit points against an enemy without giving it a chance to attack you.
After that, leave the last spell a little longer before casting the next spell, and you may even get a second round of attacks in before the enemy can attack you. It appears to be a curative item of some sort, using the same animation as Chocolate when used on a character, but it has no visible effect at all other than the animation. Purportedly called Solar, this magic could be obtained by a number of (theorhetical) means, among which one of the more popular ones was to have all other elementals levelled up to 8 before reaching the Mana Tree, a difficult feat in itself as the final seed does not have its seal restored until you speak to the Mana Tree.


Needless to say, I tried the steps several times, variations upon the theme, and have spent some time investigating into this without any positive results, so I think this one can be debunked totally and utterly. This is a somewhat difficult scenario to reproduce, so we used the a save game editor to freeze a couple of our characters just outside Pandora, and promptly enter the town. It pays to work hard to eliminate even the most minor minions on the other side of the board, and keep applying pressure on the Paladin at all times. If you can get a minion with Taunt onto the board, you'll be able to force the Paladin to attack it, but don't just throw minions away needlessly - unless of course you're deliberately using them for bait. Equality costs two mana crystals and changes the health of every minion on the board to one. If you can buff your minions up so they're out of range of Consecration's damage then great, but that may not be enough. The Paladin has plenty of other healing cards up its sleeve, so make no assumptions about how close you are to finishing off a match. Just like most other cards in the game, these Secrets cost mana to cast, but the effect remains invisible to the other player - until the effect is triggered, that is. If the Secret in play is Redemption, this will minimise the risk of having a high-attack minion re-appear on the board. It's best to establish a decent board presence overall before increasing the might of your minions, and try not to buff a minion on the same turn that you play it. Also try to avoid playing your Frostwolf Warlord until you can buff it up with at least three other minions. If you use the full world map view while riding Flammie (press Start), you can see it as a single black pixel amidst the blue waters. Flying Omlette also suggests that this could be a reference to the tale of Urashima Taro, a Japanese man who saves a sea turtle from some children and is then taken by it to dine at the Dragon Emperor’s palace.
For all this counting you will be rewarded with the letters NAS appearing in the bottom status bars of all your characters where you would normally see a percentage or number while charging.
You can’t get right behind him, nor is there anything here of any interest whatsoever.
Through hex editing it is possible to set a characters name to 12 characters, but this causes text overspill in the dialogues and looks messy. If we look at the Japanese data for this table, we see that the value FF corresponds to a space. But such paltry obstacles never stopped a determined hero, and this was to be no exception.
If you lose your savegame, your cartridge dies completely, or even your console goes up in flames, we are not liable. This can only reach level nine by having the Sprite and Girl cast Mana Magic on the Boy during the battle against the Mana Beast.
Go through the scene of talking to Jema and Timothy, then call Flammie and head to your nearest Watts store. Each time you switch character, you’ll advance a tiny bit forward, until finally both of your characters will break through and be on the other side.
As well as having a greater effect, the spells will also show a unique graphical sequence, normally consisting of longer explosions, bigger flashes, and the occasional Shadow Zero. When you’re ready, unleash your charged attack, and watch the attack beat the living daylights out of the enemy.
In the same way, while the spell is hitting the enemy your other characters can accumulate damage to the pot.
From the fact that the nearest counter-part for Randi and Popoie only is the Circlet, it may have been intended to be sold with that, or it was part of the ever-illusive removed storyline content during the search for the final 4 palaces.
Be aware that this will replace the item of head armour that is currently in that slot in your save game when you load it, although it will not be automatically equiped. In order to unlock this sprite and view it in-game (replacing your main character while the code is active), should you want to, you will need an Action Replay.
In the US version of the game, at least, all he will give you is all you gave him, no matter how much it was. You only get two uses from the weapon before it breaks, so make sure you get the most value you can from it. It can also be used to buff up beefy minions, but be careful against classes with hard removal spells that can eliminate even the most powerful minion.
So from turn six onwards, playing Equality followed by Consecration removes all your opponent's minions and does two damage to his Hero. Doing so just paints a massive "kill me" sign over that creature - you should always show as little of your strategy as possible to your opponent.
It is in fact a gigantic turtle’s shell, and seen from above the shape of the island and what appear to be the extremities and head of a turtle are clearly indicative of this being true (or at least partly, as it may even be that the turtle is still alive). Now, you can go into the room she just emerged from and you’ll meet Elman, her father, the nobleman and his son whom Elman wants Purim to marry. Now switch the Glove on to another character and rinse and repeat until you have all three at the top of the ramp, and you can go on your merry way round the upper level of the Palace. First off, load up your save game that is nearing the moment of taking on the Mana Fortress, with your Sword forged up to Level 8 (Dragon Buster).
Now perform a soft reset, not on the console itself, but by holding down L + R + SELECT + START, and here’s the important bit, FOR NO LESS THAN 5 SECONDS!
He’ll now be able to forge the Mana Sword for you, with 226 ATK and extra green coolness. You will be rewarded with a large amount of GP every time you do so, and can do this as many times as you like. Watch out for those pesky Acidic Swamp Oozes which your opponent may well be packing - they have a Battlecry which destroys an enemy's weapon as soon as it's placed onto the board. It's a devastating board reset that can turn the tide of a match, but make sure you se it wisely. You can do this as many times as you like, and even try to action all of the totem poles in the forest to try and reveal some hidden secret, but you’re just wasting your precious time. Go over the top level to the left, down the stairs and venture to the bottom right corner of this side of the room. IMPORTANT: Your savegame absolutely must be after the fight with Thunder Gigas in Pure Land. You can effectively finance the whole of the rest of your journey to save Mana this way, and not have to worry about selling items for the rest of the game. Consecration's effect can also be improved by the spell damage buffs, making it one of the Paladin's most potent weapons.
If you try to obtain this extra orb before you face him, your game will freeze when you defeat him (at the moment it tries to award you with a Sword Orb) and you’ll have no way of getting out of there! Moti, who will then try to sell you some pretty standard items that are available from other merchants.



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